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That Old Lizard's Will

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Sichr

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« Reply #15 on: <05-22-13/1356:16> »
My guess for the First key of power would be Sextant of the Worlds, others being Artifacts used by GW during DC incident.

I_V_Saur

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« Reply #16 on: <05-22-13/1409:02> »
My guess for the First key of power would be Sextant of the Worlds, others being Artifacts used by GW during DC incident.

That was held for the Azzies. They had a year to clean up on the whole Blood Magic thing, but I don't think D would have promised an item to two parties, even if he was making a point that they were unwilling to do certain things. (Stop using Blood Magic, and reveal their leadership's backgrounds, respectively.) He had more than enough baubles to back up such a statement, instead of bluffing.

Right. That still leaves a lot of unanswered questions.

The Misguided Six. Who were they, are they still alive, did they get their pay-out? It's a quarter-million nuyen, which, for his Watchers, is probably chump change, but for Runners, having that much just dumped into your lap means a nice, shiney attack helicopter to launch retributive strikes on Toxics and Magical criminals in. Risk-free pay like that would mean a lot, depending on just who they are.

The vaccine is probably a defunct point. I'd love to know why a mana-level-sensitive injection like that was intentionally sabotaged, (Was his Will tampered with?) but frankly I'll just let it go.

That Azzie CEO Juan, who vanished. Where in the seven blazing blue hells did he go?! Deep metaplanes? Time travel? Dead? Was he an illusion that was cancelled out by the box, leaving Aztechnology bereft of a perfect puppet?

Will the Matrix Monocle be forgotten, or will Xerxes release it in 5th Ed? Given the increased distance between SR and ED, this could have been ret-conned out, or left for dead?

What is in those boxes, that D was so sure he needed to have a raging inferno prepared for their destruction? Anti-Horror weapons? Caged Horrors, weakened by some previous encounter enough for the furnace to finish them?

I'd love to hear theories as much as fact. I've got an easy dozen other bequeaths to mention that raise a few eyebrows, but they can wait. Go ahead, channel your inner Plan 9.

Sichr

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« Reply #17 on: <05-22-13/1414:30> »
My guess for the First key of power would be Sextant of the Worlds, others being Artifacts used by GW during DC incident.

That was held for the Azzies. They had a year to clean up on the whole Blood Magic thing, but I don't think D would have promised an item to two parties, even if he was making a point that they were unwilling to do certain things. (Stop using Blood Magic, and reveal their leadership's backgrounds, respectively.) He had more than enough baubles to back up such a statement, instead of bluffing.

Right. That still leaves a lot of unanswered questions.

The Misguided Six. Who were they, are they still alive, did they get their pay-out? It's a quarter-million nuyen, which, for his Watchers, is probably chump change, but for Runners, having that much just dumped into your lap means a nice, shiney attack helicopter to launch retributive strikes on Toxics and Magical criminals in. Risk-free pay like that would mean a lot, depending on just who they are.

The vaccine is probably a defunct point. I'd love to know why a mana-level-sensitive injection like that was intentionally sabotaged, (Was his Will tampered with?) but frankly I'll just let it go.

That Azzie CEO Juan, who vanished. Where in the seven blazing blue hells did he go?! Deep metaplanes? Time travel? Dead? Was he an illusion that was cancelled out by the box, leaving Aztechnology bereft of a perfect puppet?

Will the Matrix Monocle be forgotten, or will Xerxes release it in 5th Ed? Given the increased distance between SR and ED, this could have been ret-conned out, or left for dead?

What is in those boxes, that D was so sure he needed to have a raging inferno prepared for their destruction? Anti-Horror weapons? Caged Horrors, weakened by some previous encounter enough for the furnace to finish them?

I'd love to hear theories as much as fact. I've got an easy dozen other bequeaths to mention that raise a few eyebrows, but they can wait. Go ahead, channel your inner Plan 9.

I almost forgot. And Azzies seem to have it after all, at least Smoking Mirror. Well there were others...Map, Phaistos Discs and Compass.
On the other hand...
Promissing two sides the same thing...well that won`t surpise me...

Malathis

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« Reply #18 on: <05-22-13/1423:43> »
I believe some if not quite a few of the Items in Big D's will have little or no real story attached to them so GM's can pick up a random thing and use it for inspiration.

Mirikon

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« Reply #19 on: <05-22-13/1427:35> »
If the First Key of Power was the Sextant of Worlds, Dunkelzahn would have put it as such. Names are important, especially when dealing with magic and artifacts from bygone eras. While metahumans haven't rediscovered the importance of Names, Dunkelzahn wouldn't have forgotten, as evidenced by the fact that in the bequest to Juan, he swears on his Name that it poses no threat. That kind of thing can be magically binding.

No, the First Key of Power is likely something else. What it is, no one knows (or they aren't telling).

The Matrix Monocle very well may be a spell matrix. Or it meant a monocle that could access the matrix. Not entirely clear. But just because Names are important, doesn't mean that the Name can't imply more than one thing and leave people to find out which one is the truth.
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« Reply #20 on: <05-22-13/1657:59> »
The Keys of Power are physical keys. Though in designing them I considered and may have used some of the many other definitions/meanings of the word "key."

Angelone

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« Reply #21 on: <05-22-13/1933:16> »
The 15 boxes are full of old Shadowrun books and novels. D wanted mess with Fenmore by breaking the hell out of the fourth wall.

The box not marked for destruction contains MREs.
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I_V_Saur

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« Reply #22 on: <05-22-13/2010:44> »
The 15 boxes are full of old Shadowrun books and novels. D wanted mess with Fenmore by breaking the hell out of the fourth wall.

The box not marked for destruction contains MREs.

That...Is a surprisingly sane viewpoint.

I almost forgot. And Azzies seem to have it after all, at least Smoking Mirror. Well there were others...Map, Phaistos Discs and Compass.
On the other hand...
Promissing two sides the same thing...well that won`t surpise me...

Like Mirikon said, Names are important. Also, while he may not have expected it to work, I doubt he'd have simply bullshitted the gift of a major Magical artifact. No, he would have provided some sort of incentive - something that would give them knowledge of equivalent value to what they've been learning through corrupt experiments. Likewise with the Tirs, they would have something significant to gain that would be equivalent to the sudden exposure of all their dirty laundry.

The Keys of Power are physical keys. Though in designing them I considered and may have used some of the many other definitions/meanings of the word "key."

Let's see...A key may be used to open a lock, firstly, and the simple act of opening a 'Lock' on Magic, would be insane.
It might be a 'chart' sort of key, used to break a cipher or otherwise 'unlock' certain secrets.
In Engineering, 'key' is a term, but I doubt it applies, nor would the restricted area around a basketball net fit here.
KeY being a software identification tool, we could be looking at an accurate gauge of Magical power.

Cranstonvm

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« Reply #23 on: <05-22-13/2102:40> »

To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.

From what I've heard, it was destroyed by Humanis Policlubbers who worked, indirectly, for Dunkelzahn...Frag, my head.


Wasn't it Lofwry that puppeted the Humanis Policlubbers putzes that destroyed the vaccine? I always thought that a few vaccinations would been given. (More of a hook with something else for a game or campaign then anything.)
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« Reply #24 on: <05-22-13/2104:52> »
The Keys of Power are physical keys. Though in designing them I considered and may have used some of the many other definitions/meanings of the word "key."

Let's see...A key may be used to open a lock, firstly, and the simple act of opening a 'Lock' on Magic, would be insane.
It might be a 'chart' sort of key, used to break a cipher or otherwise 'unlock' certain secrets.
In Engineering, 'key' is a term, but I doubt it applies, nor would the restricted area around a basketball net fit here.
KeY being a software identification tool, we could be looking at an accurate gauge of Magical power.

Musical keys come to mind as well. Though I'm not sure how that would work.

And a physical key can take many, many, many shapes...
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Mirikon

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« Reply #25 on: <05-22-13/2115:52> »
And it could always be a tome of ancient knowledge, knowledge being power, and all. Or it could be something that unlocks a hidden trove of artifacts. Or it could be a weapon of some sort. Once you expand 'key' and 'power' beyond the most obvious definitions, then the possibilities are staggering. Unfortunately, there just isn't enough info.
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« Reply #26 on: <05-22-13/2148:46> »
:D

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« Reply #27 on: <05-22-13/2154:33> »

To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.

From what I've heard, it was destroyed by Humanis Policlubbers who worked, indirectly, for Dunkelzahn...Frag, my head.


Wasn't it Lofwry that puppeted the Humanis Policlubbers putzes that destroyed the vaccine? I always thought that a few vaccinations would been given. (More of a hook with something else for a game or campaign then anything.)
I believe it was L, I know he killed the IE who created it.
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« Reply #28 on: <05-22-13/2213:40> »
Leonardo? He's not dead.

In fact ...

Angelone

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« Reply #29 on: <05-22-13/2227:01> »
Mareth'riel, from the Forever Drug.
REJOICE! For bad things are about to happen.
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