Well, character creation states that you share points in a few attributes, if I remember correctly.
And so, my PC discussed to know who would be the strongest and so on, because the first round
of non disclosed choices ended up in frustration for almost everyone.
And then, their interest died. It was an interesting concept of game and setting, but the
fact that it is a lot up to GM and that some situations like character creation did not went
well, killed their mood.
A pity, by judging the books. But most of them were and still are ten years later usually gamists,
and even narrativists are quite bent on pushing the envelope when it comes to having
a character whose concept is to kick ass in some way.
So they are a perfect playtest group.
On the first game session of any game, they could found loopholes like if it was clearly stated in BIG RED LETTERS
that the rules were flawed.
So much great stories shared, but they made me mad, clearly, at times.