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[IC] The 'Doc' will see you now!

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Thrass

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« Reply #105 on: <06-18-13/1530:52> »
This is not my face, this is merely a disguise.
There's nothing wrong with me, it's just a precaution and a habit.
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Solodice

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« Reply #106 on: <06-19-13/0026:18> »
Big guy Andy is just full of surprises.

"A disguise you say?" Miner says scanning over Andy as he got up about to leave, "If it really is a disguise I say it's pretty good. Based on how big you are I'm suspecting you might be a ork or just a big human."
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obidancer

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« Reply #107 on: <06-19-13/0323:08> »
Kyo rose an eyebrow before adding: As a team ain't we supposed to trust one another? You should just show your face... nevermind, do as you wish.
Turning back to Frank: Yes I think I should be able to greatly narrow our search area by tomorrow morning. It'll take a few hours max. But I should start soon. Any other plan for the night anyone?
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

HydroRaven

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« Reply #108 on: <06-19-13/0342:06> »
"Excellent" says Frank at the Asian man's answer. He then continues with "If Miner's alright with dropping me off, do you mind giving me the closest address to where the doctor's commlink was spoofed at? I'll have a look at that before heading home."
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Thrass

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« Reply #109 on: <06-19-13/0455:12> »

I'ld show my face if this was a little bit more private.
You'll see soon.

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Thrass

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« Reply #110 on: <06-19-13/1258:42> »
Ok Andy is relatively stupid (Logic 1) has no clue about Moscow (no relevant street knowledge) so... after he put a little bit of distance between the others and himself he tries to find a club were presumably underage children try to get acces,
then he hides in a side ally dropping one spell, casting another one:

force 5
Spellcasting invisibility (10d6.hits(5)=5)
that was lucky, btw this is improved invisibility, noted it wrongly in invisible castle
drain 6
drain against 6 (10d6.hits(5)=3)
so 3 physical damage, now... for a quick question:
I think the regeneration power reads as such it heals drain but know it is often ruled as it does not, I dont want to argue, I just want to know if it does or not in this game


being invisible Andy waits for a teenager that looks not like a troll or ork that walks away on his own and follows him for a good opportunity to abduct him/her.
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cr4kp0t

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« Reply #111 on: <06-19-13/1736:45> »
It's about 11pm when you all leave the dim sun shack. The snow is falling quite heavily and is settling on the ground as the cold autumn night is setting in. The glow of neon is now all but faded as the Neon sign go dark for the night.

94 HOURS TILL DEADLINE

@ Thrass

As your leaving the rest of the group you hear the steady methodical thrum of a bass line int eh distance. The local club is having old school drum and bass night. The area is kinda rough and you easily find an dark alley next to club to await your prey. your not waiting long before a group of 4 young elf girls come stumbling round the corner barely able to stand. as one of them loses their shoe in the snow she starts to trail behind her friends.

[ yes i agree with the interpretation that drain is able to be healed, as it is stress on the body from casting magic and not actually caused by magic- so yes your fully healed when the girls appear.]
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Thrass

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« Reply #112 on: <06-19-13/1824:21> »
Okay :D
step one freak her out:

Andy lifts the shoe and slowly carries it into a side alley, assuming she follows her shoe at first, if she indeed is  rather running towards her friend (with one shoe or leaving both behind) Andy will just grab her and drag her away.
(not that intelligent)

step 2 subdue her:

If she followed her shoe willingly and they arrive somewhere in a side alley or he drags her there, he will start to subdue and choke her untill she stops crying.
He will shut off her comlink (and keep it) and switch alleys again.

step 3 feed:
Then Andy starts biting of her fingers, chewing right next to her ear, starting by the pinky of the left hand, going all the way to the index finger of the left hand, then if still not finished her left ear.
(I got the claws and bite natural weapons)

All while doing his best to keep choking her when she does a noise.

I don't know how much Essence she has, but assuming she has 6 Essence this is an extended 6 (4, 1 Minute) test per point of Essence and I can drain 4 points max.
So all in all I need 16 hits.
Essence Drain #1 (6d6.hits(5)=3)
Essence Drain #2 (6d6.hits(5)=2)
got the first point after 2 minutes
Essence Drain #3 (6d6.hits(5)=2)
Essence Drain #4 (6d6.hits(5)=1)
got the second point after 4 minutes
Essence Drain #5 (6d6.hits(5)=0)
Essence Drain #6 (6d6.hits(5)=4)
got the third point after 6 minutes
Essence Drain #7 (6d6.hits(5)=1)
Essence Drain #8 (6d6.hits(5)=0)
critical glitch !
at the 8th minute of play time, if we nothing happens before then

Since this is the first time and it'll probably make a cool new experience I think I'll not downgrade with edge.
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cr4kp0t

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« Reply #113 on: <06-19-13/1859:28> »
@Thrass
The drunk girl follows her now seemingly hovering shoe as it enters the alley, with her heavily inebriated state she is easily subdued, she has no link on her maybe she lost it in the club but really who cares?...  as you start to gnaw on her raw flesh she feebly attempts to break your grasp she keep squirming and wriggling but to no avail.

After several minutes of the grotesque horror you inflict on the poor girl you start to feel a little strange and then as you keep chewing in her warm flesh your throat starts to close.. you feel short of breath and rather faint..... it would seem that in your eagerness to feed you forgot to chew properly and bone has become lodged in your throat. As your senses start to fade as you slip into unconsciousness you hear the screams of your prey as she breaks free and runs for dear life.

It's not long before your regenerative abilities compensate and the bone is dislodged; however your prey has escaped and the sound of sirens in the distance are getting ominously closer.
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Thrass

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« Reply #114 on: <06-19-13/1923:53> »
I assume fainting implies dropping the spell if not...
Andy recasts improved invisibility (if still active he keeps the active one)

improved invisibility force 5 (10d6.hits(5)=2)
resist 4 drain (10d6.hits(5)=5)

And then tries to sneeeeeaaaak away.
defaulting to agility for infiltration (3d6.hits(5)=1)

As soon as the first person shows up actively looking for Andy he uses Influence (page 296) to suggest telling his colleagues to search the next alley first.
Influence (6d6.hits(5)=2)
Then he tries to slip past them.

damn, I forgot sustaining modifiers new rolls:

Also if it helps andy tries to sustain the old improved invisibility spell in the first place:
sustain spell as per page 184 (11d6.hits(5)=4)

defaulting for infiltration: agility 4 -1 for defaulting -2 for sustaining a spell (1d6.hits(5)=0)
Influence with -2 sustaining modifier (4d6.hits(5)=3)
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obidancer

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« Reply #115 on: <06-20-13/0232:56> »
Ginji got dropped off the Hotel he was staying in and went straight to his room.
It was late but he had quite some work ahead of him. He changed clothes to dry the ones he was wearing and be more comfortable and sat down on the synthetic leather chair by the desk. 
As soon as his eyes closed the so familiar virtual world surround his now standing silver body.

Data was his expertise, all he needed was to find the right parameters and filter down to only a few options to find the missing man or at least have an idea of where he could be hiding.
He call the Sprite he had compiled earlier to ask for his last task. He knew him and Code had what it take to pinpoint the location of the Doctor, even if much harder with a commlink trace.

Greetings Code. We are gonna deep search with Moscow sprawl, looking for a place that became active on the city grid or have seen a change of activity or ownership lately. By cross-referencing parameters that correspond to the Profile with made of the target, and your flair at deducing trail, we should manage to trim down the data to a few places only. Parameters include the date we suspect the target has moved or been moved to this location; size big enough to accommodate at least a small research lab or workshop; link between place or deal broker and the local Mafia; exclusion of high security neighborhoods; witness report of unusual activity; and more to come. Bring on the Data, I'll filter through


I'll let the Sprite gather (data search+browse) the info while Ginji will filter it down even more (data search+analyse) and hack his way into nodes when necessary (hacking+exploit).  If Hacking is necessary, Ginji's main priority is to remain unseen and not raise alarm, for anyone to know there's an active search on the subject. Not sure how you want to play it; I'll go with the table p.230 SR4A
and a Hidden or Actively Hunted and Erased (24)
Sprite Data Search+Browse
First 5 minutes: 12d6.hits(5)=1, 12d6.hits(5)=5, 12d6.hits(5)=3, 12d6.hits(5)=3, 12d6.hits(5)=2 14hits
Next 5 minutes: 12d6.hits(5)=2, 12d6.hits(5)=5, 12d6.hits(5)=2, 12d6.hits(5)=8, 12d6.hits(5)=3 20hits!

Ginji Data Search+Analyse to filter the data with the Doc's information profile
14d6.hits(5)=3, 14d6.hits(5)=4, 14d6.hits(5)=6, 14d6.hits(5)=8, 14d6.hits(5)=6 27 Hits.

That should clarify potential whereabouts! A well spent 15min! Let me know if you need some hacking in the pack.

Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

cr4kp0t

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« Reply #116 on: <06-20-13/1424:46> »
@ Solodice & Hydroraven

The closest location from the list provided to you by Kyo is an abandoned warehouse about 15 minutes drive away on the edge of the industrial sector.

As you arrive at the location the snow starts to ease. on the corner of the street there is group of local gang thugs huddled round an oil drum fire. the dim light casts theirs shadows clear across the now snow covered street.

The warehouse is old and decaying with broken glass windows. the walls are covered in Ivy and the grounds are overgrown. One corner of the structure has collapsed due to lack of repair and the rusty iron roof has shattered under its own weight where the building has failed beneath it.

As the step out of the vehicle the snow crunches beneath your feet and the crisp air gives you no quarter.

The thugs leave you be they are too cold to care or even notice your presence for now.

Following the exact location of the comm signature leads you to the derelict corner and inside the structure.

The interior is just as dilapidated as the you'd expect and the floor is littered with ruble and failed structural components their is large section of gangway that has fallen and is hanging precariously from the rusty roof. their are some out dismantled trucks and empty crate scattered around and dispersed in the now rusted over machinery of old.

A clear set of track in the ruble lead you to the rear of the warehouse where it looks like a small temporary structure still stands on top of stilts that overlooks the warehouse floor and obviously used to be an office of some kind.


@ Obidancer

The good doctor has only logged onto public accounts as far as you and the code sprite can tell, so no more hacking required.

Between your collaborative efforts you can establish that the doctors movements before the spoof feeds has  definite pattern and following the trail leads you to see that the last place the comm signature  was found is a small garage on the edge of the city.  The spoofed signals started appearing randomly round the city 2 days prior to Docs last traced comm signal and they started after his comm was located in apartment 23b, Junction House XX4 678.

Unfortunately the lack of data from there on it make it impossible to trace anything further than what you have already.
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HydroRaven

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« Reply #117 on: <06-20-13/1843:31> »
Frank gets out of the car, buttoning his coat up to face the weather. He turns to Miner and tells him "Thanks for the ride, l'ami, you can go home and rest if you want. But of course I'd rather have you around" before venturing deeper into the structure, careful not to attract too much attention. He follows the track and at the sight of the office, Frank stops and has a look around, telling Miner to be mindful of his environment.

Perception 4 + Intuition 3 + Perceptive 1 + Audio Enhancement 3 (11d6.hits(5)=1) I put the audio enhancement at the end but if there is nothing to hear discard the last 3 dice. No glitches at least.
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Solodice

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« Reply #118 on: <06-21-13/0323:55> »
Miner looked over his shoulder at the thugs on the corner and back to Frank, "I wouldn't want them getting a piece of your French ass tonight."

He got out of the Rover making sure the Anti-Theft system was active and walked along with Frank. Even though it was bitter cold Miner kept his jacket un-zipped so he could have easy access to his Colt 2066.

Better safe then sorry.

Miner notices the tracks just like Frank did and walked along with him to the office.

He looked over to Frank when he told him to watch his environment, "I'm not new at this Frank."

Miner then observed his surroundings in detail from visual to audio.

Perception Test

Visual: Intuition 3 + Perception 4 (4 with Visual) = 7

7d6.hits(5)=2

Hearing: Intuition 3 + Perception 4 + Audio Enhancement (Rating 3) = 10

10d6.hits(5)=4
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THE EDGE, there is no honest way to explain it because the only people who really know where it is are the ones who have gone over. ― Hunter S. Thompson

cr4kp0t

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« Reply #119 on: <06-21-13/1424:08> »
@Hydroraven

You see nothing new but can her the muffled squeaks of small critters around the warehouse.


@Solodice

You see that there are two sets of footprints not just one. You hear the distinctive squeaks of rats and a faint gnawing sound on the far side of the rubble behind a rusting lorry.
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