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[IC] The 'Doc' will see you now!

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HydroRaven

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« Reply #195 on: <07-16-13/1809:03> »
"The gangers up front don't seem to be moving, but I can see some smoke and what looks like muzzle flashes from within the building" reports Frank to the rest of the team.
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Thrass

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« Reply #196 on: <07-16-13/1900:13> »

So we need a distraction right now, because someones shooting silenced guns at our target location?
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Solodice

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« Reply #197 on: <07-16-13/2211:50> »
"Ginji what the hell is going on up there?"

Miner looked over to Andy, "We're not flying in blind big guy unless you want to look like Swiss cheese."
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THE EDGE, there is no honest way to explain it because the only people who really know where it is are the ones who have gone over. ― Hunter S. Thompson

obidancer

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« Reply #198 on: <07-16-13/2242:46> »
If I'm correct, a group of gangers came up and the other armed goons keeping the apartment are not agreeing with that. Check out your feed, I'm sending all I got Ginji sent over everyone's audio channel as a response to Miner.
He remote controlled the Flying Eye drone to back up and take position to have a general view of the commotion that was happening before the apartment's door and share the feed with his teammates.
I suggest we act fast, things will get messy soon.
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Thrass

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« Reply #199 on: <07-16-13/2257:04> »

I looked worse then swiss cheese before, I survived.
I can supress the group outside while you sneak by
and extract our target before the trace get's cold... dead cold for example.



Initiative (8d6.hits(5)=3)
That means 11 Initiative total 2 initiative phases.
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Solodice

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« Reply #200 on: <07-17-13/0000:42> »
Miner grumbled to himself, "We suspect it's not the doc in the building. He's out of Moscow going off Frank's contact..." Miner retrieved his Alpha, "But I guess if you all want to fling some lead around I might as well join in."

Mine then quickly ran the situation through his head to see how the runners and himself could handle the situation.

Initiative:

10d6.hits(5)=4

14 total with 2 phases

Combat Tactics:

9d6.hits(5)=4
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THE EDGE, there is no honest way to explain it because the only people who really know where it is are the ones who have gone over. ― Hunter S. Thompson

HydroRaven

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« Reply #201 on: <07-17-13/0039:51> »
"I really don't feel like a lead salad right now" said Frank, taking his gun out. "Is there a way to let the gangers outside know their buddies are fighting inside? With some luck they might go inside and we wouldn't have to deal with them right now."


8d6.hits(5)=3 So initiative of 11, 2 passes.
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obidancer

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« Reply #202 on: <07-17-13/0159:15> »

Ginji stays in VR so here the Matrix Initiative just in case:
11d6.hits(5)=6
17 with 3 passes


Ginji looked for the building's node. There wasn't much his drone could do but to give him an eye on the situation. However, being in charge of the environment was every soldier's dream.
He waved his metallic hand and the window from the feed moved aside enough to let Ginji pay attention to something else. He looked for the small apartments building's node and hoped it was connected to the Grid.


Matrix Perception (Analyse+Computer+2 Technomancer-2 threaded Command)
10d6.hits(5)=4

Hack on the Fly (Hacking 6 + Exploit 6 + 2 HotSim - 2 threaded Command) for a Security account
12d6.hits(5)=8
Holy Moly! that'd be enough for a Security admin on a Firewall 5 (and building would have 1 firewall+system (6) roll)

Assuming that would be enough to get access Kyo uses his last Complexe Action then to compile a Machine Sprite R4
Compiling (Resonance 6+Compiling 4+Hotsim 2 - 2 Threaded Command)
10d6.hits(5)=2
Sprite Resistance
4d6.hits(5)=1
Fading (FV1)
11d6.hits(5)=3

Compiling successful with 1 task owned




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Thrass

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« Reply #203 on: <07-17-13/0717:35> »
We want something inside, so your best Idea is to get more enemies in there?
I can make my bird tell them, we won't get harmed, they won't see us.


I suppose combat has not started as long as cr4ckp0t has not rolled initiative for the NPCs or told us we get a suprise round.
So technically speaking dosn't consume actions yet.
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HydroRaven

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« Reply #204 on: <07-17-13/0753:10> »
"If they can take care of themselves, even better. If there's something in there we need retrieving, we can wait out here until the dust settles and then we storm in fresh and relaxed to take it away from the survivors. What's there not to like about that plan?" asked Frank, raising his shoulders as he asked his question.
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Thrass

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« Reply #205 on: <07-17-13/1011:23> »
Maybe theres someone in there who holds valuable information and is only of use if still alive.
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HydroRaven

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« Reply #206 on: <07-17-13/1038:59> »
"Good point" answers Frank. "So how do we deal with this? Should someone lure the gangers away so the rest can go in or do we just all storm them? Or do we wait and see if Ginji can spot anything worth going in for?"
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Thrass

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« Reply #207 on: <07-17-13/1122:18> »
I handle the guys outside, Miner and Frank sneak past them and go inside. Ginji coordinates us and tries to get a clue wtf is happening inside.
You are still concealed by the spirit so you should have a good chance to sneak past bunch of gangers that's fighting me.



I switch to suppressive ammo.
I command my watcher to harrass the 3 gangers with the girl then I run for cover (a car should suffice) on the opposite side of the street (opposite from the entrance) and open fire from there, when I draw fire from them I expect the others to try and sneak by.
I'm not first in initiative but if the others choose to wait for an opportunity to sneak by I'll start.

If and only if the girl is prone: (which means the girl is not affected)
I will shot suppressive Fire in my first action phase.
Suppressive Fire with the White Knight suppressive ammo (8d6.hits(5)=2)
Either I'm used to have higher dice pools or more luck with them.

btw suppression rounds: -2 dice pool penalty to Composure and Perception Tests receive a +2 dice pool bonus to hear suppression rounds
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cr4kp0t

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« Reply #208 on: <07-18-13/1217:47> »
@Obidancer

You do indeed manage to get security access for the buildings main nexus.terminal

As you phase into the node of teh nexus you are bombaed by the virtual sense of the place.
The node is constructed in a very simple manner and appears as cargo dock with rusting containers representing the gateways to each of the flat's individual CHN's their basic information is on display for each one. several of the information screen are flashing red and indicate that there is a fire in the upper levels of the building.

The security access brings up a floating semi-circular desk that appears in front of you with several embedded monitors representing the various functions and menus available to you.

The node is currently not showing an alert status of normal.


Gangers Initiative


Ganger 1 - 6d6.hits(5)=1 - Initiative 7
Ganger 2 - 6d6.hits(5)=4 - Initiative 10
Ganger 3 - 6d6.hits(5)=4 - Initiative 10
Ganger 4 - 6d6.hits(5)=3 - Initiative 9


As Andy moves over to the far side of the street what was only just visible before if obvious now. Smoke is billowing out of the upper levels of the far side of the building and you can clearly see the flicker of flames growing in the upper levels. A figures stand on the roof shrouded in the thick smoke and disappears in the mirage.

[as no one has objected to Andy's plan thus far assuming were going with that]

As Andy opens fires the gangers lose it and dive for cover behind a small wall; the young girl can finally escape the 'affections' of the gangers and  crawl to safety before running down the street. The guy sat of the steps was too doped up to see what was coming and gets hit full force by the suppressive fire.

Resisting 6P damage (base damage of Ingram white knight)
3 Body + 1 Toughness + Ballistic Armor 6 (AP cancelled out by supressive rounds)
10d6.hits(5)=3

Ganger 2 takes 3P and his Initiative drops to 9.

Initiative stands as follows.

Obidancer 17(3)M
Solodice 14 (2)
Hydro Raven 11(2)
Thrass 11(2)


Ganger 3 10 (1)
Ganger 2 9(1)
Ganger 4 9(1)
Ganger 1 7 (1)
« Last Edit: <07-20-13/0258:06> by cr4kp0t »
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Thrass

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« Reply #209 on: <07-18-13/1252:01> »
All of them dived for cover effectively means they used their action for the turn right?
If I'm not mistaken up to 10 words is a free action?

And I f**** forgot my +2 dice from the smartgun ^^


Go, go, go!
Guy on roof.
Fire on upper levels.



When it's my action phase again I'll shoot at the wounded guy (ganger 2) The white Knight has P6 AP -1 as you already noticed I take it we play without suppression rounds and the advanced supressive fire rules then. Im Ok with that.
burst 1 long narrow:
burst 1 (10d6.hits(5)=7)
burst 2 narrow:
burst 2 (10d6.hits(5)=1)
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