Thanks, GS!
Oh, and any other ideas are welcome
No problemo.

The Neo-Anarchists: I was actually wondering about these guys recently myself and doing some searches on them. The one thing that that is certain about them is that they are strongly anti Megacorp and are one of the few groups that actually take actually take action against the Megas. (The setting being a dystopia, most of Metahumanity has given up, and even the Neo-@'s are marginalized) From what I can tell from my searches, they seem to have a somewhat libertarian idealogy. However, I suspect it's in reality more of a mishmash of people from different political viewpoints and backgrounds that we are familiar with in our world and time. The thing is that the Megacorps are oligarchs and thus different political types can easily find reasons to oppose them...if they dare. Captain Chaos was a neo-@ and FastJack gives a a shout out to Captain Chaos and the neo-@'s on page 24 of the main book.
Seperatists: There are people that want Seattle to secede from the UCAS.
Federalists: There are agitators for a stronger federal government, just like the "good old days". (Some of them are actually agents of the feds)
Neo-Luddites: Anti technology agitators. One of them approaches you with his political message in the Super Nintendo game.
There are now pro ghoul activists. I was having some ghoul pride parades happen in my 2060's campaign to the great anger of one of my ghoul hating player characters.
Ork Rights Committee
The ORC is a bit more of an angry young man's version of the Mothers of Metahumanity. Dominated by the flowering adulthood of the Ork race, the ORC is dedicated to achieving a modicum of equality for orks and trolls amongst the sea of racism that they currently face. Well known for their loud and passionate rallies and speeches, the ORC tends to be more marginalized than Humanis in the eyes of the majority of people because of the deep efforts that Humanis puts into discrediting various members of the organization.
The ORC is about more than just political demonstrations and rallies, though they aren't quite terrorists. ORC activists have caused deaths and riots and incited all sorts of violence in the name of freeing their repressed racial brothers, and this has harmed their cause as much as some of their best speakers have advanced it. The sorts of things that ORC action groups do are bomb empty Humanis headquarters, target corporate and political figures for public humiliation, and start riots during Humanis rallies. They've done some nasty things in the past and will likely do so in the future, but they will be the first to tell you that what they've done is nothing compared to the sort of things that have been done to their racial brethren in the name of human purity. Whether or not two wrongs make a right is up to the beholder.
Sons of Sauron
The Sons of Sauron are the most famous (but by no means the only) terrorist organization that operates on the side of the "anti-racists". Pointing to the Night of Rage, Yomi Island, the New Visions, Ohio incident and hundreds if not thousands of other anti-metahuman violent actions over the last fifty years or so, the Sons of Sauron believe that the only way to answer violence against metahumans is to make it too costly to contemplate: by responding with even harsher violence against the pro-human crowd. Needless to say, the Sons of Sauron are pretty popular amongst disaffected metahumans throughout North America.
Organized into small cellular groups, the Sons of Sauron have been responsible for a great number of terrorist acts over the last twenty years and look to show no signs of slowing down. They are smart enough to organize themselves in cells, and thus it's been very difficult for law enforcement or their many enemies to track down exactly who is at the top of this labyrinthine organization's structure. While they haven't gone for large-scale targets like New Visions, and they tend to try to avoid 'collateral' damage, there's no doubt that these folks are virulently racist and that they don't like humans very much at all.
Humanis Policlub
The Humanis Policlub
The Humanis Policlub is, quite simply, a policlub whose primary beliefs are that metahumans and humans should be separated. They don't care much for metahumans, and their public platforms are basically that metahumans and humans shouldn't mix. They're not virulent racists proclaiming that metahumans should be all killed. It's probably best to think of them as separatists, in terms of their public message. Humanis Policlub members don't beat the crap out of metahumans, they are, quite often, very POLITE to metahumans. They might get rude from time to time, but the Humanis Policlub folks are the kind and gentle face of racism.
s also important to note that unlike the KKK of today, there are a LOT of people who agree with Humanis about their political views. They may not inherently *hate* metahumans, but there's a whole lot of human *fear* of metahumans, especially trolls and elves—who are, respectively, viewed as large monstrosities (they are usually a good 3 feet taller than the average human) and as backstabbing sneaky sly beings (cf. Tir na n'Og and Tir Tairngere).
So, Humanis is just a bunch of people who share separatist beliefs, and not even in the manner of let's-go-up-in-the-woods-and-make-a-militia sense of the term. Nice guys, huh?
The *virulent* racists are the terrorist organizations that bomb metahumans and do all sorts of naughty things: FHB, sometimes Unity, the Cult of Man, and of course the dozens of other flash-in-the-pan terrorist 'organizations' that tend to exist only long enough to claim responsibility for some dead metas. Also, there are lots of other gangs and gangers who do really bad things. Are they tied to Humanis? No one knows. Humanis certainly and quite often protests and complains publically about these bad things happening and disavows them. Whether or not they're full of drek is up to the observer, but no ties between the organization and terrorism have ever been proven.
Ministry of Mankind
The Ministry of Mankind is a globe-spanning organizaiton of charitable and educational organizations that works to help the poor, needy, and starving members of third world nations. They're one of the largest producers of trid advertisements depicting small, starving children with narratives beseeching the viewer to donate just a little bit of money a day so poor little Carlos can eat. On first glance, and even deep into the third or fourth glance, the Ministry of Mankind seems to be an outstanding faith-based religious charity. When you get deeper within their workings, however, past the polish, you discover the tarnish within.
The Ministry takes very subtle actions to ensure the supremacy of the normal human over the inferior metahuman, and its actions are well-cloaked and hidden. They make subtle alterations to fairy tales and children's stories, so that the myths seem to redesign heroic humanity against metahumanity in various slight manners as the protagonists. A series of charity clinics run by the Ministry in one area helped treat people for a nasty virus that spread through some of an enclave's poorer sections; while the people there were cured, every metahuman who underwent treatment since the "treatment" has since proven to be sterile. The Ministry does a very good job of covering its tracks, and any public detractors have a long way to go to counteract all the good the organization has done in relation to whatever evils are perceived.
Alamos 20,000
"we are the real man - the man the ork skum luvverz wanta keep down but cant. they gonna die an burn in flamez like in hell like god sed all demunz gonna burn. Ohyo just the begining. Its the bomb made them, the big bomb like the fraggin injunz got a bomb too and they give it to the injunz so they gotta burn like in hell. twenty thouzund soljerz all got flameing swordz like anjelz and the orkz an elfs and other mettaskum all will burn like in Ohyo. we are Alamos like the bomb come from. ALL rememeber the Alamos. twnty thouzund."
The above missive popped into 187 major media orgs' mailboxes simultaneously, two hours after the napalm strike on New Visions, Ohio on June 23, 2036. That was the first time anyone had ever heard of Alamos 20,000. It was also the last. They bombed a town, and a camera depicted from the bombsight an ever-faster approaching Ork baby in his cradle as the bomb descended…and then they were never heard from again.
While many subsequent terrorist actions have been claimed by, or attributed to, Alamos 20K, further investigation has shown that none of these are actually the work of that group, at least not provably. Alamos 20K has spawned quite a number of copycat organizations, and groups like the Cult of Man or the Free Human Brotherhood often undertake nasty terroristic actions. Alamos 20K itself has not claimed a single action under the aegis of that fateful name since the napalm strike in 2036, though more than a few other actions have been taken with the actual perpetrators attempting to make it look as if Alamos 20K had done such a thing.
Does the group known as Alamos 20,000 still exist? The short version is, no one knows. They haven't stuck their heads up for almost 30 years now, nor have they claimed responsibility for any other anti-metahuman attacks. It's obvious from their screed that they are human supremacists, with a good dose of anti-native american tossed in for good measure. No one knows what the actual constituency of the group is, or if it even exists anymore—but they still hold a great deal of fear for those who worry that even now they're just trying to find a way to top firebombing a town filled with metahumans in the hit parade of horrors…