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Sniper Rifles

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Mäx

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« Reply #45 on: <06-18-13/0806:16> »
requires a bulky backpack to go with it.
What does?
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SpatulaODoom

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« Reply #46 on: <06-18-13/0810:27> »
I think he's talking about the power requirements. Admittedly you can go with the smaller hip power pack or even a clip, but you're going to be doubling up on the reloading.

Mäx

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« Reply #47 on: <06-18-13/0829:34> »
I think he's talking about the power requirements. Admittedly you can go with the smaller hip power pack or even a clip, but you're going to be doubling up on the reloading.
The basic energy clip is good for 10 shots and the canteen sized satchel battery is good for 30, if you need more then 30 shots from a gauss rifle your fucked up so bad it that no amopunt of ammo is gonna save you ;)
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SpatulaODoom

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« Reply #48 on: <06-18-13/0923:16> »
Sure I can see the point, but it does essentially double up on your reloading and ammunition requirements. The batteries themselves are reusable, but they aren't cheap and they require time to recharge.

As for using more than 30 shots. I can see it happening easily in a longer-duration mission, say in a situation where you're in a feral city like Chicago or some african hell hole. A SnD mission where you're sweeping out animalistic/pest creatures like feral ghouls. A wilderness adventure where you can't easily find a place to recharge so you have to bring all your ammunition and battery packs with you.

They're certainly not the standard, but then again running into a situation where you want err need to use an assault cannon isn't either. Well not unless you're in an overblown neon pink spiky mohawk campaign, in which case hells yes you can blow through more than 30 shots.

Mirikon

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« Reply #49 on: <06-18-13/0923:43> »
I think he's talking about the power requirements. Admittedly you can go with the smaller hip power pack or even a clip, but you're going to be doubling up on the reloading.
The basic energy clip is good for 10 shots and the canteen sized satchel battery is good for 30, if you need more then 30 shots from a gauss rifle your fucked up so bad it that no amopunt of ammo is gonna save you ;)
And that's what separates the 'good' from the 'dead'. Always prepare for Plan D (as in "Destroy Everything"). Even (ESPECIALLY) if you are a Black Trenchcoat team.

Also, the part about 'quiet' still stands. First part about not getting caught? Don't let people see you. Thunderstruck gives off a nice big neon sign that says "Please target Grenades/Spells/Heavy Weapons fire here!"

Third thing, using a rifle may get someone pissed at you. Using artillery? That's going to have people VERY interested in finding you, either to get revenge (or a reward) due to your last job, or to get their hands on your toys for less than market value.
« Last Edit: <06-18-13/0933:31> by Mirikon »
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SpatulaODoom

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« Reply #50 on: <06-18-13/0933:07> »
I'd put it as separating the paranoid from the dead, but then again that's the same as saying the dead from everyone else.

PeterSmith

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« Reply #51 on: <06-18-13/0942:37> »
It is also loud, bulky, requires a bulky backpack to go with it, and asks everyone and their brother to hit you with the hardest things they got. Meanwhile, a sniper rifle can be silenced, can load different ammo types according to what threats you're facing, is easier to move around, is lighter, and doesn't draw down the heavy artillery like using a fragging cannon does. You'll note that in at least one of those SA assault cannon entries, they mentioned that having the thing might have helped them in the short run, but it made the unfortunate person carrying it into one big target.

All true, but Rule Of Cool says I can play AC/DC every time I break out the gauss rifle.
Power corrupts.
Absolute power is kinda neat.

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SpatulaODoom

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« Reply #52 on: <06-18-13/0945:41> »
Funny. My Ork cybersam's theme song is by ACDC, but it's not Thunderstruck.

Mäx

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« Reply #53 on: <06-18-13/1246:55> »
They're certainly not the standard, but then again running into a situation where you want err need to use an assault cannon isn't either. Well not unless you're in an overblown neon pink spiky mohawk campaign, in which case hells yes you can blow through more than 30 shots.
Just as common as situation where you need heavy sniper rifle like the Barret, witch is quite appropriate as we're talking about using Assault cannon as sniper instead of a sniper rifle, move that allows one to replace longarms skill with the more generally usefull heavy weapons skill.
"An it harm none, do what you will"

SpatulaODoom

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« Reply #54 on: <06-18-13/1300:58> »
I'll be honest, none of my characters actually use longarms except an aging Russian rigger who has a bit of shotgun for stylistic reasons.
In a similar vein none of my characters except for my detective/cybersam has heavy weapons, and he only has r1+spec on the off chance he ever needs to lob some grenades with his Alpha (hasn't actually happened yet).

As far as sniping with an assault cannon goes, unless they're suppressable I don't see it as terribly practical. It's less sniping and more just shooting someone at great range. If you're talking about actual stealthy sniping then yea your sniper rifle is a pretty good choice.

Lysanderz

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« Reply #55 on: <06-18-13/1307:07> »
Yeah, I run a hacker with an Ogrehammer. But he literally just perched and goes full VR, with a camera used to keep an eye on his shoes, and only pulls the trigger to stop cars or start creating chaos. Nothing stops a corpsec team chasing your fellow runners like a couple of Assault Cannon rounds piercing the side of the building and making them think they are under assault. Of course, it's a bitch to move but that's why spirits of air from the Mage help. They can take the rifle, I'll take to the sewers.

Mäx

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« Reply #56 on: <06-18-13/1313:40> »
Yeah, I run a hacker with an Ogrehammer. But he literally just perched and goes full VR, with a camera used to keep an eye on his shoes, and only pulls the trigger to stop cars or start creating chaos. Nothing stops a corpsec team chasing your fellow runners like a couple of Assault Cannon rounds piercing the side of the building and making them think they are under assault. Of course, it's a bitch to move but that's why spirits of air from the Mage help. They can take the rifle, I'll take to the sewers.
How's that build working for you, i had an idea to do that same build the moment i read the ogre hammer entry.
SA assault cannon and 6666 commlink for one resricted gear quality is just a sweet bargain. 8)
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Lysanderz

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« Reply #57 on: <06-18-13/1325:40> »
Pretty well. He is spread a little thin honestly for min/maxers or munchkins but he ain't no slouch. If call him an average hacker and average sniper.

Overall the team he ran with preferred the "Hiccup the system" method rather than a full on hostile takeover. Knowing that I didn't have to over focus to deal with major corporations' systems other than making them spazz occasionally meant I could make a rounder build. But so long as your perch is properly fortified (Grenades, cameras, drone, etc) you're safe as can be.

Reaver

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« Reply #58 on: <06-18-13/2141:29> »
actually, Max, I copied all the assault cannons from sr4a and Arsenal into this post (the 2 books 90% of people have) and ALL the assault cannons listed in those books were single shot. The SOLE exception was the thunderstuck.
Gun Heaven pdf:s add 3 more assault cannons 2 of witch are SA.
And its funny that you intentionally leave out thundertruck from comparison because it beats all sniper rifles six ways to Sunday.

Actually Max, as I said in the original post "ASIDE FROM THE THUNDERSTRUCK.....".....

And I don't own the gun heaven PDF files so I couldn't list anything from there :p

(on my phone or I would just cut and paste for you Max)
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LovesTha

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« Reply #59 on: <06-24-13/0112:00> »
Drawing the fire can be a good thing, as the character with the assault cannon probably has the armour to cope with the incoming fire much better. So I call that a positive.