Actually, if this is going to be in Seattle, the PCs are only going to run into the Eagle Guards that Mantis mentioned; it's well established that you just don't see the Jaguar Guards
outside of Aztlan itself. (And no, in this particular case 'Aztlan' does NOT mean Aztechnology.) Which is a good thing; the Jags turn everything up to 11, and you should consider them Superior opponents that the PCs should beat only by out-thinking, out-facing, or out-numbering. I recall a piece in, I believe, 3E that had a Mexican female adept call out a challenge to one of the male Jaguar Guards, which they honored in very
samurai manner - truce, etc. Then the rest of the runner team blew the crap out of the Guard team.
Don't get me wrong, the Eagle Guard should be some Very Serious Opposition; IIRC, they do teams of six as well, and
almost the only difference is that the Eagles go outside Aztlan. 6s in their three or four primary skills (I'd give only the Jaguars a 7), top-notch armor and weapons, one mage/shaman, two adepts, one decker/rigger, two top-end cyberguys. Most runner teams should
still be grease on the wall ... but y'know, these are PCs, so encourage 'em to plan right. 'Right', in this case, is to never come in contact with 'em.
