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OOC: The Old Smoke (london game)

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Scawire

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« Reply #840 on: <07-18-14/1837:06> »
REA 2(3) + INT 2 = 5d6 http://invisiblecastle.com/roller/view/4575724/ 0 hits no glitch

Initiative 5 IP 2
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Scawire

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« Reply #841 on: <07-18-14/1837:49> »
I'll try to sprint but not sure what to roll
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Lumen

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« Reply #842 on: <07-19-14/0157:30> »
@CS: Is this spirit manifested? If so I think he'll try the taser.
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #843 on: <07-20-14/0715:43> »
It'll need to manifest to use its spellcasting on physical targets IIRC.
________________________________________________________
So, initiative order is:

Knives: ini 14 /3IP
Spirit of Man: 10 ini /2IP
Whip ganger:
6d6.hits(5)=3 ini 9 /1IP
Ganger LT:
7d6.hits(5)=1 Ini 8 /2IP
knife ganger:
6d6.hits(5)=0 ini 6 /1IP
Mantis:
ini 5 /2IP

Lumen, you're up
« Last Edit: <07-20-14/0746:08> by Csjarrat »
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Lumen

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« Reply #844 on: <07-20-14/1711:01> »
Attribute Boost (Agility) 2 + Magic 5 = 7d6.  7d6.hits(5)=3  Agility Currently 9, for 6 rounds.

Pistols (Taser) 2 (4) + Agility 9 + Smartgun 2 = 15d6
15d6.hits(5)=4

DV: 5S(e) + Net -half AP
"Everything that is, casts a shadow" -Neil Gaiman.
"Speech"
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<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #845 on: <07-20-14/1724:26> »
Just so we're clear, mantis summoned the spirit, so it is friendly towards you.
Gangers are about 10metres away at this point and you suspect there are reinforcements on their way for the bikers
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« Reply #846 on: <07-20-14/1730:04> »
Damn I feel dumb, I'll fix it.  That puts them at medium range but no lost hits.
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #847 on: <07-21-14/1131:37> »
Dodge:
4d6.hits(5)=1 3 net hits
Soak:
BOD 4, ARM 3, 3 non conduct (10d6.hits(5)=6) wow!
2s(e) damage inflicted
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Lumen

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« Reply #848 on: <07-21-14/1137:17> »
Don't forget the roll vs incapacitate.  Yay electricity damage.
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #849 on: <07-21-14/1148:08> »
spirit's rolls:
Spellcasting:
F3 stunbolt (6d6.hits(5)=2)
Whip ganger's resist (only willpower; mana spell):
WIP 3 resist (3d6.hits(5)=2) no damage taken!
(a spirit won't overcast and risk disruption unless you absolutely compel it to and it will really not like you for asking that of it!)
________________________________________________________________________
Well reminded lumen, had forgotten that:

Whip gangers incapacitation test: (threshold 3 test)
BOD 4, WIP3, armour 3, non conduct 3 (13d6.hits(5)=8)Holy shit, Yeah this guy really really wants to fight lol!

Ganger's PAN resist:

PAN resist (2d6.hits(5)=0) Glitch! his personal electronics are offline for 6 turns
« Last Edit: <07-21-14/1154:22> by Csjarrat »
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Csjarrat

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« Reply #850 on: <07-21-14/1206:08> »
Whip ganger's actions:
Free, Run= 25metres/pass
Complex= melee attack : knives
AGI 4, Whip 4, charge 2 (10d6.hits(5)=6)
Ok, think invisible castle is bugged at this point, this is getting silly!
(EDIT: rolled for his reach bonus but it didn't make a difference)

DV6P + net hits to dodge/soak lumen
« Last Edit: <07-21-14/1207:55> by Csjarrat »
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« Reply #851 on: <07-21-14/1241:47> »
Last batch of rolling from me!

Ganger lieutenant:
Free: run
Complex: leadership on knife ganger
Cha 3, leadership 3, authority fig 1, rank 3 (10d6.hits(5)=3)

Knife ganger:
Free: communicate
Complex: sprint
STR 4, running 3, leadership +1 (8d6.hits(5)=4)
He will be in melee range of Mantis next combat turn unless Mantis keeps running/sprinting.

Mantis; you're up
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Scawire

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« Reply #852 on: <07-21-14/1427:20> »
Stun Bolt Force 6
Drain (f/2)-1 = 2P

Spellcasting (combat) 5(7) + magic 3 = 10
http://invisiblecastle.com/roller/view/4579233/ 4 hits

Will 5 + Logic 5(7) + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4579234/ 2 hits No Drain Wow that is low hits for 13 dice
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Lumen

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« Reply #853 on: <07-21-14/1744:41> »
Whip ganger's actions:
Free, Run= 25metres/pass
Complex= melee attack : knives
AGI 4, Whip 4, charge 2 (10d6.hits(5)=6)
Ok, think invisible castle is bugged at this point, this is getting silly!
(EDIT: rolled for his reach bonus but it didn't make a difference)

DV6P + net hits to dodge/soak lumen

Sorry had to wait till I got home to double check the armor on the jumpsuit.
Dodge 4 + Reaction 6 = 10d6. 10d6.hits(5)=3

Resisting 9P :(
Body 5 + Impact 7 = 12d6.  12d6.hits(5)=4
Knives takes 5P.  This is going to get very bad very fast.
"Everything that is, casts a shadow" -Neil Gaiman.
"Speech"
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<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #854 on: <07-22-14/1300:23> »
Whip ganger's resist roll against F6 stunbolt:
3d6.hits(5)=1
takes F6+3 net hits for 9DV iirc.
added to 2 he already took, he's down and out of the game

Lumen, knock down test please
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