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OOC: The Old Smoke (london game)

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Csjarrat

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« Reply #885 on: <07-29-14/1704:31> »
Oh, lumen, as knives is wounded in the arm, I'm gonna need a strength test (2) to flip the stall and tip the racks please
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Lumen

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« Reply #886 on: <07-29-14/1709:58> »
I will probably just stick with the combat knives,  swords don't fit the name.

Just to be clear you mean using prime priorities and then adding the xp we've gained?

Flipping shit!
Strength 5 - Wounds 1 = 4d6. 4d6.hits(5)=1

Damnit IC will you please cooperate long enough for us to escape.
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #887 on: <07-29-14/1719:21> »
Yep, prime runner creation plus all earned karma for step 7
Lol, glad I made you roll it now :-)
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Csjarrat

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« Reply #888 on: <07-30-14/1744:14> »
Str (2) test please scawire
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Lumen

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« Reply #889 on: <07-30-14/1747:46> »
Str (2) test please scawire

You can do it!  I believe in you!   Now I must go make an offering to the IC random number generating gods.
"Everything that is, casts a shadow" -Neil Gaiman.
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<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #890 on: <07-30-14/1800:46> »
Sorry, typo. Lifting/carrying test (2) so, bod + str.
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Scawire

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« Reply #891 on: <07-30-14/1821:22> »
Lift / Carry

Str 3 + Bod 4 - wound 1 = 6
http://invisiblecastle.com/roller/view/4589774/ HOT DAM 3 hits
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Lumen

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« Reply #892 on: <07-30-14/1827:51> »
Lift / Carry

Str 3 + Bod 4 - wound 1 = 6
http://invisiblecastle.com/roller/view/4589774/ HOT DAM 3 hits

Huzzah!  After all the hoisting Mantis up and down that building it's kinda fitting that he carries Knives the last few meters. One day we'll have a mission that doesn't end in our battered arses narrowly escaping, I hope lol.
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<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Scawire

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« Reply #893 on: <07-30-14/2316:35> »
Here is the first Draft of 5th edition Mantis. Note I have not added his Karma (20 until this run is over.... so like minus 10 for doing such a bad job) also have not added his gear he got later in the run or his extra contact he got in run.

INFO

Priorities
Race: B (Ork, 4 special Att.)
Attributes: D (14)
Magic A (Mystic adept, 6 magic and 10 spells, 2 Rating 5 skills)
Skills:  C (28 and 2 SG’s)
Nuyen: E (100,000 Y)

Street Name: Mantis
Name: Marc McMullion
Movement: 8 / 16
Swim: 0
Karma: 0
Street Cred: 0
Notoriety: ?
Public Awareness: 0
Scottish Orc Male Age 29
Height 5’8” Weight 177lbs
Composure: 7
Judge Intentions: 5
Lift/Carry: 7
Memory: 12
Nuyen: 675 + (3d6 x 60)
Eyes: Blue
Hair: Brown
Skin: White

Attributes(Karma 25)
BOD: 4
AGI: 3 (4)
REA: 2 (4)
STR: 3
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 5
EDG: 5
MAG: 5
Adept PP: 5

Derived Attributes
Essence: 5.3
Initiative: 7 + 3d6
Astral Initiative: 6 + 2d6
Matrix Initiative: 7 + 1d6 (AR), 3 +DP +3d6 (cold), 3 + DP + 4d6 (hot)
Physical Damage Track: 10
Stun Damage Track: 11
Armor: 11


Active Skills (6 Karma)
Athletics SG 1 Pool 5
-Gymnastics
-Running
-Swimming
Counter spelling (Combat) 4 (6) Pool 9 ( 11 )
Con (Fast Talking) 1(3)  Pool 3 (5)
Electronics SG 1 Pool 8
-Computers
-Hardware
-Software
Etiquette 1 Pool 3 (Bought w/Karma)
First Aid 1 Pool 8 (Bought w/Karma)
Sneaking (Urban) 1 (3) Pool 5 (7)
Locksmith 5 Pool 9
Perception (Visual) 1 (3) Pool 4 (6)
Pilot Ground Craft (Bike) 1(3) Pool 5(7)
Spell casting (Illusion) 6 ( 8 ) Pool 11 (13)
Summoning (Man) 5 (7)  Pool 10 (12)
Survival 1 (Bought w/Karma)
Unarmed Combat (Martial Arts, Praying Mantis AKA Ninjustu) 5 (7) Pool 9 (11)

Knowledge Skills (16 free)
English N
Data Havens (magic) 1 Pool 4 (6)
Forensics (Magic) 1 (3) Pool 8 (10)
Lay Line Theory 1 Pool 8
Magic Rumors 3 Pool 6
Magical Groups 1 Pool 4
Magical Theory 3 Pool 10
Magical Threats 1 Pool 8
Parazoology 1 Pool 8
Spirits 1 Pool 8
UK Magical Reagents Locations 1 Pool 4

Contacts (12 Free)
Contact INFO

Name: Glen Finagin
Race: Orc
Job: Fixer for the Scottish Syndicate
Location: London
Known by Mantis from: Glen has been getting jobs for Mantis for the last 6 years since Mantis moved to London at age 23.

C 4 L 3

Name: Luke Greenwood
Race: Elf
Job: Talismonger / Drug Dealer, has been laundering money for the Scottish Syndicate for many years now
Location: London
Known by Mantis from: When Mantis was looking for magical gear in London Glen told Mantis to go see Luke Greenwood, ever since then Mantis has been upgrading his magical gear from Lukes shop. With a some candy (Drugs) on the side.

C3 L2

Spells
Powerbolt: Type: P Range LOS Damage P Duration I DV F-3
Clout: Type P Range LOS Damage S Duration I DV F-3
Flame Thrower Type: P Range: LOS Damage P Duration I DV F-3
Animal Sense: Type: M Range: T Duration: Sustained DV F-5
Heal: Type M Range T Duration P DV (F-4
Improved Invisibility: Type:P Range: LOS Duration S DV F-1
Physical Mask: Type: P Range: T Duration S DV F-1
Control Animal Type: M Range: LOS Duration: S DV F-3
Influence: Type M Range LOS Duration P DV F-1
Levitate: Type: P Range: LOS Duration: S DV F-2

Tradition Hermetic Drain Will +Logic = 12

Adept Powers (5 PP 25 Karma)
Improved Reflexes R2
Danger Sense R1
Linguistics
Nerve Strike
Combat Sense R1
Blind Fighting


Qualities
 Positive ( 5 Karma)
Mystic Adept
Mentor Spirit (Dragonslayer)
 +2 Combat Spells, + 2 Con
IF you break a promise, by accident or choice take -1 dice pool mod to all actions until you make good on your promise
Negative (33 Karma)
Addiction (mild) Tobacco (Smokes)
Addiction (Mild)  Finding Lost Loved One (Wife, Jennifer McMullion)
Addiction (mild) Pyro Mania
Addiction (Mild) Media (Always looking for new magic related news, and rumors.)
Allergy (Uncommon, Mild) Bee Stings
Prejudiced(Specific, Outspoken) (Royal Family) (They are rich and they are not the Scottish Royal Family).
Spirit Bane (Beast)

Martial Arts (7 Karma)
-Ninjutsu (AKA Praying Mantis)
-Dim Mak (See RG 137)

Gear (100,000 + 25 Karma 50,000

Lifestyle
Apartment # 504
Qualities: Extra Secure (+20%)
Cost 2,400 / Month
1 months paid for (2,400)


Cyberware and Bioware
Bioware 0.6
Cerebral Booster R2
Muscle Toner R1
Cyberware: 0.1
Datajack

Armor
Mortimer of London: Berwick Suit AR 9
-Custom Fit
-Electrochromic Clothing
-Nonconductivity R5
Mortimer of London: Ulysses Coat AR 10 / +3
-Custom Fit (Stack)
-Concealablity
-Electrochromic Clothing
-Insulation R2
-Fire Resistance R2

Form-Fitting Body Armor AV 8
-Custom Fit
-Concealability

Armor AV’s
London 12
FF BA 8

Weapon
Unarmed Attack 4S

CommLinks

AR Gloves (Green Leather)
Subvocal Mic
Micro- Transceiver

Commlink
Name: Butler 2.0
Transys Avalon
FireWall 6
Data Proc: 6
Device Rating: 6
Sim Module (cold)



Gear
 Magic
Magical Lodge Materials R4

Drugs
Psyche 3
5 Stimulation Patches R4
Medkit R6
Medkit R3

Ears and Eyes
Goggles R5
-Vision Enhancement R2
-Image Link
-Flare Compensation
-Vision Magnification (Optical)

Earbuds R3
-Select Sound Filter R1
-Audio Enhancement R2

ID
Fake SIN R5 (Chris McDougal)
(UK citizen, Occult Investigator, Security Consultant)
Fake License R5 (Buy/Own/Carry Magical items)
Fake License R5 (Locksmithing Gear)


Other
Survival Kit
Tool Kit (Electronics)
Tool Kit (LockSmithing)
Lockpick Set
Respirator R6

Vehicle
Suzuki Mirage (Racing Bike)
Handling 5/3 Accel 3 Speed 6 Device 3 Pilot 1 Body 5 Armor 6 Sensore 2(Signal: 0)
-Sensor Array R2

MCT Fly-Spy (Minidrone)
Handling 4 Accel 2 Speed 3 Device 3 Pilot 3 Body 1 Armor 0 Sensore 3(Signal: 0)
-Sensor Array R3

Description
White orc that wears a dark green long coat with a hood, and sports a black baseball cap and black goggles.


Background
Mantis was born in a small poor neighborhood on the outskirts of Edinburgh, to a single Orc mother, Janic McMullion. At a young age Mantis started training martial arts in order to survive in his rough neighborhood. The master that though Mantis was an expert in Southern Praying Mantis, this is the style that Mantis studied. Not being able to go to school without a SIN Mantis got his schooling from his Mother Janic. At 8 yrs old Mantis had his magical skills awakened well working on a technique to extend his chi abilities in his Southern Praying Mantis style he threw a stun bolt that dropped another student in his small martial arts club. Not having anyone to train him in his magical abilities he started to go into local libraries where he could study, Mantis gained a deep love for magic and the power it gave him. This self-studies continued for 6 yrs  when he was 14 Mantis got his hands on a part time job and was able to buy himself a comm link with his comm link his library visits to learn about magic turned into on line searches for mystical knowledge. At the age of 16 Mantis got into handing out with known Scottish Syndicate members. The hanging around got into doing odd jobs for the Syndicate, as the money started to flow in Mantis began to save his illegally hard earned money. After saving and working for the Syndicate for 5 years (age 21) Mantis was able to go on a spending spree where he got his body pimped out with bio-ware in order to augment his brain and mystical abilities. Now being a full fledge adult Mantis decided to move South to London, still doing odd jobs for the Scot Syndicate to pay rent Mantis met a girl 2 years (Age 23)  after moving to London named Jennifer. The two began dating and when Mantis turned 24 he asked her to marry him. The two were living as nice of a life that a connected man and women without SIN's could live, not a high end living but a nice life none the less, but then when Mantis was 27  tragedy struck, one day Jennifer disappeared, leaving Mantis alone. After talking to the Syndicate's London Fixer that had been supplying Mantis with jobs, the Syndicate did their best to find out what had happened to Jennifer but no leads showed up. After two years now Mantis has decided to no longer to do odd jobs but to go full throttle into Shadowrunning. With his fixer looking for work for Mantis, hope for more mystical power and news on Jennifer lingers in Mantis's enhanced mind.


Notes:
Questions: RC Pg 19 (a few of them)

1)   Info about Parents
Single mother lives in Edinburgh, Father unknown
2)   Why Shadowrunning
Needs to find his wife and this might help him find her, also helps him make money and gain magical powers
3)   House info
Lives in a loft like apartment in east end of London.
4)   Negative Personality
Not like the British royal family they are rich for no good reason and they don’t have rights over Mantis since they are British and he is a Scott.
5)   Downtime
Checking through the matrix for info on magical rumors and news
6)   Skills
Learned from his mother an Orc martial artist and self-training
7)   View On Magic
A science of manipulating mana that if you have the blood for it you can gain great power but in order to gain this power you have to learn a lot and train a lot.

8)   Cyberware Background
With saved money from working odd jobs for the Scottish Syndicate he was able to get bio-ware to improve his mind and body.

9)   Ordinary life
It’s fine if you can afford it kind of on the boring side and not a lot of help at getting more magical powers.

10)   Nightmare
Not finding his wife and worrying about her.

11)   Sacred items
Wedding ring, and likes his comm link

12)   Dreams
To get his wife back and gain A LOT of magical power

13)   Street Name
Since he has trained in Southern Praying Mantis style since a young age he got tagged as Mantis when the Scottish Syndicate watched him fight.


Concept
Mystic Adept Scott that is adept at both casting spells and unarmed combat. A combat Mystic with ties to a Scottish crime family.

NOTES
Contact INFO

Name: Glen Finagin
Race: Orc
Job: Fixer for the Scottish Syndicate
Location: London
Known By Mantis from: Glen has been getting jobs for Mantis for the last 6 years since Mantis moved to London at age 23.

Name: Luke Greenwood
Race: Elf
Job: Talismonger / Drug Dealer, has been laundering money for the Scottish Syndicate for many years now
Location: London
Known by Mantis from: When Mantis was looking for magical gear in London Glen told Mantis to go see Luke Greenwood, ever since then Mantis has been upgrading his magical gear from Lukes shop. With a some candy (Drugs) on the side.

LifeStyle Notes:

Mantis lives on the fifth floor of an apartment building in the East end of London. Most of the apartment is taken up by Mantis's magical lodge. There is a one bed room, one bath room, and a loft style kitchen / living room which is lived in by Mantis's lodge and a single reclining chair.

Questions About Lost Love Jen

Q)Is Jen still alive?
A)Queen of Pentacles. She infuses life and fertility into the world, bringing joy where she steps. I see she lives, and has another in her care. a young one. {she stares into your eyes with an intensity you've never seen in someone before} Rabbit urges caution, look before you leap. If you seek her, they will seek you.
Next card. Ask question and choose again
PAGE 37 CH3
Q)What is it that caused her to disappear?
A)Judgement. Her deeds need be answered on this plane, for her to move to next. Her journey with you ends, a new one begins.
Next card.
Q)I know you said I can't get a location for her, But I was hoping I could get a starting point. So where should I start looking to find her?
A)Page of pentacles. You have big responsibility, you must lead team well, gather resources and use wisdom.
Opportunity rises soon.
PAGE #8 CH3
Q)My next question was what forces stand in my way to meeting up with Jen

A) Death. Great challenge lies ahead, you must make great transform inside if you want to seek her. Use inside strength, nourish it; for you will need it all

Q)What has Jen found on this new journey she is one?

A)The world. Next level of entire existence. She is, how you say? Enlightened... Her soul has transcended, to a higher form.
(Page 39 last answer IC THE OLD SMOKE)

EDIT NOTES:
Binding 6( 8 ) ==> Binding 4( 7)
SpellCasting (Combat) 5(7) ==> Spellcasting (Illusion) 6( 8 )
Gear - 1 month of Low life, - bike armor and helmet, + fake SIN R4 =R5 + Fake Licenses (2) R4 => R5 (Left with +200 nuyen)

Took out Skill binding with 2 charisma not much chance of using it.
==> added two to con (fast talking), and 3 to counter spelling, also the add 1 skill survival for the 2 karma that did pay for con before.

(17/08/2014) Took out Critical Strike, added Danger Sense R1 and Linguistics. (This should help since we seem to travel A Lot)


Character Improvements:
20 Karma

New Spell  (Vehicle Mask) 5 Karma

Improved Skills
Sneaking 1(3) => 3 (5) 10 Karma
Perception 1(3) => 2 (4) 4 Karma

« Last Edit: <09-28-14/1213:06> by Scawire »
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Scawire

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« Reply #894 on: <07-31-14/2116:23> »
Medkit / First aid

Att + Med kit rating - wound

5(7) + 6 - 1 = 12

http://invisiblecastle.com/roller/view/4590962/ 4 hits, well that should help.
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Scawire

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« Reply #895 on: <08-01-14/1435:29> »
Beta Bug I Found in Primer Runner mod for Chummer 5

-If you put more then 10 karma into Nuyen and you try to re-load your character you will get an error saying your value is x (X being the number of karma you put into your nuyen) this will then erase almost ALL of your character and you have to start over.

-Note to Csjarrat and Luman
If you max out your karma in nuyen at 10 you should not get this error. So at the bottom of Chummer 5 you will have extra karma equal to your extra nuyen karma you would have spent and a negative to your amount of nuyen. I say put a note at the end of the Chummer file what Karma you put into nuyen, and what your true left over karma points are and what your real nuyen your left with is.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Lumen

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« Reply #896 on: <08-01-14/1746:05> »
Ok here's my first draft of Knives v5.0.  Right now he's only spent as a Prime Build, still got 20some xp to play around with, just wanted to make sure nothing is horrendously wrong or didn't translate well before going the last mile to finish him out.  Let me know what you guys think, this is the first 5th ed character I've made.

I really wish they had some more melee options available...  doesn't seem like much point in using anything other than the standard knives or swords.

== Info ==
Street Name: Knives
Name: Miles Britt
Movement: 10/20
Karma: 32
Street Cred: 3
Notoriety: 1
Public Awareness: 1
Human Male Age 26
Height 1.7m Weight 70kg
Composure: 7
Judge Intentions: 6
Lift/Carry: 9 (60 kg/40 kg)
Memory: 7
Nuyen: 180

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (7)
STR: 4
CHA: 2
INT: 4
LOG: 2
WIL: 5
EDG: 4
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                11 + 3d6
Rigger Initiative:         11 + 1d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      11 + 1d6
Matrix Cold Initiative:    4 +DP + 3d6
Matrix Hot Initiative:     4 +DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  9
Mental:                    5
Social:                    5
   Mortimer of London: Greatcoat Coat [+1] (Must be visible)
   Securetech PPP: Arms Kit [-1] (Must be visible)
   Securetech PPP: Legs Kit [-1] (Must be visible)
Astral:                    5

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Blades                     : 6 [Knives]             Pool: 12 (14)
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 1
Con                        : 2                      Pool: 4
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 4                      Pool: 8
Diving                     : 0                      Pool: 4
Escape Artist              : 4                      Pool: 9
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 1
Hardware                   : 2                      Pool: 4
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 3
Negotiation                : 3                      Pool: 5
Palming                    : 4                      Pool: 9
Perception                 : 6                      Pool: 10
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 6 [Tasers]             Pool: 11 (13)
Running                    : 2                      Pool: 6
Sneaking                   : 4                      Pool: 9
Survival                   : 0                      Pool: 4
Swimming                   : 2                      Pool: 6
Throwing Weapons           : 6 [Blades]             Pool: 11 (13)
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 4

== Knowledge Skills ==
Area Knowledge: London     : 2                      Pool: 6
Bars and Clubs             : 1                      Pool: 5
English                    : N                      Pool: 0
Gangs                      : 1                      Pool: 5
Knives                     : 2                      Pool: 4
Magical Threats            : 2                      Pool: 4
Security Design            : 2                      Pool: 6
Underworld                 : 2                      Pool: 6

== Contacts ==
Armorer "Freddie Jones" (2, 2)
Blades Dealer "Jimmy Hughes" (2, 2)
Micky "The Mugger" Maxwell (1, 1)
Pub Owner "Ol' Nick" (2, 2)

== Qualities ==
Addiction (Mild) (Tobacco)
Adept
Ambidextrous
SINner (Criminal) (Miles Britt (London))
The Warrior's Way

== Powers ==
Attribute Boost (AGI) Rating: 1
Attribute Boost (STR) Rating: 1
Critical Strike (Blades)
Improved Ability (skill) (Blades) Rating: 1
Improved Potential (limit) (Physical) Rating: 2
Improved Reflexes 2
Rapid Draw

== Lifestyles ==
Knives' Loft  3 months

== Armor ==
Actioneer Business Clothes          8
   +Fire Resistance 2
   +Insulation 2
   +Nonconductivity 4
Mortimer of London: Greatcoat Coat  3
   +Concealability
   +Custom Fit (Stack)
Securetech PPP: Arms Kit            1
Securetech PPP: Legs Kit            1

== Weapons ==
Cavalier Safeguard
   +Laser Sight
   Pool: 11 (13)   Accuracy: 6   DV: 6S(e)   AP: -5   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Grapple Gun
   Pool: 0   Accuracy: 3   DV: 7S   AP: -2   RC: 2
Monofilament Chainsaw
   Pool: 11   Accuracy: 3   DV: 8P   AP: -6   RC: 2
Throwing Knife
   Pool: 11   Accuracy: 9   DV: 5P   AP: -1   RC: 2
Unarmed Attack
   Pool: 4   Accuracy: 9   DV: 4S   AP: -   RC: 2

== Martial Arts ==
Gun Kata
   +Opposing Force (Block)

== Commlink ==
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
   +Browse
   +Edit
   +Encryption

== Gear ==
Ammo: Taser Dart (Tasers) x60
Autopicker Rating 6
Biomonitor
Catalyst Stick
Certified Credstick, Standard Rating 5 x10
Contacts Rating 3
   +Vision Enhancement Rating 3
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Charles Rutherford) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Small Blades License) Rating 4
Fake SIN (Nigel Pebblebottoms) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Small Blades License) Rating 4
Gas Mask
Gecko Tape Gloves
Glasses Rating 3
   +Vision Magnification
   +Image Link
   +Smartlink
Grapple Gun
Jammer, Area Rating 5
Keycard Copier Rating 6
Maglock Passkey Rating 4
Medkit Rating 6
Medkit Supplies x3
Micro-Transceiver
Monofilament Chainsaw
Restraint, Plastic x20
Sensor Tags x10
Sequencer Rating 5
Slap Patch, Stim Patch Rating 3 x3
Slap Patch, Trauma Patch
Stealth Rope (100m)
Stealth Tags x10
Subvocal Mic
Throwing Knife x6
Weapon Focus (Bonded Foci) (Combat Knife) Rating 2 x2

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2
"Everything that is, casts a shadow" -Neil Gaiman.
"Speech"
*Thoughts*
<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #897 on: <08-02-14/0516:16> »
Lumen, commlinks can't run software any more mate. even the common programs are limited to RCC's and decks!
Lol at monofilament chainsaw, that is definitely going to have to be worked into the story somehow :-)

scawire, even with loosing a few dice for poor working conditions you manage to heal one box and staunch the bleeding.


EDIT: i'm happy to houserule fineblades as having higher AP. after having a good read through them there is little point in taking them at present.

Long is AP-3
Short is AP-2
« Last Edit: <08-02-14/0749:55> by Csjarrat »
Speech
Thought
Matrix
Astral
Mentor

Lumen

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  • Lumen in Umbris
« Reply #898 on: <08-02-14/1005:32> »
Lol at monofilament chainsaw indeed, must have misread that.  So I'll drop it and the programs.

Just to make sure I understand correctly if a weapon's accuracy is lower than my physical limit then I use the accuracy as the limit, right?  Seems like a waste to get the Improved Limit power for Accuracy 6 knives.  If that's the case I will probably reallocate some PP.
"Everything that is, casts a shadow" -Neil Gaiman.
"Speech"
*Thoughts*
<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Scawire

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  • FightFightFight the endless Ninja Battle
« Reply #899 on: <08-02-14/1452:44> »
Mantis is going to attempt to see what his Med kit can do for Knives

Att + Med kit rating - wound

5(7) + 6 - 1 = 12

http://invisiblecastle.com/roller/view/4592972/ 4 hits
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

 

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