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OOC: The Old Smoke (london game)

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Csjarrat

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« Reply #1035 on: <10-07-14/1605:58> »
obviously moving about deck in these conditions is going to be pretty treacherous, the rocking boat modifier is still in effect, but is increased to -3 due to the wet conditions.
Visibility modifiers are in place for heavy rain and partial light also.
Please don't crit glitch up here, not unless someone has the "exotic ranged weapon: lifejacket" skill anyway!
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Scawire

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« Reply #1036 on: <10-09-14/1223:18> »
Busy day yeasterday, sorry for the delay.

So what paths are there Mantis can take, Bridge and cargo doors. I think I'll head for the bridge first.
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Csjarrat

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« Reply #1037 on: <10-09-14/1237:55> »
No worries, you guys are aware of the below, but there might be more you haven't seen yet

routes through ship:
1)The canteen/mess hall on the 1st deck
2)Ladders down to hold and engines, access from corridor you were in earlier
3)Hatch up to bridge (access via wet deck)
4)Cargo bays, access by console on wet deck
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Csjarrat

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« Reply #1038 on: <10-09-14/1239:35> »
Dunk would know that a ship of this class would be piloted by someone with rigger implants, weather conditions like these would require him to be jumped in to pilot it effectively
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Lumen

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« Reply #1039 on: <10-09-14/1408:09> »
Correct me if I got the modifier wrong, Knives has low-light in his contacts.
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 - Heavy Rain 2 = 7d6.  7d6.hits(5)=1

Crappy roll but I'm specifically looking for signs of another boat.  If those guys we just murdered were pirates they had to come from somewhere.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1040 on: <10-09-14/1512:38> »
Correct me if I got the modifier wrong, Knives has low-light in his contacts.
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 - Heavy Rain 2 = 7d6.  7d6.hits(5)=1

Crappy roll but I'm specifically looking for signs of another boat.  If those guys we just murdered were pirates they had to come from somewhere.
sorry mate, my previous post wasn't very clear
Your knowledge test said you knew these guys were smugglers (or had a very very strong suspicion) due to your involvement with the clerkenwells over the years.
You knew they'd either need to offload to a middleman (who'd bring the goods onshore from a smaller craft) or pay the necessary bribes and land the goods themselves into a town for unloading and sale.
Knives figures that the lads he slotted were more than likely just the crew, low paid decky-learners who get to "sample" the goods as a bit of a bonus to compensate for the shit hours and shit money.
As it is, your perception test couldn't find any other craft within visible distance.
Sonar/Radar might be better given the darkness and distances involved though
« Last Edit: <10-09-14/1515:08> by Csjarrat »
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« Reply #1041 on: <10-09-14/1551:10> »
Yea I misunderstood that part, otherwise Knives properly would have stopped his spree after the first asshat who shot him.  Oh well  ;D!  Ok so now we need to find out if the ship is due to dock or meet a middle man.  Damn guess we do need to get to the bridge.

Two questions about that:
1)  Is there any sort of rail to the bridge to hang on?  Anything the gecko gloves could grip on to help would be nice.
2) Anything by the hatch to the bridge to tie a rope/grapple hook to?  That way if Knives manages to make it he can give the other lads a bonus to getting across?
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Csjarrat

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« Reply #1042 on: <10-09-14/1559:14> »
There is a solid barrier all round the side of the deck to prevent man overboard scenarios. In the weather and with this much rocking, it's still very dangerous. The  door/hatch for the bridge is easy enough to access, a grab rail runs around the bridge tower for safety, so you'll just have to take your time and tread carefully. Once you're through the hatch, it will be a small ladder/stairway to get to the small bridge. From what you saw on land, it's probably big enough to fit the pilot and a navigator/first mate at most.
On the port side there is a small viewing balcony the you could hit with a grapple, but odds are against a good shot in those conditions.
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Lumen

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« Reply #1043 on: <10-09-14/1607:00> »
Ok gotcha.  I figured a shot with the grapple gun was not a good idea, especially considering I still don't have any ranks in the skill.  Note to self: add ranks in Grapple gun on 5th ed sheet.

IC post coming shortly.
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Csjarrat

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« Reply #1044 on: <10-10-14/0557:50> »
cool, will let you guys come up with a plan IC before i jump in then
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« Reply #1045 on: <10-10-14/1642:30> »
Alright CS what am I rolling?  Please be gentle  ;)
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Csjarrat

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« Reply #1046 on: <10-10-14/1745:30> »
Ha, assuming you're just trying to maneuver around the deck to get to the doorway to the bridge, we'll have a BOD+AGI test, +2 assisted from gecko but wounds and rocking -ve mods still count
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« Reply #1047 on: <10-10-14/1756:35> »
Yea for now Knives just wants to check out the bridge without endangering the lads.
Body 5 + Agility 6 + Assisted 2 - Wounds 1 - Boat rocking 3 = 9d6.  9d6.hits(5)=3

Not a bad roll.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1048 on: <10-10-14/1807:46> »
That's enough to get you to the door, infiltration is next mate.
Usual negative mods in play.
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Lumen

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« Reply #1049 on: <10-10-14/2004:33> »
This might prove difficult...
Infiltration 3 + Agility 6 - Wounds 1 - Boat rocking 3 = 5d6. 5d6.hits(5)=0

Well alright then, looks like Knives has squeaky shoes.   :-[
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