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OOC: The Old Smoke (london game)

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Csjarrat

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« Reply #1095 on: <11-13-14/1249:39> »
ok, pass 1 for the cybereyed dude is done:

-Simple action, ready weapon
-Simple action, gesture to friendlies

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Lumen

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« Reply #1096 on: <11-13-14/2139:07> »
Simple Action 1: Moving in a few meters to give the boys room to get in.
Simple Action 2: Boosting Agility. Attribute Boost Agility 1+ Magic 5 = 6d6. 6d6.hits(5)=1

Well shit.  At least it cancels out the wound penalty for 2 Combat turns.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1097 on: <11-14-14/0450:51> »
ok dunk's actions;

Free: move
Simple: take aim
Simple: shoot (medium choke, flechette) 7d6.hits(5)=4
Medium spread hits both targets due to proximity:
No dodge roll for galoshes, surprised: Soak 6+4P with +7AP
bod 3 arm 10 (13d6.hits(5)=5) Takes 5P damage + is knocked down

Cybereyes: full defense, Full defense (4d6.hits(5)=2) 2 net hits to dunk.
resist 8P with +7ap; BOD 4, Arm 6 +7 (17d6.hits(5)=5) takes 3S damage, not knocked down
__________________________________________________________________
Galoshes actions:
Free, crawl for cover
Simple, call for help
Simple, call for help

Scawire you're up!
« Last Edit: <11-14-14/0500:22> by Csjarrat »
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Lumen

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« Reply #1098 on: <11-14-14/0850:35> »
Well I feel like an idiot.  I forgot moving was a free action.  I could have charged and still stabbed but oh well.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1099 on: <11-14-14/1205:35> »
Well I feel like an idiot.  I forgot moving was a free action.  I could have charged and still stabbed but oh well.
Eh, no drama. did think you'd been a bit conservative with that pass lol. you're in full cover so can't be targetted at least, Dunk will get the majority of the retribution anyway as he's the one with a gun levelled at them.
Though its usually a good idea to let the NPC's take the heat, this one is the only one of you who knows how to drive a boat lol :-)
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Scawire

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« Reply #1100 on: <11-14-14/1603:09> »
Mantis casting Stun Bolt Force 6 (Over cast) at Cyber Eyes

Spell casting (Combat) 5 (7) + Magic 3 - wound 2 - boat rocking 2 = 6 (I wish this was 5th edition.)

http://invisiblecastle.com/roller/view/4717334/ 2 hits (3 ones Glitches such)

Drain 2 Physical

Will 5 + Logic 5(7) + dareadrenaline 1 = 13
http://invisiblecastle.com/roller/view/4717336/ 5 hits
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Lumen

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« Reply #1101 on: <11-14-14/2045:29> »
You glitched the casting roll?   :'(
Might want to use that edge...  Just my 2¥.
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Scawire

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« Reply #1102 on: <11-14-14/2108:45> »
Ya I was hoping to safe it but I'm with you on that. I'll spend it on degliching the roll
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Csjarrat

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« Reply #1103 on: <11-15-14/0640:03> »
Resistance roll for cyber eyes 7d6.hitsopen(5,6)=3
Successfully resisted with EDG
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« Reply #1104 on: <11-17-14/0447:45> »
Cyberyeyes is returning the favour, he's more scared of magic than of guns:
Pistols 4 (tasers 2) AGI 4, smart gun 2, rocking -2, cover -4, EDG3 (9d6.hitsopen(5,6)=7) 7 hits, taser

Actions:
Free, move
Simple, shoot
Used an action on full defence last turn

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« Reply #1105 on: <11-17-14/0552:14> »
Blades(Knives) 6(8 ) + Agility 7 + Imp Ability Blades 1 + Personalized Grip 1 + Weapon Focus 2 - Wounds 1 - Boat rocking 2 = 16d6.

16d6.hits(5)=8

DV: 4 + Net, -1 AP
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1106 on: <11-17-14/0717:29> »
ok;
cybereyes will attempt to block but looks like he's going down!
block (6d6.hits(5)=2)
6 net hits =10p -1ap

soak:
bod 4, arm 6(5), edg 3 (12d6.hitsopen(5,6)=4) take 4P damage and last of EDG spent
total 7 damage for him and he's now knocked down
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« Reply #1107 on: <11-17-14/0752:47> »
Yay!  Conservative 1st pass paid off :)
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Csjarrat

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« Reply #1108 on: <11-17-14/0927:41> »
Dunks actions will be to move up to the dude in galoshes and rifle whip him to KO non-lethal.
Will get a full post up soon but consider it as Scawire's turn
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Scawire

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« Reply #1109 on: <11-17-14/1135:53> »
Trying to duck my head and shoulder back from the shot.

Dodge = Raction 2(3) + INT 2 - wound 2 - boat 2 = 1 (HA HA I have like no dice)
1d6.hits(5)=0 no glitch

Soak w/ armor FF 1/2 body 4 + Lined Coat 6 + body 4 = 14
14d6.hits(5)=5 wow I can get some hits some time.

Damage 2 stun (Total 6 physical, 3 stun = -3 from damage)

Casting force 7 stun bolt at the other guy ya the guy ratting on us on his comm like.

Spell casting (Combat) 5 (7) + magic 3 - damage 3 - boat 2 = 5 ( I have crap dice pools)

5d6.hits(5)=0 no hits but no glitch

Drain 2 physical

Will 5 + LOG 5(7) + dareadrenaline 1 = 13
13d6.hits(5)=3 ya no drain
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