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OOC: The Old Smoke (london game)

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Csjarrat

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« Reply #1125 on: <11-30-14/0745:17> »
Can you roll me a first aid check, medkit is R5
Total mods -3

You can let the autodoc run on its own at r5 with no mods if you prefer.
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Lumen

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« Reply #1126 on: <11-30-14/1101:27> »
It's probably best if we just let the kit run itself. Though IC appears to be down at the moment.

Ok.. now when I try IC it gives me some search results...
« Last Edit: <11-30-14/1520:07> by Lumen »
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1127 on: <12-01-14/1017:44> »
yup, just seen IC is dead! long live IC!

i've just run the dice through rollz.org, which we can use in the meantime whilst IC is down.
there's no timestamp + link so i will be keeping an eye on suspicious runs of lucky dice lol.

Healing:
10D6E5 =>   [ 3; 1; 3; 6; 6; 1; 6; 1; 6; 4; => 4 success(es) against 5 ] = 4 | ones: 3    2 net hits, so 2 boxes replenished for Mantis
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Csjarrat

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« Reply #1128 on: <12-01-14/1036:40> »
scawire, bacon sarnie = bacon sandwich. popular sunday morning breakfast of champions in the UK :-)
in otherwords, get out of bed and make me one :-)
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Lumen

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« Reply #1129 on: <12-02-14/2252:28> »
As long as Dunk doesn't abject Knives will give Johnny a ring.  The family should be able to help them since we're finally back in the East End.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1130 on: <12-03-14/0605:43> »
Yep, good plan. I'll get an IC up later mate, stuck in a trade conference all day
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Scawire

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« Reply #1131 on: <12-04-14/1742:49> »
Sorry for the slow posting, been a busy week.
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Lumen

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« Reply #1132 on: <12-04-14/1841:31> »
Gonna roll some knowledge rolls to see what Knives knows about the joint.

Area Knowledge: London 3 + Intuition 3 = 6d6. 6d6.hits (5)=1 

Bars & Clubs 2 + Intuition 3 = 5d6. 5d6.hits (5)=2 

Not stellar but decent.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1133 on: <12-06-14/0840:30> »
Up in Edinburgh this weekend and signal pretty sketchy, proper posts next week as usual.
Ramsgate is about 40 mins outside of london's sprawl.
You know it's a relatively quaint sea-side town where people go to escape the smog and get decent fish and chips.
You've heard of the pub, bikers go from miles around for a pint and live music on sunday ride outs, though you've not been yourself in a number of years. It's relatively central and not too far from the harbour
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Csjarrat

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« Reply #1134 on: <12-08-14/1251:27> »
alright lads, we're back on and you're back in Blighty!
Now, just got to get to the Old Smoke and you're home and dry :-)

Be ready to roll the usual tests for me, sneaking, perception etc
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Scawire

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« Reply #1135 on: <12-10-14/1643:13> »
Ok Haven't played a decker in like years, I've tried to but all those PBPs die on me. SO I might need a bit of a walk through if it is ok with you CS.

Stats
Agent Rating 3
Exploit Rating 5 with optimization rating 2 (But I think you said that doesn't help much)
Stealth Rating 5 with optimization rating 2
Edit / Analyze / Browse all Rating 6 with optimization rating 3

System Stats
Response 5, Signal 5, System 5, Firewall 6

System also has
Scan & Command 6 with optimization 1 (If they are needed)
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Csjarrat

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« Reply #1136 on: <12-10-14/1652:15> »
ok, so agent rating limits the software rating, so your dicepools are Agent 3, software 3, hotsim 2 for a total of 8.
You roll to hit the threshold of the system rating of what you're hacking with an extended test. This is a simple lock, so its device rating 2=system 2.
This will get you a user account which is enough for the door. Every roll you make, they get a detection roll. threshold for detection is your stealth software rating.
The door should be an easy hack, camera not so much.
You'll need a security account on the camera to loop it though, which would make it threshold 6 on an extended test (cumulative -1s in play remember) so it'll take a good 4-5 rolls barring glitches to hit that threshold.
its doable, but the camera might detect your intrusion as it'll need to hit threshold 5 on you as well.
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Scawire

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« Reply #1137 on: <12-10-14/1722:37> »
Ok camera is risky, I will wait to see what Knives has to add before we let the Mook out of the box encase he has a better plan for beating the camera. If that is ok with you CS. I modded my post to have the Mook wait from team input before the Hack starts.

 If we had spray paint we could just blind the dam thing.
« Last Edit: <12-10-14/1724:21> by Scawire »
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Lumen

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« Reply #1138 on: <12-10-14/1837:16> »
Knives is really only good at stabbing and decent at climbing and sneaking.   If he can't solve a problem one of those ways he's at a loss lol.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1139 on: <12-11-14/0303:08> »
Spray paint is a good idea, perhaps if you have a look around on the moored up boats and jetty?
Oh lumen, those life rafts are built to keep floating even when heavily damaged. It's not going to sink without explosives. You could drive it back out to sea and then swim back to harbour/shore, but probably not a good idea (i'd need exposure tests every minute if doing it without diving suits/dry suits).
The gate is climbable, you could probably scale the harbour wall with your gecko gloves too.Spray paint is a good idea, perhaps if you have a look around on the moored up boats and jetty?
Oh lumen, those life rafts are built to keep floating even when heavily damaged. It
« Last Edit: <12-11-14/0522:50> by Csjarrat »
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