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OOC: The Old Smoke (london game)

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Csjarrat

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« Reply #1170 on: <01-01-15/1916:35> »
Yeah that's a good argument there, that's fine then.
Yeah if you could re-roll that'd be great
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Zweiblumen

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« Reply #1171 on: <01-01-15/1935:41> »
No point, I can't heal fading damage.
Quote
Fading can only be healed by the body’s natural healing process, which means taking some time to rest.

He'll just have to sleep it off, and he dismisses the sprite after 6 hours of failing to register the bugger.  Damn rolling 6! hits on its resist :(
Do I have a second day of downtime to try another sprite?
« Last Edit: <01-01-15/2056:06> by Zweiblumen »
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Csjarrat

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« Reply #1172 on: <01-02-15/0528:50> »
yes mate, that's fine, your IC is up and running so jump in.
I've left it open for you to RP a bit, explain stuff and attempt registering etc etc as needed, you'll get a call later in the day (its now about 9.30am)
« Last Edit: <01-02-15/1109:58> by Csjarrat »
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Zweiblumen

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« Reply #1173 on: <01-02-15/1340:35> »
Got a little bit going.  Lemme know if you want me to go more into detail about the "consulting" I've not really fleshed out the mother nearly as much as I did the other contacts for Mams.  But I like the way you started it off :)

Here's the rolls for the sprite again:
Compiling Level 6 Machine Sprite (Resonance 6 + Compiling 6 + Specialization 2 = 14): 14d6t5 6 (good start hitting the limit there)
Machine Sprite resist compilation (level 6 = 6): 6d6t5 2 (sweet!  4 tasks)
Soaking Compliation Fade 4dv (Resonance 6 + Will 5 = 11): 11d6t5 4 (yay!  no fade damage!)
Now for the hard part!
Registering Machine Sprite Level 6 (Res 6 + Comp 6 + Spec 2 = 14): 14d6t5 8 (limit 6)
Sprite resist Registering (level 6 = 12): 12d6t5 2 (sweet, 4 more tasks, this guy is badass!)
Soaking Registration Fade 4dv (Resonance 6 + Will 5 = 11): 11d6t5 4

Damn, complete opposite of yesterday.  Got an 8 task registered sprite while soaking all of the damage! :)
That'll take 6 hours, so he misses lunch and will be hungry when he comes up around 4pm.

Want me to wait for the day to go by for Knives and Mantis before RPing this?
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Csjarrat

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« Reply #1174 on: <01-02-15/1359:54> »
no its fine mate, you're currently running a different timescale to those two. got a little job to stress-test mams before the team gets put together
if you want to flesh out the VR work that'd be great, then your mum is going to need her pills otherwise you'll never hear the end of it
« Last Edit: <01-02-15/1402:56> by Csjarrat »
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Scawire

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« Reply #1175 on: <01-02-15/1952:19> »
Here is my rolls for my Ally summoning, let me know if you want me to ICer it and when to add it into the IC

Also sorry for the short delay still getting back into the swing of things since the holidays.
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Ritual Summoning Force 3 Ally spirit

STEP 3: Force 3

STEP 4: Done in Force 4 lodge

STEP 5: Offering Force 4 in reagents (3 for force 1 for drain)

Ritual Spell Casting + Magic [Force] vs spirit force

NOTE: BREAK LIMIT To 4 with 4 reagents

Ritual Spell Casting (Minion) 1(3) + Magic 5 = 6 ( 8 )

http://orokos.com/roll/242435

Reroll failures with 1 edge

http://orokos.com/roll/242436 4 hits

Vs

Spirit Force 3
http://orokos.com/roll/242437 0 hits no glitch



Drain 2 Stun
Will 5 + Logic 5(7) = 12
http://orokos.com/roll/242438 3 hits no drain


Step 7: Seal the ritual

Binding Force 3 Ally Spirit


Time 1 hour per force (3 hours.)

Binding + Magic [Force] Vs force x 2

Drain reduction 10 reagents

Binding 1 + magic 5 + edge + 5 = 11 (Re-roll 6 and no limit)
http://orokos.com/roll/242439 4 hits (one 6)
http://orokos.com/roll/242440 0 hits

Re roll failures for 1 edge
11 - 4 = 7
http://orokos.com/roll/242442 0 hits

Vs

Force 3 x 2 = 6
http://orokos.com/roll/242444 2 hits bound


Drain 4 - 10 to min 2 = 2Stun
Will 5 + Logic 5(7) = 12
http://orokos.com/roll/242445 8 hits no drain

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Cost in Reagents 4 (Break limits) + 4 (give offering and drain reduction)  + 10 ( drain reduction) + 750 (Binding the spirit)

Total cost 1,860 nuyen with 7 reagents (140 nuyen) Left over

Edge -3 = 2 left over

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Zweiblumen

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« Reply #1176 on: <01-02-15/2018:26> »
@Csjarrat: Just to make sure, the John at the bar is not 'Fingers'?
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Zweiblumen

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« Reply #1177 on: <01-02-15/2025:51> »
And man, we are all over the place... Horray for the internet.  Looks like we've got GMT, GMT -5, GMT -7, and GMT-8 going.  FWIW, I'll be posting a decent amount during my workday which will be early evening for Csjarrat.

Also, I feel like I'm starting to get the hang of PbP, but I'd appreciate any and all feedback on my posts.  Lemme know if I'm doing to much with the NPCs and what not.
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Csjarrat

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« Reply #1178 on: <01-03-15/0507:31> »
@Csjarrat: Just to make sure, the John at the bar is not 'Fingers'?
Correct, John is just one of the staff you know there. He's been working there about 6 months and knows you by face but isn't considered a contact.
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Zweiblumen

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« Reply #1179 on: <01-03-15/1257:23> »
Thanks, just making sure.  Another question before I post IC, is it normal for Mr. Smith to arrange a meet on such short notice?  They are 'just biz' contacts so I don't expect much here, but if this is unusual it'll reflect in how Taylor reacts.
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Csjarrat

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« Reply #1180 on: <01-03-15/1347:33> »
Thanks, just making sure.  Another question before I post IC, is it normal for Mr. Smith to arrange a meet on such short notice?  They are 'just biz' contacts so I don't expect much here, but if this is unusual it'll reflect in how Taylor reacts.
The timeline is quite a bit quicker than usual, they normally give you about 30 mins or so.
also, you're doing great with the PBP mate, keep on like this and we're golden
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Zweiblumen

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« Reply #1181 on: <01-03-15/1523:33> »
And he finds jack all about the host :P
Matrix Search on Private Host (Int 5 + Computer 6 = 11): 11d6t5 1 (limit 5)
He might send Winston to do a check after such a shite roll.  (Only going to find public records, if anything, and it'll take a full minute at that)

I'm making a few assumptions on the timing here.
16.35 left the house for the GP
16.55 left the GP
17.10 got the Stick
17.15 got the message about the meet/ordered
17.25 gets his food, eats on the way home
17.40 gets home and chat's with his mom
17.45 settles in and goes to the meet

That's his plan.  Which I expect to get blown to hell when the sender responds with, "Nope, gotta meet at 17.30 bucko.  Time to put your big boy pants on."  Or some such ;)
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Scawire

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« Reply #1182 on: <01-03-15/1836:48> »
@ CS

Couple of things
1) when do you want me to IC my Ally

2) Here is the list from OOC page 1 changes to Mantis section of my character saying what I bought with my Nuyen

- goggles w/ Ultrasound
-Micro camera w/ magnigication
-duck tape ( Great stuff like really great stuff)

-Lined coat w/ chemical protection R3, non conductive R3, fire Resistance R3
-Fake SIN R4 w/ license (Magic) R4
-Comm Meta- link (Vector Xim (R:1 Sig:1 F:1 Sys:1)
-Gas Mask
-Micro Transceiver
-Clothine Black shirt and pants (minus the shirt it was used an orc smelling masks. Ha Ha I stink)

-Group items-
-Thermovision goggles with vision mag
-Wire cutters
-Miniwelder
- gecko gloves

Left over nuyen 684 Y


Also I got a contact Pavel Fixer at 2/1 that I did't put in the 5th edition build.


So in the end let me know if any of these items are still mine if they are you might want to add them to my character sheet at the start of IC chapter 4. Your call, I'm fine if I lose them since my 5th edition Mantis is WAY better then 4th edition Mantis.

Thanks again for the game.
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Csjarrat

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« Reply #1183 on: <01-04-15/0917:27> »
@ CS

Couple of things
1) when do you want me to IC my Ally

2) Here is the list from OOC page 1 changes to Mantis section of my character saying what I bought with my Nuyen

- goggles w/ Ultrasound
-Micro camera w/ magnigication
-duck tape ( Great stuff like really great stuff)

-Lined coat w/ chemical protection R3, non conductive R3, fire Resistance R3  keep this
-Fake SIN R4 w/ license (Magic) R4  keep this
-Comm Meta- link (Vector Xim (R:1 Sig:1 F:1 Sys:1)  keep this
-Gas Mask keep this
-Micro Transceiver this is fine, i assume you kept it around your neck during the escape, will just need a charge overnight
-Clothine Black shirt and pants (minus the shirt it was used an orc smelling masks. Ha Ha I stink)
these are trashed and replaced by the ones you had at home

-Group items-
-Thermovision goggles with vision mag
-Wire cutters
-Miniwelder
- gecko gloves i assume all this stuff would have been kept in the kit bag that Dunk held onto and divvied up before you went your separate ways. Its up to you two as to who ends up with what

Left over nuyen 684 Y


Also I got a contact Pavel Fixer at 2/1 that I did't put in the 5th edition build.


So in the end let me know if any of these items are still mine if they are you might want to add them to my character sheet at the start of IC chapter 4. Your call, I'm fine if I lose them since my 5th edition Mantis is WAY better then 4th edition Mantis.

Thanks again for the game.
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Zweiblumen

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« Reply #1184 on: <01-04-15/1933:24> »
@Csjarrat: Unless this is normal, I think Taylor would be spooked by this.  An unspecified source that may or may not be a middle man for Mr. Smith giving him an obscure location to be at in a short timeframe and then non-responsive smells really fishy to him.  Before I go and have Taylor do something stupid I want to make sure he doesn't know something I don't, namely wether this is as fishy as it smells to me :P  If this an odd, but still within the bounds of "normal," construct for him and Mr. Smith then he'll probably go the loo route and set up some precautions.  Otherwise this is going to be a blown meet, and he'll contact Mr. Smith notifying him of the unorthodox scenario.

ETA: Also, can I have him order a micro-camera with an image link in it.  Should have done it at char gen, but forgot.  It's ¥125 with an availability of -, which I take to mean that I can just order form the equivelent of Amazon Prime and have it delivered to the house?
« Last Edit: <01-04-15/2007:52> by Zweiblumen »
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