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OOC: The Old Smoke (london game)

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Lumen

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« Reply #1245 on: <01-22-15/1950:51> »
Alright here comes my first roll for 5th ed so I'm gonna spell it out a little extra (mostly for my own benefit) and please let me know if I did something wrong.
Perception 6 + Intuition 4 + Audio Enhancements 3 (Wireless) [Mental 5+3 = 8] = 13d6.  13d6.hits(5)=4
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1246 on: <01-24-15/1304:32> »
just a note lumen, think you've both had enough sake to have a -1 modifier for mild intoxication on physical skills and initiative to be in play for an hour
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Lumen

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« Reply #1247 on: <01-24-15/1436:21> »
Makes plenty of sense to me.  Any lingering wound penalties?  I realize I never rolled to heal.
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1248 on: <01-24-15/1448:05> »
nah, you've had medical treatment and a good night's rest. happy to say you're healed for this chapter
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Csjarrat

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« Reply #1249 on: <01-26-15/1422:56> »
@ scawire, you still around pal? join in if you are, i know you'd said you'd been on holiday so not put much IC up for you

@ lumen, its up to you how to proceed from here, if you're intending on confrontation or chase of the aggressive man, i'll take a surprise test and initiative otherwise i'll play it out as you act

@zwei, totally up to you what you want to do with the rest of the day, your job is considered done for the morning.
Continue to IC your day as it stands or fast forward and we'll do the VR stuff
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Zweiblumen

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« Reply #1250 on: <01-26-15/1448:16> »
Opps, sorry meant to get a post up this weekend.  Hrm, I might use my hightened concentration to try and register another sprite ;)  Winston still has 7 tasks left, so I've got him for a while.

One thing, am I playing to Taylor's charisma well enough?  I've been thinking about it and with a 6 logic and 5 across the board for the rest of his mental stats, he wouldn't be niave or even lack for confidence.  :/  Definitely interested in some feed back on that.

I'll get an IC post up this afternoon.
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Csjarrat

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« Reply #1251 on: <01-26-15/1450:32> »
Charisma is more force of character, you don't need to be a swashbuckling uber-seductive lady-killer if that's what you mean :-) Confidence should come naturally and your posts seem to reflect that well enough for me mate
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Zweiblumen

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« Reply #1252 on: <01-26-15/1904:58> »
No, for Swashbuckling he'd need to be more physically fit :)  I just want to make sure I'm playing him with enough sense of self and presence that would fit.  You seem happy with it so I am :)
That said, I think he's got it in him to be seductive or possible a "lady-killer" except that he doesn't have a whole lot of *skill* in that.  With a little practice I think he'd be good and probably in a pinch not bad.... as long as he's not trying to woo someone he has a crush one!  (Looking forward to when Amber is around again :P)

On to the sprite, this will probably take a few goes I'm thinking as the psyche doesn't actually help him with this, other than helping sustain his focus.  So I'm going to RP him walking around more or less aimlessly kind of like sustaining a Level 1 task, and the psyche is letting him do that while still focusing on the task at hand.... That work for you?

Compiling Level 6 Fault Sprite (Res 6 + Comp 6 = 12): 12d6t5 3
Fault Sprite resist compilation (level 6 = 6): 6d6t5 2
Soaking Compliation Fade 4dv (Resonance 6 + Will 5 = 11): 11d6t5 10 (WOAH!!! 7 6s?!?!? 3 5s?!?!?  Crazy!  With that was my Registration roll!)

So, Summoned a Fault sprite with 1 task... lets see if he can register it while walking around.  I'm not overly hopefull, but here goes ;)
Registering Fault Sprite Level 6 (Res 6 + Comp 6 = 12): 12d6t5 4 (meh)
Sprite resist Registering (level 6x2 = 12): 12d6t5 2 (woot!)
Soaking Registration Fade 4dv (Resonance 6 + Will 5 = 11): 11d6t5 0 (POP!  No glitch, but thwack! 4S taken.  He'll need a couple of hours rest later at -1 right now)

Looks like that worked with a net of 3 tasks.  Will need to re-register him sometime soonish.
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Zweiblumen

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« Reply #1253 on: <01-26-15/1924:38> »
Thought him getting a bit lost with a 6 hour walk around the city could be a little fun.  He's got 3 hours of pysche left, and figured this would create an opportunity for a relatively small amount of mischeif.  Also, the sprites would be able to talk to him even though they are dogs.  I've just not had them do that yet as there's been no need on my part.  From what fluff  I've read, it appears that compilied sprites tend to be rather fond/protective of their TM's.
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Scawire

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« Reply #1254 on: <01-27-15/1851:05> »
Sorry for the delay, my hotel had no wifi, and I only got to i hops once and never got the time to post.

One thing CS do I already have my Ally spirit or do I roll play it out later??????
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Lumen

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« Reply #1255 on: <01-27-15/1921:33> »
At this point Knives knows a fight is coming and would rather not be exactly where they expect him to be.  Gonna go ahead and roll initiative, hopefully Johnny is no push over in a fight. :P

Initiative: 11 - 1 Intoxicated + 3d6.  3d6=8 So total Initiative is 18.  So if I understand 5th ed correctly he gets to act at 18 and at 8, is that right?
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1256 on: <01-28-15/0355:31> »
Sorry for the delay, my hotel had no wifi, and I only got to i hops once and never got the time to post.

One thing CS do I already have my Ally spirit or do I roll play it out later??????
Good to see you back mate, hope you had a great time!
As for the Ally;
I'll need you to IC the summoning ritual (it takes quite a long time) and roll the dice for me mate

At this point Knives knows a fight is coming and would rather not be exactly where they expect him to be.  Gonna go ahead and roll initiative, hopefully Johnny is no push over in a fight. :P

Initiative: 11 - 1 Intoxicated + 3d6.  3d6=8 So total Initiative is 18.  So if I understand 5th ed correctly he gets to act at 18 and at 8, is that right?
Correct, you get to go on 18 and 8, leaving you with a few points of initiative spare if you want to take an interrupt action (most cost -5 ini)

@Zwei, cool, thanks for the rolls. People are going to notice their AR forms as you go walkies :-)
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Zweiblumen

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« Reply #1257 on: <01-28-15/1031:16> »
Yes, but not what they actually are correct?
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Csjarrat

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« Reply #1258 on: <01-28-15/1033:05> »
correct, only Technos or very experienced deckers would know for sure
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Csjarrat

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« Reply #1259 on: <01-28-15/1659:34> »
@lumen

: 1d6 1 yak 1 ini 10
: 1d6 2 yak 2 ini 11
: 2d6 7 yak 3 ini 16
: 1d6 6 triad 15
: 2d6 8 Johnny ini 17.

Lumen, you're up first, even though you can't actually see what's happening outside, you can hear muffled shouts and sounds of a fight or disagreement
« Last Edit: <01-28-15/1756:35> by Csjarrat »
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