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OOC: The Old Smoke (london game)

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Zweiblumen

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« Reply #1395 on: <08-11-15/1922:17> »
Are we going to pick up where we left off or just move forward?
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Csjarrat

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« Reply #1396 on: <08-12-15/1211:39> »
its up to you guys, happy to finish the mini-runs you were doing and award a bit of karma or start afresh with the full team, which would you prefer?
« Last Edit: <08-12-15/1214:47> by Csjarrat »
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Zweiblumen

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« Reply #1397 on: <08-12-15/1220:29> »
I wouldn't mind finishing up the mini-run.  Looks like I'm gonna need all the Karma I can get to pick up skinlink :P
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Csjarrat

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« Reply #1398 on: <08-12-15/1252:27> »
for some reason I had it in my head you'd taken skinlink as the free echo I gave you at the start, lol, don't worry about it. im happy to go with data taps being able to give direct connection for TMs to utilise as you're gonna need to roll hardware tests to use them in most settings anyway
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Csjarrat

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« Reply #1399 on: <08-12-15/1253:14> »
oh, and if you want to finish the mini runs, crack on, the IC thread is on page 3 of the pbp board and was waiting for you guys to update anyway
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Zweiblumen

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« Reply #1400 on: <08-12-15/1311:52> »
Okay, trying to think of ways through or around the blockade...
How to get through the blockade (Police Procedure 2 + Logic 6 = 8): 8d6t5 1
wow, that's a *really* bad roll... I'll use one of my points of edge to re-roll that and hope I don't need them later :P
Edging for knowledge check (7 misses): 7d6t5 4
Much better...
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Lumen

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« Reply #1401 on: <08-12-15/1318:41> »
Oh boy... I had forgotten about the fencing club lol.  I'll get a post up sometime today to get it moving again.
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1402 on: <08-12-15/1340:11> »
Okay, trying to think of ways through or around the blockade...
How to get through the blockade (Police Procedure 2 + Logic 6 = 8): 8d6t5 1
wow, that's a *really* bad roll... I'll use one of my points of edge to re-roll that and hope I don't need them later :P
Edging for knowledge check (7 misses): 7d6t5 4
Much better...
Police procedure is to direct resources at the biggest threat vector, in this case it would be the main entrance to the tube station, as that's where the majority of foot traffic would fall. far less resources would be put into blockading maintenance exits or emergency exits (if anything, a patrol drone might be tasked with occasionally checking them if there is one free) as they tend to be electronically alarmed to dissuade incorrect usage by the public, or are through restricted zones that the public cannot access.
You figure if ralphy can't help break the blockade, you could probably deal with a lock/alarm and break the blockade that way
« Last Edit: <08-12-15/1342:19> by Csjarrat »
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Zweiblumen

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« Reply #1403 on: <08-12-15/1618:46> »
Matrix Perception finding cameras and locks (Logic 6 + MP 6 + TM 2 + Spec 2 = 16): 16d6t5 7
He'd rather not muck with the cameras if he can avoid it, but if he thinks he'll get caught otherwise, he'll look into spoofing them.
That's a pretty good roll on the lock, so unless they are running silently and have a pretty big die pool I'm guessing I'll get a couple of questions for it:
1. device rating of lock/alarm
2. FW rating of lock/alarm
3. Grid lock/alarm is on
if I've got hits left
1. device rating of camera pointed at this door
2. FW rating of camera
3. Grid camera is on

All of this is assuming the alarm/lock is the same device.  If it's not I'll do more searches to get that data.
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ProfGast

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« Reply #1404 on: <08-13-15/0146:44> »
Thanks for having me guys.  Behind the spoiler is what should be the finalized version of Redline's character sheet.  That said, may have missed something during the transfer from spreadsheet to text so if you spot anything wrong let me know!
Redline
Alias: Ena O'Brien, Eve Hollins, Suzie Brown
Gender: F
Age: Early-Mid Twenties
Metatype: Human
Current Residence: London (Westway, Paddington Area)

Description:
Skin: Fair
Hair: Dark Red
Eyes: Brown
Freckles: No
Height: 167 cm
Weight: Not really your business
Redline is an energetic redhead who always seems to be moving even when she's in fact sitting still. "Animated' or "Lively" would be one way to describe her.  "High-strung" or "Mercurial" if you're feeling a bit less generous.   She wears her hair in a medium bob cut (doesn't let the hair grow much past chin length) and eschews cosmetics outside of special occasions.  She tends to dress utilitarian, and since she moonlights as an auto repairman is usually wearing something that she doesn't mind getting covered with grease or grime.

Background:
"If you must know, I spent what was probably the first decade or so of my life growing up in a research lab.  No, I wasn't related to any of the scientists.  Not like that in any case.  Lab experiment, that's me.   No real playmates.  Precious little human warmth.  Mostly just bright lights, scalpels, and periodic dunks in a foul tasting tank as far back as I remember.  They used to… you know what I don't really want to think about it.  Still have nightmares.

  Been out more than 12 years now, lucked out when team with a conscience hit the facility and decided they couldn't just leave a little girl in the experiment pens.  Less to talk about since then.  Learned about people.  How to talk to them.  Learned about vehicles.  How to drive them.  Turns out what they did to me made me good at that.  Talk about a bloody silver lining.

 So if you need someone on your team who can hold her own in a fight, talk her way out of ones that don't seem quite as winnable, and can get you out of the fire, fast, if that's the way the chips fall then I'm your girl.  If you're trying to get something else from me?  Well sod off before you get yourself hurt." 
Karma Usage:
-08 ¥
-25 Willpower 1-->3
-25 Strength 1-->3
+10 Bonus
+10 Weak Immune System
+08 Uneducated
+07 Phobia
-02 Steely Eyed Wheelman
Total Remaining: 0
Priorities
A-Resources (450,000)
C-Attribs (20)
A-Skills (275k)
E-Metatype (Human, 1)
E-Magic (Mundane)
Attributes
BOD 3
AGI 3 (5)
REA 5 (7)
STR 3 (4)
WIL 3
LOG 3 (4)
INT 3
CHA 5
EDG 3
Ess 1.2

Qualities
Steely-Eyed Wheelman
Phobia (Moderate, Uncommon): Medical Facilities
Uneducated
Weak Immune System

Active Skills
NameRankPool
Con412
Performance412
Impersonation412
Etiquette210
Perception69
Pilot(G)512
Negotiate311
Intimidate38
Unarmed(*NatW)611(13)
Pilot(Wlk)29
Pilot(Wtr)29
Pilot(A)29
Sneaking49
Palming49
Disguise47
Ewarfare37
Computer26
Auto Mechanic48
Water Mechanic26
Hardware37
Navigation14
Survival14
Tracking14
Running15
Swimming15
Gymnastics16

Knowledge Skills and Languages
English: N
French: 2
German: 2

Profession: Mechanic 3
Street: Londong Gangs 2
Street: London Area 3

Contacts
Mr. Smith, Fixer Loyalty 1, Rating 4

Evan O'Brien, Male Human, Retired Shadowrunner Loyalty 4 Rating 1
-Evan is easily Redline's oldest friend, since he's a member of the team who extracted her in the first place.   More than that, he gave her a name, and a home for a while.  He's long since left the biz, and is one of the lucky few who actually made it to retirement.  He is actually retired though so doesn't really have much in the way of contact with the shadows anymore but is always willing to give some fatherly advice to the girl he rescued from the corps all those years ago.

Jean Beaumont, Male Elf, "Used" Vehicle Dealer, Loyalty 2 Rating 3
-Beaumont is a mechanic and a vehicle salesman who Redline has both worked for him (as a mechanic) and also done work for him (as a runner).  He considers her a passable mechanic and a good wheelman as well as a good customer.

Gear
SIN R4 - Evelyn Hollins
License R4(x2)-Vehicle License, Drone License
SIN R1 - Suzanne Brown
Commlink - Hermes Ikon (DR5)
RCC- Maersk Spider (DR4, Data 4, Firewall 5)
Programs -Encryption. Signal Scrub, Toolbox, virtual Machine, Armor, Biofeedback Filter, Guard, Shell, Sneak, Wrapper
R3 Medkit
1 Month Middle lifestyle
¥285 worth of clothing
Synergist Business Suit
Ares Victory Globetrotter Jacket (Chem 4, Insulation 3)
Armante Dress
Shock Hands
Hardware Kit
Disguise Kit
Respirator (R6)
Standard Credstick (x5)
Silver Credstick
Contacts
-Image Link
-Thermovision
Datachip (x5)
Tag Eraser
Microtransciever
Augmentation
Cyberware
Olfactory Booster (R1)
Control Rig w/hotsim(R1)
Orientation System
Reaction Enhancers (R2)
Bioware
Muscle Augmentation (R1) Used Grade
Muscle Toner (R2) Used Grade
Sleep Regulator
Cerebral Booster (R1)
Tailored Pheremones (R3) Used Grade
Claw (Pair)
Chemical Gland (Narcojet)
Weapon Reservoir Gland Enhancement (Pair)
Mnemonic Enhancer (R1)
Geneware
Control Rig Optimization
Magnesense
Tetrachromacy
Vehicles&Drones
GMC Buldog Van (3/3 3 1 16 12 1 2 6)
-Rigger Interface
-Morphing License Plate
-Spoof Chip
-Auto Repair Kit
Hyundai Shin-Hyung (5/4 6 3 10 6 1 2 4)
-Rigger Interface
-Spoof Chip
-Morphing License Plate
Flyspy (4 3 2 1 0 3 3)
-Sensors: Camera, Omni directional Microphone, Directional Microphone
Flying Eye (4 3 2 1 0 3 3)
-Sensors: Camera(low light, Vision Mag), Camera(Thermo), Omni Microphone
Clearsight Autosoft (R2)

¥800 left over[/spoiler]
« Last Edit: <08-27-15/1907:19> by ProfGast »

Lumen

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« Reply #1405 on: <08-13-15/0815:49> »
Welcome aboard Prof!  It'll be nice to finally have a face with us.  I'm gonna miss ol Dunk behind the wheel but can't complain about a pretty redhead lol.
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Zweiblumen

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« Reply #1406 on: <08-13-15/1148:27> »
Welcome!  A TM and a rigger will work well together, looking forward to it :)
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Csjarrat

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« Reply #1407 on: <08-13-15/1336:12> »
Welcome aboard Prof!  It'll be nice to finally have a face with us.  I'm gonna miss ol Dunk behind the wheel but can't complain about a pretty redhead lol.
I see her as an upgrade lol, Dunk was fun to GMPC but I think it was about time he was replaced by a PC as he was fairly essential to taxi you two about lol!
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Csjarrat

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« Reply #1408 on: <08-13-15/1347:33> »
Ok, so way back down the corridor towards the platform you disembarked onto was a maintenance corridor, the door has a wireless keypad lock and is in the line of sight of a camera in a mirrored dome mount on the ceiling. there is also a swipecard lock about 20meters that responds to your search query, its icon pops up in AR but is out of line of sight on the other side of the door.

Both locks and cameras are good consumer level versions, DR 3 with identical DP/FW
They are all on the TFL grid and slaved to the station's host.
Matrix Perception finding cameras and locks (Logic 6 + MP 6 + TM 2 + Spec 2 = 16): 16d6t5 7
He'd rather not muck with the cameras if he can avoid it, but if he thinks he'll get caught otherwise, he'll look into spoofing them.
That's a pretty good roll on the lock, so unless they are running silently and have a pretty big die pool I'm guessing I'll get a couple of questions for it:
1. device rating of lock/alarm
2. FW rating of lock/alarm
3. Grid lock/alarm is on
if I've got hits left
1. device rating of camera pointed at this door
2. FW rating of camera
3. Grid camera is on

All of this is assuming the alarm/lock is the same device.  If it's not I'll do more searches to get that data.
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Lumen

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« Reply #1409 on: <08-13-15/1353:15> »
Welcome aboard Prof!  It'll be nice to finally have a face with us.  I'm gonna miss ol Dunk behind the wheel but can't complain about a pretty redhead lol.
I see her as an upgrade lol, Dunk was fun to GMPC but I think it was about time he was replaced by a PC as he was fairly essential to taxi you two about lol!

I completely agree and you've got enough to do without having a team member to run.

Do you want a perception roll or maybe a knowledge blades roll to scope out the best fencers?  Also did Knives see any mention of a locker room on the way in?  I may have missed it.
"Everything that is, casts a shadow" -Neil Gaiman.
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<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

 

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