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A quick shout out to the SR5 Matrix rules

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Baquette

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« Reply #60 on: <06-18-13/2359:17> »
Skinlink is gone in SR5.

MfG

CanRay

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« Reply #61 on: <06-19-13/0018:45> »
Skinlink is gone in SR5.

MfG
Thank GHOST!
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Shinobi Killfist

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« Reply #62 on: <06-19-13/0021:33> »
Skinlink is gone in SR5.

MfG
Thank GHOST!

I'm with you on that.  I hated skinlink.  On a related point, I want induction pads or wires back for my smartgun and god I want smargun contacts to have some massive problem compared to cyber. 

DamienHollow

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« Reply #63 on: <06-19-13/0026:30> »
Okay, aside from some seriosuly silly physics, what was wrong with skin link and why the hell did they get rid of it? Still, a data-jack will effect the same.

Mara

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« Reply #64 on: <06-19-13/0030:07> »
Okay, aside from some seriosuly silly physics, what was wrong with skin link and why the hell did they get rid of it? Still, a data-jack will effect the same.

You know...I think that might have been it. I had not put a datajack on any character in SR4....because, with Skinlink, there
was never, really, a reason.

DamienHollow

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« Reply #65 on: <06-19-13/0031:25> »
Alright, I'll accept that argument. As long as we can tether I'm happy. If they start saying we can't even do that I'm just not moving to the next edition.

Shinobi Killfist

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« Reply #66 on: <06-19-13/0033:14> »
A few things for me.

Just didn't like it.
It made setting pieces like the data jack pointless.
It turned off wireless and some things should be hackable.(not cyber in my mind, but goggles hell yeah)
 

DamienHollow

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« Reply #67 on: <06-19-13/0040:34> »
I'm sorry, but why would my goggles be hackable? They are a self contained units that have no business talking to anything other than my smart-gun, which by the way would be cabled to the goggles.

Shinobi Killfist

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« Reply #68 on: <06-19-13/0051:45> »
I'm sorry, but why would my goggles be hackable? They are a self contained units that have no business talking to anything other than my smart-gun, which by the way would be cabled to the goggles.

If you have a cable I don't mind so much because also they are goggles and visable extra gear, I should have said contacts which just irritate the heck out of me.  And while it is fine to have unhackable goggles, they should have big penalties compared to ware.  And needing to plug in a cable actualy is a decent penalty since it takes time to do.

Michael Chandra

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« Reply #69 on: <06-19-13/0718:22> »
So either my weapons are clumsy and I can't hide them at a good spot in my clothes, I can't use the smart gun or I have to make them hackable, and apparently as pure-Bioware street sam I still need to get a datajack for stuff. -_- Looks like I can't wait for Arsenal's SR5 edition to arrive so I can mod some extra Accuracy in, and go for Laser Sights.
How am I not part of the forum?? O_O I am both active and angry!

Csjarrat

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« Reply #70 on: <06-19-13/0813:16> »
yeah, is the extra +1 dice really that necessary? do we have to cry about our smartlinks getting hacked all the time? just stick a laser sight on your gun and ram a few tracer rounds in each clip and you're good to go.
with accuracy limiting hits, all the extra dice pool we're used to will probably be total overkill anyway, eg if you're limited to 4 hits, you don't need a 20+ pool.
btw, any character can still have access to IC and agents, you're not undefended from the army of hackers you seem to be expecting
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Michael Chandra

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« Reply #71 on: <06-19-13/0824:15> »
Extra 1 accuracy, not extra 1 dice. And yeah, that actually hurts someone. If I have 7 Agility and 6 Pistols at chargen, we're talking 13 dice. That's slightly over a 1:30 chance I lose 1+ hits at 7 Accuracy, and about 1:10 at 6. So going Laser Sight instead of Smartgun, at chargen, means that one in fifteen shots will lose a hit because of the Laser Sight instead of the Smartgun. That smarts, and we're not even talking what happens if the Agility goes to 9 and I take a cheap specialty for 17 dice. Will definitely need an Accuracy-increase in the future.

On the other hand, this means I actually pay a decent price for sacrificing my limit to keep my gun unhackable. I can't say I mind that.

It also comes with the downside of taking a Simple Action to eject the clip, but it's not as if I need that many bullets that often in a gunfight and without shooting twice, the damage is less.

So yeah, it hurts, it sucks and it makes me distrust wireless stuff even more. On the other hand, the entire character concept is built around being paranoid, to the point where those Wired Reflexes are solely due to Resources C and I will cut out its wireless ability. Paying a price for my paranoia is nice, just like how I pay a price for dumpstatting Strength and Logic.
How am I not part of the forum?? O_O I am both active and angry!

Sipowitz

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« Reply #72 on: <06-19-13/0933:11> »
I get that there are some out there completely flipping out over Accuracy and dice pool size.  There is this new fangled thing called Edge that allows you to ignore that Accuracy thing and do it more often with the New Edge Regeneration rules in place.

Cube

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« Reply #73 on: <06-19-13/1024:30> »
Woo! This thread is exactly what I was looking for! I'm a little sad about the loss of Dronomancers (one of our party members is a Rigging Focused TM with minimal hacking skill, so she'll be sad too), but the new matrix rules sound sweet. Sweet enough to make me want to try a new decker or TM anyway.

I'm curious as to how AIs will operate in the new system, but I suppose that's a bit farther ahead. I'm wondering if they'll play more like TMs or Free Sprites than just Bodiless Hackers with inherent programs.

jamesfirecat

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« Reply #74 on: <06-19-13/1025:35> »
I get that there are some out there completely flipping out over Accuracy and dice pool size.  There is this new fangled thing called Edge that allows you to ignore that Accuracy thing and do it more often with the New Edge Regeneration rules in place.

The downside is that you only get to ignore the limits if you predeclare the point of edge for extra dice and exploding sixes, not if you use it to re-roll your misses.

On the other hand predeclare edge could probably use the buff considering how rarely it otherwise will get used on large dice pool rolls.

Now with an accuracy of 7 and 18 dice and six edge I have to be either all but assured of 7 hits if I take the reroll or shake those big 24 dice and just see what happens...

 

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