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A quick shout out to the SR5 Matrix rules

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Michael Chandra

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« Reply #75 on: <06-19-13/1037:20> »
18 dice and 7 Accuracy is a hit or more lost 22% of the rolls. That's excluding rerolls or explosions, I only ran the base stats. Let me check AnyDice for rerolls... How does <5% of less than 7 hits sound, with an 8/9 chance to lose hits?

Honestly though, all I want is that 10% chance or less at losing 1+ hits. At lower dicepools we're talking only roughly 1/3 of that chance of losing 2+ hits with that Accuracy, at higher dicepools it goes up to about half. Thanks to my tables, I can calculate the odds that replacing a Smartgun with a Laser Sight actually costs me a hit. It's a consequence and honestly, without skinlink it's something I'm willing to eat if it means I'm not restricted by the wire hanging from the gun.

If on the other hand I have to take that Accuracy hit because the smartgun won't work right at 20 meters without a wireless connection, I will take it even more but be snarling about it.
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Patrick Goodman

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« Reply #76 on: <06-19-13/1049:01> »
You don't have to predeclare Edge use to Push the Limit. You can do that after the roll (unless I'm drastically misreading things), when you know you've come up against the limit you're wanting to break. There is a limit of 1 Edge point per test, so you need to take that into account, but there's no requirement to predeclare that I noticed.
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jamesfirecat

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« Reply #77 on: <06-19-13/1122:45> »
You don't have to predeclare Edge use to Push the Limit. You can do that after the roll (unless I'm drastically misreading things), when you know you've come up against the limit you're wanting to break. There is a limit of 1 Edge point per test, so you need to take that into account, but there's no requirement to predeclare that I noticed.

The "second chance" effect which lets you reroll the dice does not change the effect, and I am fairly certain you can not decide to use "push the lit" after you have have rolled the dice.

StarManta

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« Reply #78 on: <06-19-13/1124:09> »
18 dice and 7 Accuracy is a hit or more lost 22% of the rolls. That's excluding rerolls or explosions, I only ran the base stats.

If sixes are exploding, then Limits are going to be ignored.

Michael Chandra

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« Reply #79 on: <06-19-13/1124:49> »
I know. I was referring to the amount of hits rolled, basically. Push the Limit says you ignore any limit on the test, after all. The chances matter, though, what if you roll less hits on average but the limit-pushing balances it to more on average?
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Cube

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« Reply #80 on: <06-19-13/1318:21> »
Oh, I have a question. About the Matrix Rules.

What happens when a device you wear is hit with a Matrix Attack? Does it shut down? Can the hacker take control of it?

jamesfirecat

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« Reply #81 on: <06-19-13/1323:08> »
Oh, I have a question. About the Matrix Rules.

What happens when a device you wear is hit with a Matrix Attack? Does it shut down? Can the hacker take control of it?

Depends on the device and how "sucessful" the attack was.  Instead of levels of authorization (like guest, user, admin) there are now Marks, and how many Marks you have on a device determines what you can do with it.  You only need one mark on a wireless enabled grenade to make it explode on a whim for example but I believe you need two or three to make a smart link gun stop shooting.

White_Ghost

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« Reply #82 on: <06-19-13/1323:56> »
Oh, I have a question. About the Matrix Rules.

What happens when a device you wear is hit with a Matrix Attack? Does it shut down? Can the hacker take control of it?

When a device is hit with a data spike (which is what I assume you are referring to when you say 'matrix attack') it takes matrix damage. When the matrix damage track is filled, the item becomes bricked, which means it pops and fizzles and sparks, and may even set on fire. No exceptions. After that the item is broken and won't work until repaired.

If the hacker wanted to take the device over, he would instead put marks on it with a different action and then log in, or use other actions to manipulate it.

Boomstick

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« Reply #83 on: <06-19-13/1433:02> »
I get that there are some out there completely flipping out over Accuracy and dice pool size.  There is this new fangled thing called Edge that allows you to ignore that Accuracy thing and do it more often with the New Edge Regeneration rules in place.
Edge refresh is at best one per day by taking rest, else it is GM call on your actions, for the most.
So as Edge is not a huge pool, that is not something you should spend carelessly.
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DWC

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« Reply #84 on: <06-19-13/1445:49> »
Oh, I have a question. About the Matrix Rules.

What happens when a device you wear is hit with a Matrix Attack? Does it shut down? Can the hacker take control of it?

When a device is hit with a data spike (which is what I assume you are referring to when you say 'matrix attack') it takes matrix damage. When the matrix damage track is filled, the item becomes bricked, which means it pops and fizzles and sparks, and may even set on fire. No exceptions. After that the item is broken and won't work until repaired.

If the hacker wanted to take the device over, he would instead put marks on it with a different action and then log in, or use other actions to manipulate it.

That bricking a device requires hands on repairs is in and of itself reason enough to never use any of the wireless functionality.  Who wants to think that a random jerk with a cyberdeck can require someone to rip out and replace your wired reflexes, or set fire to something embedded in your brain?

Cube

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« Reply #85 on: <06-19-13/1448:11> »
So, don't enable wireless on your grenades. Important safety tip, thanks.

...The bricking is rather dangerous too. Is it possible for your hacker to Counterhack? Like how a Mage counterspells?

Aaron

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« Reply #86 on: <06-19-13/1450:15> »
So, don't enable wireless on your grenades. Important safety tip, thanks.

...The bricking is rather dangerous too. Is it possible for your hacker to Counterhack? Like how a Mage counterspells?

Yes.

jamesfirecat

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« Reply #87 on: <06-19-13/1453:17> »
Oh, I have a question. About the Matrix Rules.

What happens when a device you wear is hit with a Matrix Attack? Does it shut down? Can the hacker take control of it?

When a device is hit with a data spike (which is what I assume you are referring to when you say 'matrix attack') it takes matrix damage. When the matrix damage track is filled, the item becomes bricked, which means it pops and fizzles and sparks, and may even set on fire. No exceptions. After that the item is broken and won't work until repaired.

If the hacker wanted to take the device over, he would instead put marks on it with a different action and then log in, or use other actions to manipulate it.

That bricking a device requires hands on repairs is in and of itself reason enough to never use any of the wireless functionality.  Who wants to think that a random jerk with a cyberdeck can require someone to rip out and replace your wired reflexes, or set fire to something embedded in your brain?

To reiterate a point I brought up a few other places, you can slave your wireless equipment to the decker's deck at which point it is as hard ot hack as the deck itself is.  If the decker can not keep his equipment from getting hacked, then you need to find a better decker to run with.

Also as I recall (from someone else who had read the book explaining to me so someone with the actual book can correct) repairing "bricked" equipment to being functional again takes time but no money.

Also raising five comlinks which provide nearly as much firewall defense as most decker's starting decks (though you have to use your own logic and intuition scores) are remarkably cheap and should be more than enough to keep random yahoos from breaking your equipment even if you do not have a decker.
« Last Edit: <06-19-13/1457:37> by jamesfirecat »

jamesfirecat

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« Reply #88 on: <06-19-13/1457:04> »
So, don't enable wireless on your grenades. Important safety tip, thanks.

...The bricking is rather dangerous too. Is it possible for your hacker to Counterhack? Like how a Mage counterspells?

The decker's deck can have a number of pieces of equipment slaved to it equal to its rating times 3 if memory serves,

So the Street Samuri will tell his gun and wireless reflexes to run silently (making them harder to find in the first place) then slave them to the decker's deck.  If the decker can not keep his own deck form being hacked you need a better decker not a more "off the grid" approach to shadowrunning,


Though those of you who can not soak 16P -2AP might not want to carry wireless grenades just to be on the safe side as they require only one mark to set off, as opposed to more time consuming efforts like bricking a firearm or cyber implants.

White_Ghost

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« Reply #89 on: <06-19-13/1459:12> »
also keep in mind that any time a hacker fails an attempt to data spike something, they take damage dependent on how many net hits you accrue on the matrix defense check. That, mixed with the slaving mentioned above, can be very risky for a hacker.

There isn't much cyberware that is hackable (unless you jack in) but I'll look into the ones that are and figure out about bricking where that is concerned.


So, don't enable wireless on your grenades. Important safety tip, thanks.

...The bricking is rather dangerous too. Is it possible for your hacker to Counterhack? Like how a Mage counterspells?

Check out the grenades thread, we had an interesting discussion about that.

 

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