Well glyph now you can't be a Mage who does everything great, you gotta start specializing. Myself? I'm smelling a combat Alchemist. Something about an SMG in one hand and a wand that spits Ball Lightning's at corp teams in the other that makes me go "Yep, that's a good idea."
Well the thing is you have the choice of being a generalist or being a specialist, and the various specializations are now valid choices.
Back in 3rd edition I saw almost all Sorcerers (spellcasting specialists) because a) spellcasting was easy to understand, and b) it was such a tempting choice, with the ability to gain huge spell points and 1,000,000 nuyen with resources A. An elemental conjurer could be a powerful choice, but I only ever saw it done once, and the character was just like the magical version of a drone rigger. And it was damn expensive to do as you paid many thousands per elemental summoned.
So, I'm really happy there are several specialists that are valid choices this edition. I strongly suspect an Alchemist will be my first character choice in 5th edition as well.
