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IC: The Old Smoke; Teafo and Lumen

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Csjarrat

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« Reply #15 on: <06-22-13/1240:22> »
//<<BaByDoll101>>Yo, Great stuff. I'll do a quick sweep of the area. It was Oakhampton you were after right?//
//<<MikeyMike20>>Force is good mate, just looking at a transfer to traffic. Some trouble with the new boss on my patch for the regular beat! no problems, give me a shout when you're around.


A detailed scan of the village you are driving through shows this isn't the one you are looking for, Gridguide informs you that you are still 21.225 miles from your destination.
It hasn't however, been updated with the road closures. the metal signage has obviously been put up by the police or traffic service, but this information hasn't been made live on Gridguide for some reason..

As you approach the main traffic lights on the main street of the village, you see the Dog and Duck Inn on your right. it is the only building that seems alive, apart from the odd house here and there with a light on.

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« Reply #16 on: <06-22-13/1555:10> »
After taking a bit to survey the landing Knives shakes his head. *So much for moving across the yard.  Could probably make it to the forklift.*  His head whips back towards the front of warehouse when he hears the thuds.  *Frag me. Guess that means it's time for Plan B.  I should really get some Gecko Gloves.*  Knives focuses his energy into his muscles calling forth his inner strength.


Magic (5) + Attribute Boost Str (3) = 8d6
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0    0 hits :(

Guess I need to roll drain. DV 3S  Body (5) + Willpower (5) = 10d6
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=0    No Drain

Let's try again.
Magic (5) + Attribute Boost Str (3) = 8d6
1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1    3 hits
Strength is now 8 for 6 rounds.


It takes longer than normal to call out his strength but now that he has it was time to get to work.  *A dash to forklift sounds better than bare handing it up that wall.*  He pulls his jacket tight, waits for the right timing when the camera is overlooking the other side of the yard, and then makes a mad dash to the forklift.


Sprinting Test:
Strength (8) - Defaulting (1) = 7d6
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1    3 hits
Knives is hauling ass at a Running Rate of 31 meters/turn.  Not sure how far away the forklift is but hopefully that should get me there before the camera comes back around.


As soon as he makes it to the forklift the young elf takes cover putting it between himself and the back of warehouse.  Knives waits until the camera has moved back out of view then peaks out to get a look at the back of the warehouse.


Using Vision Magnification if needed.
Perception (4) + Intuition (3) + Vision Enhancements (3) = 10d6
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=0 3 hits

After that he'll try to take a look at the suspiciously shiny part here's another Perception check if needed.

Perception (4) + Intuition (3) + Vision Enhancements (3) = 10d6
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0  1 hit
[/end spoiler]
 
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #17 on: <06-23-13/0632:43> »
An inner strength amplifies your movements, you feel strong, powerful and capable.
The landing blitzes by as you hit your top speed, muscles crying out for oxygen and you reach the forklift as the camera finishes it's sweep to the right. You should be safe here.

The back of the building doesn't really look much different from your new vantage point, but you can now see down the other side of the building onto the street. You can just about make out the front of a grey vehicle, it looks like an ancient Transit or Bedford van.

There is a console on the knackered forklift that seems to be newer than the forklift itself. One button in particular seems like it has seen use recently.
The camera begins it's sweep to the left.

Audio perception test again please
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« Reply #18 on: <06-23-13/1409:29> »
Knives sits back taking a second to catch his breath.  *Drek the view isn't much better from here. Maybe the boat...*


Perception (4) + Intuition (3) + Audio Enhancement (3) = 10d6
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1   4 hits

"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #19 on: <06-24-13/0330:33> »
You hear the distinctive sound of van doors closing, though very muffled, with the audio enhance dialed up to the full, you can hear a bit of banter, some hearty laughing and footsteps heading towards the building.
A short burst of thuds follows, are they knocking on the front door?
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« Reply #20 on: <06-24-13/0634:33> »
*Great no one told me this was a civil visit.  Though I doubt those blokes are here for the same reasons.   Hey maybe it's that troll slot I'm looking for.*

He waits for the camera to pan back around then bolts back to the side of the building he came from.  Once back in the alley he straightens his coat out again and proceeds stealthily up to the front of the warehouse to inspect the new arrivals.


Running test
Strength (8) - 1 Defaulting = 7d6
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1  2 hits.

Infiltration test
Infiltration (3) + Agility (6) = 9d6
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0   3 hits.

And lastly once I get around to the front to see what kind of knob just walks up and knocks on the door.
Perception (4) + Intuition (3) + Enhancements (3)  = 10d6
1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0   2 hits


Knives peaks around the front hoping to see a big troll he was sent here to shake down.
« Last Edit: <06-24-13/0749:51> by Lumen »
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #21 on: <06-24-13/0933:48> »
The camera is in mid-pan when you make your decision to move, it's slow movements seeming glacial with the added urgency of the new arrivals.
Finally, its safe to move and by the time you have gotten up to sprint, you can hear several loud clangs; clearly metal on metal.
As you reach the corner of the warehouse, you see three large blokes in badly fitting suits with long overcoats brandishing crowbars, and one man-mountain brandishing a sledgehammer. They appear to be trying to smash and lever the steel bars off the windows when your footfall and panting alerts the nearest thug to your presence, only a matter of metres away.
Oi!!! That sneaky little fucker is tryin' to do a runner!
Roll for iniative!!
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« Reply #22 on: <06-24-13/0945:16> »
"Bollucks!"  Knives lets out a curse as he is clearly caught dead to rights.


Reaction (5) + Intuition (3) = 8d6
1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1
Initiative: 11 IPs: 2
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #23 on: <06-24-13/1005:59> »
initiative: thug one (nearest, Ini 8 ) sledge hammer: Surprised! Thug two (furthest, Surprised!) You are quickest to react, start your 1st IP.
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« Reply #24 on: <06-24-13/1038:23> »
With fluid and familiar motions Knives pulls out his namesake, a pair of identical, custom, short Cougar Fineblades, and readys himself to deflect the soon to be incoming blows.


I don't have any quick draw ability so I assume it takes both my Simple Actions to ready the blades, if not I'll go ahead and take a stab at the nearest enemy.  I'm going to be using the Two Weapon Fighting martial arts maneuver to Parry incoming attacks with my left hand and attacking with my right hand.

Unless it only takes a single simple action to draw then I'm done with my first IP
« Last Edit: <06-24-13/1427:39> by Lumen »
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Teafo

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« Reply #25 on: <06-24-13/1055:47> »
Realizing that the grid guide had failed to get him to the right place, Collin reentered his meat body and continued the drive into town. At the stoplight he glanced around noticing the activity of the Inn, and seemingly nothing else. As the light changed colors, he pulled around the Inn and parked his pickup down the street a short ways. He exited his truck and made his way to the lit building and went inside.
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« Reply #26 on: <06-25-13/0329:13> »
_______Lumen________
The thug nearest you charges at you, his face turning from smug arrogance to doubt as you draw and level your swords. He packs a mighty swing with his crowbar, smashing at you with a huge overhead blow.
clubs 4, agi 3, charging 2, 2 friends. (11d6.hits(5)=4)]=http://invisiblecastle.com/roller/view/4103898/]clubs 4, agi 3, charging 2, 2 friends. (11d6.hits(5)=4), parry test with a threshold of 4 please.

_______Teafo________
As you step outside your van, the night air seems even colder out here in the country than it did in the city. The soft hum of conversation and background music increases as you near the Inn, and as you step inside, the warmth and bustle of the room is welcoming. Immediately to your left, next to the entrance is the ladies/gents rooms, down a small corridor the main pub room opens out with a bar to the left, a small stage area to the right and tables in the middle. a small door on the far side of the room, past the pool table, is labelled as "room access for residents only". The main pub room itself is decorated in traditional rural pub style, with thick dark wooden beams holding up the roof and pictures of the village in centuries gone by adorning the walls. plush red curtains line the windows and the seats are all covered in a thick red leather.
The pub is reasonably busy, a smattering of folk propping up the bar and sat across a few of the tables, whilst a young girl is on-stage playing folk music on a modified synth-guitar.
As you approach the bar, the barman finishes serving one customer and turns to you;
"Good evening, what can I get ya? some food, a beer or a room? Maybe all three eh? hehe"
« Last Edit: <06-25-13/0341:23> by Csjarrat »
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« Reply #27 on: <06-25-13/0636:13> »

Agility 6 + Blades (Knives) 8 + 1 Kung fu + 1 personal grip +1 Imp. Cobat ability = 17d6
1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1
6 hits :-)


As the thug's confidence fades a vicious smile spreads across Knives' face.  He deftly parries the overhead blow knocking the crowbow off to one side and side stepping to the other.  He can't help himself, "That's right mate!  This won't end well for you.  Might as well turn over the quid now and save yourself a header in the Thames."
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #28 on: <06-25-13/0645:39> »
Thug 1's crowbar rebounds off your swords with the resonating sound of metal on metal. He looks agog at you, clearly no-one has pulled dual swords out on him before, he discontinues his attack and backs off.
Sledgehammer:
"Fackin 'ell, that aint the dwarf you dozy twat. that's facking Knives, one of them clerkwell lads"
You recognise the sledgehammer toting thug as Micky "the mugger". One of the Maxwell boys. You'd had a fight with him after a darts match went sour a few years back and he still bore the scar to this day.
He also hadn't forgotten about it and didnt look too pleased to see you.
Thug 2
"Well what tha fack is eee doing ere then?!

Initiative pass resolved, you may continue combat if you wish or you can end it and move on to RP the interactions.
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Lumen

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« Reply #29 on: <06-25-13/0702:19> »

We will give the talking route a shot for now but keeping the defense up.


"Oi Micky I should have recognized your ugly mug.  What am I doin here?  I could ask you the same thing.  You two best bugger off I'm working.  Though with all that banging about you ruined the surprise."

Knives lowers his blades but keeps them at the ready. *If these wankers are here on similar business it's not a good sign.  Could mean the bloke has flown the coup if he owes two families quid.  Better get these two out of here so I can get inside. *
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

 

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