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IC: The Old Smoke; Teafo and Lumen

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Teafo

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« Reply #150 on: <08-25-13/0635:38> »
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Csjarrat

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« Reply #151 on: <08-26-13/1102:55> »
Bile rises in the back of your throat at the sound and smell of the ongoing feast ahead of you.
Bits of limb have been discarded near the waxy skinned beasts, you can just about make out the insignia of a police officer on an arm, and the sound of radio traffic is relayed to you via the effects of your spell.
It also appears several of the graves have recently been disturbed.
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Teafo

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« Reply #152 on: <08-27-13/0203:22> »
Oh good god... The taste of bile at the back of his throat almost chokes Collin as he realizes what is going on. Knowing that these creatures must be somehow related to the creatures in the woods that attacked him earlier, he knows that a fair fight will never get him anywhere. Praying that the sound doesn't attract their attention, he quickly takes a few pictures of the creatures and their grisly task before surveying the surroundings, looking for any way that he could gain an advantage that would help him defeat these creatures.


I don't know if it is fully necessary but I will make what I assume is a proper perception test to see if there is anything that could be used advantageously
Intuition 3 + Perception 2 + 3 actively looking -2 distracted = 6d6, 4 hits
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Csjarrat

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« Reply #153 on: <08-27-13/0213:41> »
there is a large branch over them, the right spell could help bring that down on them. To be fair you have total surprise on them, they won't be able to react ubntil after your first pass
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Teafo

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« Reply #154 on: <08-28-13/0039:35> »

Yeah, I just like to see my options before I jump in though... especially 2 on 1. The branch should do nicely though


I know this is about to blow any cover I've had since I got here, but I really hope that any of the police that do come will be a bit too distracted with those flesheating creatures than with me, Collin rechecks the load on his Eichiro Heavy Pistol, he loads the single round internal magazine with an explosive shell and readies himself for what is about to come.

He takes careful aim at the base of the branch and squeezes the trigger


First drop Clairaudience spell as a free action

Then first standard action, shoot tree limb
Agility 3 + Pistols 2 + take aim 1 = 6d6, 1 hit
So 8 Damage resisted by the trees 3 armor (4 base, -1 AP from pistol) the average tree only has a structure rating of 5, so I think it should be taking out the branch just fine

And for the second standard action, I'll have Collin cast Ignite on whichever of the two zombie-things looks less under the branch than the other
Magic 5 + Spellcasting 4 = 9d6, 2 hits
Resist drain
Willpower 3 + Charisma 3 = 6d6, 3 hits Spell drain: Force 5 divided by 2, round down = 2, no drain damage taken

For zombie resisting ignite, he can resist with body+counterspell (if he has it, oh how i hope he doesn't....), if he gets 3 or more successes he doesn't ignite. If less, he takes 5 physical damage (resisted by body + 1/2 impact armor) on the first turn and then increases by 1 damage per following turn if not extinguished.
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Csjarrat

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« Reply #155 on: <08-29-13/0957:56> »
You focus for a second, controlling your breathing and steadying the iron sights of the pistolat the join of the bough of the tree.
A gentle squeeze precedes a loud explosion and the recoil jarrs your shoulder. The round impacts precisely where you wanted it, its miniature explosive charge sending a large burst of splinters downwards into the fracas below.
The noise of the round stuns the two beasts, they only have enough time to stop their feast before the cracking and groaning of the falling branch crushes them beneath its weight.
Slinging the bolt of burning mana into the carnage finalises the deal. you hear the beast's tortured screams as bursts into flames, igniting its wooden prison and setting it ablaze.
Its unearthly howls pierce your soul, something deeply unnatural amplifies its voice as it writhes in blistering pain.
The first beast must have been knocked out by the impact, the smell of burning flesh is its only protest in death.

Taking a second to gather your senses, you know there is no way that the unnatural howls, gunfire and blazing inferno is going to go unnoticed for long.
The other side of the village square lay the village hall, where you expect the village's matrix connection to have been severed.
Further along main street you expect to find your main objective, the Talislegger's house and workshop.
Whatever you do, you'll have to do it fast, before the police react or more of those beasts arrive
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Teafo

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« Reply #156 on: <08-29-13/1205:12> »
No time to worry about the matrix connection now, Collin sprints down the main street praying that the police don't see him. There has to be something to explain all of this

As he runs, the Eichiro ejects the spent casing and he loads another, can never be too certain what is to come after all
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Csjarrat

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« Reply #157 on: <08-29-13/1330:36> »
The blood pumps in your ears as you sprint down the main street.
All around you appears deserted, nothing but discarded litter blowing on the wind to keep you company. Except for the blaring police sirens.
The sirens sound from behind you, probably the patrol car you snook past earlier, but it sounds like there is more than one set.

As you cover more ground, the main street starts to thin out, houses get further apart and have more land, more impressive gardens and nicer cars. As you get almost to the end of the village boundary, you make out the workshop and barn described to you as the target building. A small driveway on your right leads through a thin copse of trees and on to the building.
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Teafo

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« Reply #158 on: <08-30-13/0856:34> »
As the building comes into sight, Collin cuts to the right along the edge of the driveway and makes his way to the treeline as quickly as he can, wanting to get back into cover before anyone else shows up.
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Csjarrat

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« Reply #159 on: <09-02-13/1152:54> »
As you duck into the tree line, the sound of sirens blares from ahead and behind you.
Two marked and one unmarked police car come haring down the main street toward the scene of the blaze., followed soon after by a fire response unit.
A large plume of smoke can be seen emanating from next to the church tower as you look over your shoulder, your bravery and action pays off as the blaze has created the perfect distraction for the police.
It should give you enough time to explore the barn + workshop while they work on putting out the fire. Seizing the opportunity, you make your way towards the target.
Perception and infiltration tests please
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« Reply #160 on: <09-06-13/0942:29> »
Relieved to see the response units heading away, Collin finds himself able to breath a bit easier for the moment and begins taking in the barn and workshop.


For some reason invisible castle is giving me a "service not available" error, so I found this other dice roller through google, not quite as nice, but it should work

Perception Test
3 Intuition + 2 Perception =5d6, 2 hits

Infiltration Test
3 Agility + 3 Infiltration = 6d6, 1 hit

hmm for being toted as the most truly random dice roller online, this one sure comes up with a lot of threes...
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Csjarrat

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« Reply #161 on: <09-11-13/0610:08> »
Small branches crack and leaves crunch underfoot as you wind your way through the trees towards the house-come-workshop, checking for signs of life as you go.
Entering the barn first, you find that the large stable doors are unlocked, the wood where the locks would have been affixed is splintered and broken.
Beyond the door lies the living quarters. The room is in disarray, papers, clothes, cushions strewn on the floor. someone or something has clearly taken the place to bits looking for something.
You get the impression that the room is expensively dressed, even though the room has been upturned, nothing looks cheap.
The smell of death and decay grabs your throat, a trail of blood leading through from the main doors continues through the living quarters and disappears under a door to another room.
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Teafo

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« Reply #162 on: <09-15-13/1507:53> »
Collin is immediately caught off guard by the stench of the room. Drek, that's awful! There's gotta be something dead or dying in here he thinks as be nudges the door open and takes in the expensively furnished room. Before venturing further he snaps a couple more pictures to make sure there is a record of what has happened, then puts away the camera and pulls out his small silenced pistol. He follows the smeared blood trail to the door and listens at the door before checking the knob and going in.


If there is sound at the door, he'll first try to identify what it is before going through.

Also, sorry for the long delay, I have once again been having difficulty getting my internet connection to find this website. Not sure why it's only this site that has so much of an issue...
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Csjarrat

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« Reply #163 on: <09-15-13/1616:40> »
The stench strengthens as you approach the door. After standing silently for nearly 30 seconds, you're only aware of the sound of your own breathing, small quiet breaths straining against the need to remain quiet.
Confident that nothing was making any noise on the other side,
it'll speed things up if you just roll perception tests when you think they're appropriate mate, i'll disregard them if they're not necessary, dont worry in this instance though.
You twist the handle slowly, pointing the barrel of the pistol into the growing void of the door as you ease it open gently.
There was no let up from the stench, if anything, it got stronger.
With the door fully open, the source of the stench is immediately obvious.
The decaying corpse of a large dog lays on its side, bloated and fly ridden, a large gash present in its flank, clearly the source of the trail of blood left throughout the ground floor.
Composure test (2) please, the stink is horrendous, you'll feel nauseous (-2 to all tests) while in this room on a fail
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Teafo

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« Reply #164 on: <09-20-13/2042:24> »
As the stench grows stronger and Collin finds the source, he is mortified by the sight and immediately covers him mouth with his hand.


Composure Test
Willpower 3 + Charisma 3 = 6d6, 3 hits


While he is disgusted, he manages to press further into the room, giving the dead animal a wide berth and checking around the room for details of what could have happened, or what is going on in this place. Is this some kind of sick ritual? he wonders as he searches for clues.


Perception Test
Intuition 3 + Perception 2 = 5d6, 2 hits
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