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IC: The Old Smoke, Scawire

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Scawire

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« Reply #15 on: <06-25-13/1723:39> »
Mantis kills the drowning of the weeds in his area and zips up and gets back to recording what is happening."At least I'm half empty time to catch a crook with ultra-sonic paint in hand."
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Csjarrat

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« Reply #16 on: <06-26-13/0521:46> »
As you do up your zip and return to speedy's view,you feel him really really straining to get away from the area.
You see a slight distortion of the terrain in front of speedy followed by a small flash.
You can feel your connection to speedy snap, the mana from the severed connection rushing back to hit you in the chest.
Speedy takes wing and shoots into the air, rapidly disappearing from view.
Without a sound, the ancient and rusty access lift begins to move.
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Scawire

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« Reply #17 on: <06-26-13/1431:23> »
"Oh Drake now my little buddy is on his own. I guess I don't need to find a treat for him after all." Mantis gets makes sure he can see what is going on well hidden in trees and under the cover of his stealth suit. With his micro camera recording Mantis does his best to zoom in on any meta humans that make an appearance.

Before Speedy gets out of view Mantis tries to catch a glimpse of him in order to cast the control animal spell again. This time if it succeeds he will command Speedy to return to him where he will put him back in side a small caring case returning him to the safety of his pocket. If all goes well Mantis will stop sustaining both his spells and be back at recording the events in no time.
Casting (If spots Speedy)

Cast Animal Control F1 Drain 2S ??
Spellcasting 5 Magic 3 = 8 dice
http://invisiblecastle.com/roller/view/4105632/ 4 hits
Drain 2 S
Will 5 logic 7 daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4105635/ 7 hits
Resist Control
Willpower 1 via critters, mundane section
http://invisiblecastle.com/roller/view/4105636/ 1 hit
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Csjarrat

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« Reply #18 on: <06-27-13/0407:04> »
You feel a strong resistance to your attempt to weave the mana into form and you instinctively know that this isnt speedy that is resisting your casting,
the spell fails and the mana is dissipated.
Your camera makes out on the tiniest distortion of light from around the area of the lift, as if something was there that didn't want to be seen...
The floor of the lift hatch has now completely opened and the platform is about to arrive at the surface.
For something of that age and in such a state of disrepair, it sure was quiet.....
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Scawire

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« Reply #19 on: <06-27-13/1412:11> »
"Oh great this is starting to point to some magic user, I guess I should have learned counter spelling a bit better." Mantis looks on hoping to catch a glimpse of who ever is taking shanghaiing the shipment. "I might not have the eyes to see throught what ever tech or magic they are using but maybe I can hear what is happening." Mantis decides to use his earbuds select sound filter and audio enhancement to try and pick out any info about the persons down at the lift area.

Perception

Not wanting a -2 TN Mantis drops the sustained spell.

Audio Perception
INT 2 + Perception 1 + Audio Enhancement 3 = 6
http://invisiblecastle.com/roller/view/4106900/
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Csjarrat

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« Reply #20 on: <06-27-13/1806:35> »
You pick up an eerie disquiet from the area. it doesn't feel right, you should be able to at least hear something.
The lift is now fully at the surface and you can see a console on the lift platform, a button moves a tiny way and the lift begins to descend silently.
Your high-zoom imagng also shows you that the security camera is now pointing at the sky and is stationary.
« Last Edit: <06-28-13/0940:58> by Csjarrat »
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Scawire

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« Reply #21 on: <06-28-13/1717:12> »
"This has got to be some kind of magic you don't stealth sound that easily. I best first see if I can spot a get away vehicle" Mantis is a bit worried this stake out is now got a magical enemy to deal with, at least that is what all the signs are pointing to, and to top it off after the run is done Mantis is going to have to find his little friend, which might take a few nights to complete. Mantis starts to scan the area for boats or vehicles that can be used to move the shipment.

Perception

Visual perception
Perception 1 INT 2 + specialized visual 2 = 5
http://invisiblecastle.com/roller/view/4108911/ 2 hits
(OOC I still miss my goggles enhanced vision but them be the breaks when you have to ID ultra sound)
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Csjarrat

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« Reply #22 on: <06-28-13/1735:40> »
You scan the area for vehicles, finding several subtable escape methods.
The first and most obvious is the small boat moored up at the jetty, it has been there all day.
A building several hundred metres further down the river, on the re-developed university grounds has several vans parked in the courtyard. You can't make our any details at this distance however.
After a few more minutes, The lift begins to re-ascend, just as silently as it descended.
Knowing that your ultrasound visual range is fairly low, you know that this is game time. time to get a move on.
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Scawire

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« Reply #23 on: <06-28-13/2005:34> »
Mantis notices that he is not getting any good info from the stake out as of yet so a new course of action is running through his head. As the lift is ascending Mantis begins to sneak forward towards the lift. Lets see if I can get a better look at this heist.

Infiltration (for his sneakiness)

Infiltration (if needed)
AGI 4 + Infiltration 1 (Urban) +2 = 7 (Plus any bonus via stealth suit)
http://invisiblecastle.com/roller/view/4109096/ 1 hit

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Csjarrat

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« Reply #24 on: <06-29-13/0714:00> »
As you advance towards the back of the warehouse, the lift nears the top of the shaft. Your ultrasound goggles reveal a perfectly spherical area of nothing, centred over the lift. Literally no sound is going into or out of that area, and the sphere creates a beautiful outline against the reflections off the buildings and debris of the landing area.
However, you are so distracted by your target that you don't see the glass bottle by your right foot as you take cover behind the corner of a building. You catch it and send it rolling into the barriers by the side of the river with a clang!
Thief's perception roll: perception 4, int 3, image enhance 3, audio enhance 3, active search 3, -4 suit. (12d6.hits(5)=3) You've been spotted!!!
spellcasting, F4 (12d6.hitsopen(5,6)=4) Please make a spell resistance test using willpower only and roll for initiative!!!
« Last Edit: <06-29-13/0718:31> by Csjarrat »
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Scawire

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« Reply #25 on: <06-29-13/1119:59> »
Mantis can't believe he just kicked the can on this one. Mantis gets ready to fight by putting his hand in to two mantis claws. Bring it.


Willpower 5 (Don't I get counter spelling since it is auto for the owner of the skill)
http://invisiblecastle.com/roller/view/4109904/ 1 hit

Initiative 5 (2 passes)
http://invisiblecastle.com/roller/view/4109912/ 0 hits (Glitched)


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Csjarrat

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« Reply #26 on: <06-29-13/1156:27> »
The whole world seems to rapidly change colour and come into and out of focus, noises become incredibly loud or very very quiet. Your balance is completely off, and weird tastes and smells bombard you
Mate that is a critical glitch lol, loads of ones and no hits.. you auto-go last in each pass and lose any extra actions.
The spell has gone off with 3 net hits, so all of your actions suffer a -3 modifier


You were surprised by the enemy, you didnt know to expect it, but you can add counterspelling now as you know you've been rumbled and being hit by spells


Mysterious Mage goes first:
Free action, run
Complex action; cast spell
F4 spell (12d6.hitsopen(5,6)=4)
drain resist:
[url=http://invisiblecastle.com/roller/view/4109955/]Drain resist (5) (12d6.hitsopen(5,6)=3)
he takes 2 stun damage.[/url]
Resist Physical spell, so Body and Counterspelling at -3 please
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Scawire

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« Reply #27 on: <06-29-13/1259:34> »
Mantis shakes his head This is turning into a bad day, I hope what ever spell he has on himself is slowing him down some or this is going to get ugly fast. Mantis does his best to shake off the effects of the spell to no avail. The only good news if he is using a focus for his spells I can hit pay dirt on this one.


Body 4 + counterspelling 1 (+2 combat) + magic 3 = 9 - 3 = 6
http://invisiblecastle.com/roller/view/4109994/ 2 hits




EDIT I was wondering do I get to roll agility or reaction to try and dodge the attack if it is a physical spell?

« Last Edit: <06-29-13/1312:39> by Scawire »
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Csjarrat

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« Reply #28 on: <06-29-13/1421:13> »
Through the haze of the light and dark, your senses being battered by the magic; you see an image of a young elf sprinting away from the area and down an alley...

Nope, most of them just target in LOS. its partly why people say mages are a bit OP. it makes counterspelling very very useful and is one of the main reasons for having a mage on your team
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Scawire

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« Reply #29 on: <06-29-13/1751:01> »
After having two spells wash over Mantis he can't help but feel like crawling under a rock and lick his wounds but that is not what he is getting payed for. "I was going to go hand to hand against him but since he is running and I can now see him I hope those spells back-lashed enough to help my casting out." With his thoughts running he grabs the mana around him and forms a stun bolt. This is the time to make my spell hurt. Once the spell is cast Mantis feeling he doesn't have the intel he needs yet takes chase on foot after the mage.


Not sure I've heard that the drain stun vs physical is based on your total magic rating not 100% sure of that but I did read it on this site some where.

Also if I have more minues then I put into the roll I suggest we go with the standard that the last dice in the roll are dropped that is what I've always done on other PBP's

Cast
Stun Bolt F5
Spellcasting (combat) 5 (7) + Magic 3 = 10 - 3 damage = 7
http://invisiblecastle.com/roller/view/4110223/ 1 hit but the last dice so I might fail on the casting
Drain 5/2 -1 = 1
Willpower 5 + Logic 7 + Daedrenline 1 = 13
http://invisiblecastle.com/roller/view/4110227/ 4 hits no drain.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.