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IC: The Old Smoke: Raiden and Dragonslayer

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Dragonslayer

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« Reply #120 on: <07-17-13/0400:18> »

4 hits. http://invisiblecastle.com/roller/view/4136040/ I a so due a critical Glitch at some point.

Csjarrat

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« Reply #121 on: <07-17-13/0416:57> »
The running was much easier going now the swells had begun to die down as the wind dropped.
You cover the distance relatively easily, ducking through various crab pots and aqua farms along the route with no issues.
You arrive at the target beach just before 5am, giving you roughly an hour to complete the drop.
The swell was still pretty brutal as you approach the beach, Waves crashing into a foam of white water, the sound defeaning even through the sensor feed. It was going to take some serious skill to get in close enough to make the drop in these conditions.

Through your sensors you can just about make out the details of the coastline. a rocky beach runs for about a mile, framed on either side by large rocky outcrops. Overgrown sand dunes provided the back drop.
It matches teh description of the beach perfectly and your GPS shows you right on target.
It was game time.
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Dragonslayer

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« Reply #122 on: <07-18-13/0130:36> »
After rearming himself, Dom slapped a magazine of Stick-N-Shock into his pistol.  Nothing about tonight had gone to play, not one damn thing, and if this turned out be another mess, someone was going to wind up shark bait.

Climbing onto to deck, he flashed the IR torch he'd picked up the night before, wondering how he was going to get this done.  Someone was going to get wet, since it wasn't like he could beach his boat.

He also couldn't shake the feeling that the Bobbies from earlier were almost to accommodating.

Csjarrat

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« Reply #123 on: <07-18-13/1119:33> »
perception test at -3 please (distraction; piloting boat and poor conditions)
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Csjarrat

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« Reply #124 on: <07-21-13/1101:54> »
Your patrol of the beach shows nothing at first in standard spectra.
Switching to your thermo feed in your cyber eyes yields better results however.
The sea and surrounding land are cold, the whole beach area awash with cool greens and blues.
A regular pulse of heat at the base of the sand dunes erupts and disappears, flashing out a staccato burst every couple of seconds.
You keep losing the fix through the swell and the breakers, but there is no doubt you've found your mark.
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Dragonslayer

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« Reply #125 on: <07-23-13/0124:05> »
Any place I can park, so to speak?  I don't know much about boats, but I think I could beach it and reverse back out, but I'm not sure.  Weighing anchor wouldn't help.

Csjarrat

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« Reply #126 on: <07-23-13/1143:59> »
Hint: don't do this :-)http://youtu.be/2RQ3k2xraLg
Beaching the boat in the current conditions will count as an extreme maneouvre (threshold 6), your rig will bring it down to (5) to do it safely. the more you miss the threshold by, the worse the end result will be, but you've got a stack of dice to go at with the hot sim +2, VR rigging +2 bonuses etc
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Dragonslayer

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« Reply #127 on: <07-25-13/1029:42> »
got 4 hits, so not great, but not catastrophic either.

Guess there was just no helping it.  What a stupid plan from the get go, Dom thought to himself.

Giving the boat the bare minimum throttle, he cruises forward on the whiteheads, until the craft comes to a grinding halt.

Keeping his pistol loose in it's holster, Dom gets his boots wet as he hops out into the surf, package in hand.

"Somebody order a pizza?"

Csjarrat

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« Reply #128 on: <07-25-13/1426:38> »
The boat purrs and gurgles as you ease back the throttle, riding the waves more like a surfboard than an expensive powerboat.
You beach beautifully considering the turmoil of the waves all around, a whitehead just catching the stern as the bow beaches skewing your landing slightly. You'll either have to get wet and sort your angle out or just give it some extra juice on the way home to clear the angle.
either -2 to re-launch the craft or a 30 second extended strength test (6) to fix, but beware of potential exposure stun damage
The north sea was cold. fucking cold. It laps and froths around your knees as you jump off the bow, wading up onto the beach.
Your quip is met only with the roar of the waves as applause, the IR beacon flashes continuously ahead of you up the beach and into the dunes.
apply total darkness visibility mods while on the beach. its cloudy and stormy so there is no starlight/moonlight to work with.
« Last Edit: <07-26-13/0407:58> by Csjarrat »
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Dragonslayer

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« Reply #129 on: <07-29-13/0524:38> »
Bah, it was cold.  And totally dark.  Although that was what Thermographic vision was for.It didn't help Dom see, per say, but at least it kept the beacon in sight, and no one was going to sneak up on him.

Heft the package, Dom trudged towards the beacon, watchful and waiting for something else to go wrong, and wishing he'd both gotten something warmer to wear, and that he had a cup of soycaf waiting for him.

I gues my post from the other day got eaten.  Stupid internets.

Csjarrat

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« Reply #130 on: <07-31-13/1256:53> »
The cool blues and greens of the thermo vision denoted the lay of the land, and the beacon flashed ever more brightly as you approached.
The uphill slog through the sand was harder than you'd imagined. the case heavy and your land legs hadn't quite returned to you after spending so much time in rough seas.
Your legs took some cajoling and over-encouragement to drag you up the beach and into the scrub of the dunes, especially after that freezing ice bath.
You were glad to have made it this far, the thought of your own bed and a steaming soycaf becoming an ever more realistic prospect as your final goal neared.

Something didn't feel right though, as you approached the beacon through the undulating dunes, an outline of a metahuman could be made out sitting on a deckchair next to it.
It's thermos flask next to it's right foot was still warm and glowing a nice red hue, but the outline of the person was a cool green, nowhere near warm enough to still be alive.
INT 3, Audio enhance 2, spatial 2 (6d6.hits(5)=2) Audio only including -1, dont worry about glitch as i rolled for you
You hear the grunt and growls of something inhuman exerting itself, the noise coming from the top of the sand dunes to your right, about 30-40 metres away
« Last Edit: <07-31-13/1300:00> by Csjarrat »
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Dragonslayer

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« Reply #131 on: <08-04-13/0130:23> »
Drek.  Drek, drek, drek, drek.  Parties over, time to go and I sooo don't what to know what happened.

Dom slowly draws his pistol, while backing away from the unfriendly sounding noise.

Get back to the boat, and leave, before whatever this thing is decides it's hungry.  Don't run.  It has to chase you if you run.

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« Reply #132 on: <08-04-13/0635:52> »
The snarling and grunting gets closer, you see two heat signatures, roughly metahuman size cresting the top of the sand dunes.
One bellows an otherwordly screech into the night and begins to descend the dunes in your direction

ROLL FOR INITIATIVE!!!
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Dragonslayer

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« Reply #133 on: <08-07-13/0731:45> »
Dom swung his weapon towards the closest beast, this was not going to go well, he just knew it.

Init is 10.  I got ZERO hits on ten dice.  Way to blow the curve, huh?

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« Reply #134 on: <08-07-13/1215:05> »
Initiative:
Beast 1:
rea 5, int 4 (9d6.hits(5)=4) Ini 13
Actions: communicate, run (25 metres -5 metres for boggy terrain)
Beast 2:
rea 5, int 4 (9d6.hits(5)=2) Ini 12
Actions: communicate, run (25 metres -5 metres for boggy terrain)

Both beasts howl into the night, clearing picking up your scent on the wind. They come barreling down the far sand dunes, closing the distance to you rapidly. Something inhuman about their lilting, half-striding gait alarms you, the howling makes your neck hairs stand on end; these two definitely aren't holidaymakers that stayed on the beach too long...

begin your pass

« Last Edit: <08-07-13/1250:11> by Csjarrat »
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