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[OOC] Seattle Gauntlet

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farothel

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« Reply #210 on: <10-24-13/0142:24> »
As far as equipment goes, I think it's not that bad for me.  I don't have my cocktail dress, my bow and arrows, my medkit and probably not all my ammo (I don't think I have 120 bullets with me).  Most of this is easily replaceable or not immediately needed.
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Ren

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« Reply #211 on: <10-24-13/0928:53> »
@Csjarrat: I don’t remember how much that drone cost, but I think that’s one of the items that might be under the category “equipment needed for work”. Anyway, I usually try to use runs that leave the opportunity for more types of solutions, but I can’t guarantee that you will be able to fully avoid combat in each.
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Csjarrat

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« Reply #212 on: <10-24-13/0937:20> »
it was 17.5k nuyen, but had a stack of mods on it i wont be able to replicate till my skills, contacts and tools are much higher rating.
no problems if i can get access to another drone i can outfit for combat, i just don't want to be totally helpless if the shit hits the fan. as it is now, i can only really be a lookout + wheelman and even then, i gimped the car options a bit so i could take a combat drone lol :-)
« Last Edit: <10-24-13/0949:03> by Csjarrat »
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Ren

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« Reply #213 on: <10-25-13/0744:17> »
OK. I gathered those things that I think should go. Please check and if you don’t agree, we can discuss them.

Csjarrat:
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   one or two of Browning Ultra-Power / Cavalier SafeGuard / Seco LD-120 (I don’t think you’d bring as much as three guns with you) plus any ammo for those
-   GMC-Nissan Doberman drone (it stayed home)
-   ?? Renraku Manservant-3 (please consider if you’d bring that with you, I won’t object if you say so)
-   also, please rename the Hardware toolkit as an Electronics toolkit

MaxKojote
-   Day Job quality
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   DocWagon contract, Binding materials

Gustovness
-   Day Job quality
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   Chemistry Kit, Medkit, the pickup
-   also, please rename the Hardware toolkit as an Electronics toolkit

Farothel
-   Day Job quality
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   bow and arrows, cocktail dress, DocWagon contract, any ammo you consider was at home or in your locker in the security area of the Rider, Survival Kit, rope
-   your bike (I think you arrived on it in the Rider, and it surely went in the staff parking area)
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Ren

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« Reply #214 on: <10-25-13/0745:09> »
We should also discuss what items you want to get from Tweety.

-   New identities: he has suggestions but lets you decide a few things. Therefore, you will each get a new rating 4-6 ID (rating*500 nujen), and attached permits at the same rating as the SIN. (rating*100 nujen each). Please think about what permits you need. For firearms, I use the following categories: personal firearms (any pistol not capable of BF or FA firing modes), professional firearms (any R rated weapon, although you have to have a good reason to carry them around), home defense firearms (any R rated weapon if you don’t carry them around), concealed carry (personal firearms only). For augmentations, I use the following categories (each is valid for all of bio-, cyberware, gene- and nanotech): medical augmentations (anything you need because of medical reasons, even some F rated warez may fall under this, eg. bone lacing), body enhancements (eg. ability increases), combat enhancements (reaction enhancers, smartlink, etc.). For magic, I use the following categories: spells (combat and manipulation spells are R rated), spirits, foci, certain metamagic techniques (will discuss these when you get there). For gear, basically a profession-related system could be useful (like, a trained medic might keep some restricted drugs for strictly medical reasons on his person).   
Note: I will probably use the SR5 system for checking IDs. The checking system rolls Rating*2 dice, with a threshold of the ID’s rating. If it reaches the threshold, some conflicting info may warrant further questions. If it exceeds the threshold, you can consider the ID burned. Tweety suggests getting the best possible IDs.

-   New faces: superficial cosmetic surgery with complete anonymity during the process and retaining original facial features for later use costs 500 nujen a person. This does not cost Essence. More drastic versions are available, like complete reconstructions, with no chance of recognition whatsoever, but those are more expensive and certainly cost Essence.

-   Lifestyle: he suggests staying in one place, for ease of reaching each other, as well as cutting costs. He has a good flat for that reason, in Touristville, for 7500 a month. It will accommodate all four of you, has two big garages, one of which can be used as a magical lodge, the other can be equipped as a workshop (although you have to get that equipment separately). Advanced lifestyle levels are: Comfort 2, Entertainment 2, Necessities 4, Neighborhood 2, Security 4, with workplace (and other possible qualities you have no chance knowing of). For another 1000 he can lend you a car (a Rover 2068, with standard mods for discreet work). The flat is in a 4-story building, on the second floor. Security is partly provided by the neighborhood go-gang, the Orange Lightning, they are a trustworthy bunch.   
Of course, if you decide you need separate housing, he can arrange that, but it will probably be more expensive. If you reach that decision, please give me the rough outlines of what levels you want to get, if you need any of the lifestyle positive qualities in Runners Companion, and I will get you some options.

-   Money: he can give you up to 1000 nujen per person on credsticks, up to 500 nujen per person in hard cash and up to 500 nujen per person on debit account, for personal expenses. He thinks that you will need money at hand, but won’t force any of it on you.

-   Equipment: Tweety has extensive contacts of several professions, so he can arrange for you to get a wide variety of stuff. Vehicle and weapon mods are not out of line, armorers and mechanics are among the most busy professions in the shadows. If you give him the list, he will try to get the best possible price for you. And as this goes to base your career, he will put his customary fixer’s fee aside this one time.

If I left anything out, don’t hesitate to call my attention to it.
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Ren

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« Reply #215 on: <10-25-13/0746:24> »
Character development: now is the time to consider it. Basic guidelines can be found in the second post of OOC thread. I’d like you to tell me what you want to improve, and after I approve, you can roll any necessary improvement rolls.

Currently, you have 2 development “slots” to use at the same time for improvements. Improving an attribute takes one slot. Improving a skill (or taking a specialization) takes one slot. Improving a skill group takes two slots. Base improvement times are the same as written in the book (1 week for attributes). You have to spend the karma when you begin spending time on the improvement.
The following skills can be developed in this downtime at a discount (1 karma less):
-   Seattle Area Knowledge [Interest] (only if your current skill rating is less than 3)
-   specific area specialization for Seattle Area Knowledge [Interest] (only if you posses the base skill, and for the district you will be settled in, eg. Redmond if you will settle for Touristville)

Of course, you heal all damage (both physical and stun) by the time the next run will happen. As I mentioned, Edge refreshes at the beginning and at the end of each run, so you will have your full Edge pool ready during each downtime period.
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Csjarrat

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« Reply #216 on: <10-25-13/1513:00> »
OK. I gathered those things that I think should go. Please check and if you don’t agree, we can discuss them.

Csjarrat:
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   one or two of Browning Ultra-Power / Cavalier SafeGuard / Seco LD-120 (I don’t think you’d bring as much as three guns with you) plus any ammo for those
-   GMC-Nissan Doberman drone (it stayed home)
-   ?? Renraku Manservant-3 (please consider if you’d bring that with you, I won’t object if you say so)
-   also, please rename the Hardware toolkit as an Electronics toolkit

-looks fine, i'll drop the seco 120 light pistol, we'll say the heavy pistol was in the car to prevent car-jackings. I had the taser on me as part of the escape anyway.
-I'll keep the manservant
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farothel

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« Reply #217 on: <10-26-13/0901:29> »
OK. I gathered those things that I think should go. Please check and if you don’t agree, we can discuss them.
Farothel
-   Day Job quality
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   bow and arrows, cocktail dress, DocWagon contract, any ammo you consider was at home or in your locker in the security area of the Rider, Survival Kit, rope
-   your bike (I think you arrived on it in the Rider, and it surely went in the staff parking area)

Then I only would like to replace the bow and arrows, as well as some ammo (but that's not really all that costly).  I don't think we need to the cocktail dress all that quickly, and if we have to, I can see at that point. I can live without all the rest.  For money, I'll take the credstick 1000.

I'll take the rating 6 fake SIN (if we're going to be in debt, better get good stuff) as well as some fake licenses.  I'll need one for the following:
-personal firearms (for my warhawk, as the bow doesn't require a licence)
-body enhancements
-combat enhancements

The simple facial reconstruction is okay and I don't mind staying together in one house to cut costs.  I don't know if we need the car, but at the moment I don't have a vehicle.  If needed, I can ask for a replacement bike with all the mods I had on it (all of them legal, so that shouldn't be a problem).

For advancement, I would like to put my unarmed combat from 3 to 4.
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Ren

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« Reply #218 on: <10-26-13/0927:42> »
Then I only would like to replace the bow and arrows, as well as some ammo (but that's not really all that costly).  I don't think we need to the cocktail dress all that quickly, and if we have to, I can see at that point. I can live without all the rest.  For money, I'll take the credstick 1000.

For advancement, I would like to put my unarmed combat from 3 to 4.
Advancement is OK. Please roll an extended test (dice pool does not degrade) - INT + Unarmed combat (current skill level), threshold is 6, base time is 1 week. You of course can spend Edge on advancement tests.

Please also put an exact list here of what you want to buy (bow rating, arrow types and quantities, ammunition types and quantities).

And a question: you don't need a concealed carry permit?
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farothel

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« Reply #219 on: <10-26-13/1230:25> »
intuition 4 + unarmed combat 3 + edge 2 =9 (9d6.hitsopen(5,6)=1)
intuition 4 + unarmed combat 3 =7 (7d6.hits(5)=5)

that makes it two weeks (and me wondering why I spend edge in the first place).  I'll put something in the IC soon.

Question on the concealed carry (as I'm from Europe and we have very strict weapon laws, so I'm not quite familiar with things): do you need a weapon permit + a concealed carry, or if you have a concealed carry, does it imply the permit for the weapon itself?
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Csjarrat

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« Reply #220 on: <10-26-13/1358:50> »
-i agree. we'll get the best sin we can get, bollocks to the debt lol. Personal carry, vehicle license and professional driver license (enhancement license to cover control rig + misc cyber + drones). standard license for gun + carry wouldn be decent too.
-flat sounds good, i'll want a workshop fitting to it for vehicle/drone work.
-what level of drone can tweety source, you reckon he can get me a pair of cheap rotodrones and a couple' smg's?
-should be ok with the shin hyung instead of the 2068 to keep cost down, i'll do a troll mod on it when workshop sorted if that works for you? dwarf can sit behind the troll :-) i'd like some mods on the car, something like an accel/speed optimisation or turbocharger, but happy to work on that in downtime if danny boy/tweety can source me the parts.
-surgery sounds fine
-
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MaxKojote

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« Reply #221 on: <10-26-13/1414:03> »
Equipment
-Rating 6 Fake SIN
--Rating 6 License for Combat Magic
--Rating 6 License for Spirits
--Rating 6 License for Foci

-Materials for a Force 6 Magical Lodge

-1000 nuyen on credstick

-Superficial Facial Reconstruction

-Shared Living

Optional
-Force 4 Health Sustaining Focus

Advancement
Slot 1: Setting up Magical Lodge (takes 6 days)

IF Focus available:
Slot 2: No action. (Using 8 Karma to bond  to focus)

ELSE
Slot 2: Arcana 0->1 (4 Karma) [I may very well need a teacher for this]
« Last Edit: <10-26-13/1911:24> by MaxKojote »
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Csjarrat

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« Reply #222 on: <10-27-13/0826:03> »
equipment:
MCT nissan rotodrone
Weapon mount (external)
HK-227 SMG with 100drum modification.
Gas vent 3 accessory
100 ex-ex rounds/apds (if possible, regular if not)
R6 camera with smartlink, low light, vision enhance 3, vision mag
R6 mic with audio enhance 3, spat recognizer and sound filter
Motion sensor
some armour to fill out mod slots
R3 targetting autosoft
R3 clearsight autosoft
R3 manoeuvre autosoft 

-tool shops for armourer, automotive and aeronautic skills
-profession R3 autosoft; medicine for the manservant
-profession R3 autosoft; armourer for the manservant

-R6 SiN
 +license for gun ownership (personal)
 +concealed carry
 +enhancement license for cyber (has control rig, SPU etc etc)
 +1k on credstick
 +500 credit account
 +500 cash
 +license for drones

-Surgery (superficial)
-Shared living

Advancement:
Take specialisation in pilot ground (wheeled) 
Learn: Stealth group R1


that sound ok to you? anything i've missed?

edited info
« Last Edit: <10-27-13/1043:48> by Csjarrat »
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Ren

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« Reply #223 on: <10-27-13/0844:28> »
@Farothel: yes, you need both concealed carry permit and weapons permit. Actually, i don't know the current American rules well, someone i know can fill me in with the rough outlines for the State of New Jersey. But i don't really want to follow a too strict model, where all items need a separate permit. I also do not want to consider each time you get a new item if one of the individual permits already cover that or not, hence the categories. This makes it nice and simple.

@Csjarrat: ninjad  :)  OK, the stuff and mods you described are no problem. Question is, how heavy you want the drone armored (if armor exceeds BOD, it will cut acceleration and speed by 20%, maximum armor for drones is BOD*3). And i suggest you take some recoil compensation mods for the SMG, as i use the optional rule of base recoil compensation for drones equals BOD.
For the advancement, as Stealth Group takes both slots, you can't start that and the specialization at the same time. Please decide in what order you want to learn those. (Specialization has a bese time of 1 week, threshold is 6, skill group has a base time of 1 month, threshold is 1.)

@MaxKojote: i'm still considering the sustaining focus. If i decide against it, you won't be exactly needing a teacher for learning Arcana, you can do it by yourself.

@all: it seems that there is almost unanimous consent about taking the flat so i will consider it taken. I will wait for Gustovness to tell us if he wants to join in. And just another point to consider about money. There are places in the city where it is a bit suspicious if you pay by certified credstick, not debit account or corp scrip. It usually does not pose a problem if you don't own money in that form, you can always transfer what you have on credsticks and then pay. However, there are certain parts of the city (mainly in Redmond and Puyallup) where they don't accept any kind of electronic payment, and it is not a trivial matter to get your hands on actual coins and notes. If you don't have cash on hand in those places, you might have to resort to barter your stuff in order to pay.
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Csjarrat

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« Reply #224 on: <10-27-13/1043:13> »
@Farothel: yes, you need both concealed carry permit and weapons permit. Actually, i don't know the current American rules well, someone i know can fill me in with the rough outlines for the State of New Jersey. But i don't really want to follow a too strict model, where all items need a separate permit. I also do not want to consider each time you get a new item if one of the individual permits already cover that or not, hence the categories. This makes it nice and simple.

@Csjarrat: ninjad  :)  OK, the stuff and mods you described are no problem. Question is, how heavy you want the drone armored (if armor exceeds BOD, it will cut acceleration and speed by 20%, maximum armor for drones is BOD*3). And i suggest you take some recoil compensation mods for the SMG, as i use the optional rule of base recoil compensation for drones equals BOD.
For the advancement, as Stealth Group takes both slots, you can't start that and the specialization at the same time. Please decide in what order you want to learn those. (Specialization has a bese time of 1 week, threshold is 6, skill group has a base time of 1 month, threshold is 1.) just ran it on intuition as i didnt have a skill to add, given i'm learning it at skill 1. hope that's correct?
edited my original post, requested gas vent 3 accessory.
not sure about armour as yet, prob go for max. its base ratings from the factory are bod 3, armour 2. if i add anymore than 1 armour to it, that means that it'll take the hit to speed/accel?  if so i might as well go the whole hog and deck it out, better it being slower but alive.
int 3, pilot ground 4 (7d6.hits(5)=5, 7d6.hits(5)=2, 7d6.hits(5)=1) achieves the spec in 2 weeks. (5 hits in week one, 2 hits in week 2)
int 3 (3d6.hits(5)=1, 3d6.hits(5)=1, 3d6.hits(5)=2) achieves the skill group in one month (accidentally left the extended test on, but got at least a hit in every test.)

« Last Edit: <10-27-13/1045:37> by Csjarrat »
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