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[OOC] Seattle Gauntlet

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farothel

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« Reply #255 on: <10-29-13/0641:49> »
@Farothel: Please don't break my stone pillars. They're a tad important. No I'm not telling you how I got them here despite my lack of strength. >_>

@Ren: Add an R6  to my debt. May as well go all the way. Last thing I want to deal with is an inhalation toxin ruining my day. I'll refresh my character sheet  in a bit. Also, is the lifestyle  7500 each or in total?

cough spirits cough  ;)
As I can't use the garage, I'll take one of the rooms, like Ren suggested.  Maybe we can put in a small gym that everybody can use.  I don't know how much it will cost, but for a couple of thousand nuyen you should have a state of the art gym, and we don't need all the latest gyzmos.  Some simple devices should suffice (maybe bought second-hand from a gym that upgrades, I'm sure Tweety can find those things).  Then we also have in game facilities to upgrade our physical stats.
@Ren: you can add it to my tab.  A cycling or treadmill machine, a weight lifting machine, something to increase reaction and some dummies and a tatami.
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Gustovness

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« Reply #256 on: <10-29-13/2103:14> »
Just posted IC, will update my sheet tonight or first thing tomorrow!
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farothel

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« Reply #257 on: <10-30-13/0223:14> »
maybe downgrade that glitch with edge?  :)
We really need those results.  :o
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Ren

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« Reply #258 on: <10-30-13/0645:36> »
@Farothel: equipping the gym costs 1500 nujen, but it will provide a bonus die when developing skills linked to physical attributes, the development of which can benefit from the gym. (For example, you can use it to help develop skills in the Close Combat skill group, but not Swimming.)
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farothel

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« Reply #259 on: <10-30-13/1417:35> »
@Farothel: equipping the gym costs 1500 nujen, but it will provide a bonus die when developing skills linked to physical attributes, the development of which can benefit from the gym. (For example, you can use it to help develop skills in the Close Combat skill group, but not Swimming.)

Add it to the tab.  I will be very useful, and gives me something to do during downtimes.  :)

@Gustovness: it's best to spend that edge.  I sense something like Winternight's nanites coming up, and we need to know what's going on.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #260 on: <10-31-13/1406:57> »
@MaxKojote: please also register the fake SIN and the connected permits among your gear, and the magical lodge either in your gear or under your lifestyle.

@others: those with whom we already fixed the changes of their characters, please update your sheets. Note: didn’t get a reply regarding respirators from Csjarrat and Gustovness, if you don’t choose a rating, I will assume you bought the basic model.
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Csjarrat

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« Reply #261 on: <10-31-13/1610:58> »
sorry mate, missed that, i'll take an R6 one too then, lest i get felled by a CS grenade!
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MaxKojote

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« Reply #262 on: <10-31-13/1629:23> »
@Ren: Thanks for the catch Ren. Should be alright now.
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Csjarrat

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« Reply #263 on: <10-31-13/1744:06> »
ok, updated original sheet, struck through old stuff, added new stuff, added spec but not skill group yet.
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Gustovness

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« Reply #264 on: <11-01-13/2032:48> »
Ren, I wish I could spend edge to downgrade my glitch but I used all three points in trying to rush my training of firearms to level 1 :(
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Ren

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« Reply #265 on: <11-01-13/2101:37> »
Ren, I wish I could spend edge to downgrade my glitch but I used all three points in trying to rush my training of firearms to level 1 :(
I don't see how you could do that, given that you only rolled one test, and for that you can spend Edge only once.  ;)
As i see it, your Edge fully refreshed at the start of downtime, to 3 points. You spent one to roll 3 additional dice (which is your Edge attribute) on the Firearms skill group development test. That still leaves you with two points that you can spend.
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Gustovness

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« Reply #266 on: <11-02-13/0337:42> »
Get me a rating 6 respirator or the best thing you can come up with. Being that I'll be dealing with chems (maybe I'll evolve Leroy that was instead of armory... we'll see...) I might be needing the best one available to me.

And as for the edge, I thought each die that I used counted as point used.  Thanks for the clarification.  Go ahead and spend an edge point to downgrade the glitch.

Finally, I know I'm being a bitch about updating my character sheet.  I'll get it done this weekend :P
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farothel

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« Reply #267 on: <11-02-13/1953:28> »
I'm ready with the downtime and good to go.  :)
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #268 on: <11-04-13/1432:34> »
We have to finish with the issue of the sample, to see what you want to do about it, then we can proceed.
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Ren

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« Reply #269 on: <11-07-13/1704:40> »
Guys, a reminder about extended test. Don't forget to reduce the dice pool by one after each interval. There will be exceptions to this, but basically we use diminishing dice pools for extended tests, otherwise you could always do every task that needs one.

@Csjarrat: please also include the exact name of the matrix actions you are using, because that is an area of play i know less than others and it is much easier to find the fitting reference in the rulebooks.
« Last Edit: <11-07-13/1707:05> by Ren »
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