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[OOC] Seattle Gauntlet

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Csjarrat

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« Reply #390 on: <03-15-14/0743:53> »
Just waiting for ren I think
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Ren

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« Reply #391 on: <03-18-14/0354:49> »
@Farothel: it's actually two crates, 50 kilograms each.
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farothel

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« Reply #392 on: <03-18-14/0431:52> »
I'll adapt my post
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Csjarrat

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« Reply #393 on: <03-21-14/1845:51> »
Come on guys, so close we can almost taste the payday!
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Ren

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« Reply #394 on: <03-25-14/0655:21> »
Thought I write something in IC thread to see if I can incite answers. Otherwise I’m just waiting for you to tell me what you intend to do.
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Csjarrat

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« Reply #395 on: <03-25-14/0747:49> »
As soon as the kit and guys are in the car I'm heading for the RVP, just waiting for it to be loaded up
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Ren

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« Reply #396 on: <03-31-14/0937:09> »
OK, let’s switch to turn-based mode again. Please, everyone roll initiative. We will use something like the chase combat rules. Miko starts at long range as she already passed the bikers. Matt starts at medium range as he had a close brush but he has speed where the biker had to accelerate from a near-stop. Each chase turn, you will have one set of actions (as many IPs as your character has). Drivers, don’t forget that you have to spend 1 IP/turn to control your vehicles (it doesn’t have to be the first IP, though).
We won’t roll first turn opposed vehicle test to determine relative range. For subsequent turns, I’ll determine the appropriate modifiers when the turn starts.

Miko – relative range to bikers: long
Matt – relative range to bikers: short
[spoiler=biker initiatives]Ganger 1: REA(4) + INT(3) (7d6.hits(5)=0); 7+0 = 7
Ganger 2: REA(4) + INT(3) (7d6.hits(5)=2); 7+2 = 9
Ganger 3: REA(4) + INT(3) (7d6.hits(5)=1); 7+1 = 8
Ganger 4: REA(4) + INT(3) (7d6.hits(5)=3); 7+3 = 10
Ganger 5: REA(4) + INT(3) (7d6.hits(5)=1); 7+1 = 8[/spoiler]
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MaxKojote

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« Reply #397 on: <03-31-14/1043:52> »
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farothel

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« Reply #398 on: <03-31-14/1257:15> »
initiative 9 (9d6.hits(5)=3)
That gives me init 12.  I've already posted something, hoping to resolve the situation without violence before I saw this here.  If it doesn't go with what you had in mind, I'll remove the post.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Csjarrat

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« Reply #399 on: <03-31-14/1304:36> »
response 4, + enhancement 2, + int 3 (9d6.hits(5)=4)
puts me at 13 with two passes (cold sim; cant believe i forgot to ask tweety for a hot sim mod lol!)
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Csjarrat

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« Reply #400 on: <04-01-14/0556:09> »
so, looks like i'm up first then. i'll crack on with an IC post
@GM, think ive done it right, i'm essentially doing a running test, 5m per hit added to the accel rate.
i want to get to long range and then break off eventually.
« Last Edit: <04-01-14/0616:48> by Csjarrat »
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farothel

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« Reply #401 on: <04-01-14/1222:47> »
Then my post can stay, but will just happen after yours (and since you accelerate, I stay behind you).
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #402 on: <04-02-14/1234:00> »
Ah, forgot to roll initiative for Leroy: REA(4) + INT(4) (8d6.hits(5)=5), 8+5 = 13
Initiative order is then:
13 – Matt
12 – Miko
11 – Joel
then the gangers

@Csjarrat: actually, I don’t really like the exact vehicle stats except maybe Handling and Body and Armor (although the latter two are IMO nowhere near where they should be, compared to personal stats). Still, the test you made was indeed the right one. This is what I propose: you tell me what you want to do, roll the appropriate-seeming test (Pilot), then I will come up with some measure of success by comparing your test to the opponent’s, and the capabilities of the vehicles on both sides.
Also, I forgot to mention, the threshold modifier to vehicle tests is +1 (small, badly maintained streets with practically no traffic).

@Farothel: OK, I will take your post as your action for the pass. What is the manner of your gesture? Are you just waving to the side, or are you doing something else?
Also, please roll a REA + Pilot Ground Craft (Bikes) test, threshold is 2 (basic TH is 1, modified by the terrain and by you half-turning in the seat).

@MaxKojote: it is your turn. Leroy is delaying his action.
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farothel

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« Reply #403 on: <04-02-14/1310:48> »
Just waving to the side, unless there's a specific gesture among bikers to indicate to leave (I don't know that subculture).  Mostly I want to show them that I'm a troll as well.

reaction + bike control (I've also included the handling of the contrail):
reaction 5 + control 1 + bikes 2 + handling 1 = 9 (9d6.hits(5)=5)

I think I can control my bike.  :)
I stay behind the car, accelerating also to follow.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Csjarrat

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« Reply #404 on: <04-02-14/1312:51> »
@ren; cool sounds good to me. is that modifier after my VR bonus or before it? VR control drops the threshold by 1 iirc.
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