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[OOC] Seattle Gauntlet

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Ren

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« Reply #450 on: <04-23-14/1542:44> »
For my reaction test, what are my modifiers.  The people in the car have a bonus of 3 for inside vehicle, but I'm on a bike, so that would be something else I assume.
No, moving vehicle, +3 dice.
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farothel

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« Reply #451 on: <04-24-14/0208:43> »
Shots at Miko: pistol guy first: AGI(3) + Pistols(3) + Laser(1) – moving vehicle(3) (4d6.hits(5)=3); if hit: DV5P + net hits, -1AP
shotgun guy second: AGI(3) + Shotguns(3) + Laser(1) (7d6.hits(5)=1), reroll with Edge
AGI(3) + Shotguns(3) + Laser(1) - hits(1) (6d6.hits(5)=2), 3 hits; if hit: DV9P + net hits, +4AP, impact armor

After opposed tests, it’s Miko’s turn.

first shot:
reaction 5 + moving vehicle 3 =8 (8d6.hits(5)=5)
missed

second shot:
reaction 5 + moving vehicle 3 - previously defended =7 (7d6.hits(5)=4)
missed as well.
I'll post something in the IC and do my action.
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Ren

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« Reply #452 on: <04-24-14/0834:45> »
Guys, i’d like to ask you to post your rolls and OOC information in this thread, at least until the spoiler tag is reinstated.

@Farothel: shooting from a moving vehicle incurs a -3 dice pool penalty, but the choppers count as a big target (+1). Still, you only have two hits this way. The troll’s opposed test, however, doesn’t get the +3 bonus for the moving vehicle, as the bike itself is harder to maneuver out of harms way than his own body. From your IC description, I take that you try to shoot the bike rode by the troll with the pistol.

Opposed test: REA(4) (4d6.hits(5)=1), hit, tire flat
Crash test: REA(4) + Bikes(4) + Handling(2) (10d6.hits(5)=6), crash avoided but out of chase
Note: seems like these guys are amazing driver magicians.

Matt's turn.
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Csjarrat

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« Reply #453 on: <04-24-14/0845:14> »
Ok cool, can you describe what I can see in terms of junctions/alleys/traffic etc?
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Ren

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« Reply #454 on: <04-24-14/1051:12> »
Traffic is still sporadic, and seeing how the shooting just started, there are no sirens yet. As to junctions, you are still in a mainly industrial area, which means city blocks are larger than in a residential or business area. There are currently no multiple-lane streets but you can reach main thoroughfares in, say, one or two chase turns if you want to. Alleys are frequent but according to your experience as a driver, those are mostly blind alleys or back accesses to warehouses and the docks.

Depending on what you might want to do, I may have further relevant information but I don’t have a full description on your current surroundings.
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Csjarrat

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« Reply #455 on: <04-24-14/1523:25> »
I wanna do a last-second, tight turn across a junction. a proper drifty, tires squealing kinda thing
 I know bikes realistically don't turn as well as cars so I want to hit a few higher threshold tests to sort the men from the boys :-)
what kind of level of maneuver would it be possible to pull here, maybe a hard maneuver?
« Last Edit: <04-24-14/1621:48> by Csjarrat »
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Ren

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« Reply #456 on: <04-27-14/0649:25> »
You see multiple opportunities to do that, you can basically choose between TH4 and TH5, with +1TH if you want to do it at higher speed. Bikers wanting to follow will have at least the same threshold as you, possibly higher. Miko will get some bonuses if she wants to follow because you can notify her beforehand.
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Csjarrat

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« Reply #457 on: <04-27-14/0720:17> »
ok, thanks, will get an IC up tonight
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Csjarrat

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« Reply #458 on: <04-27-14/1412:09> »
balls to the wall powerslide :-)
rea 7, pilot ground 6, rig 2, handling 2 (17d6.hits(5)=10)
taking the corner at high speed, sideways :-)
forgot to say, there's personal armour in my vehicle too to help with any soak tests the guys need to do from the incoming shooting.
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Ren

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« Reply #459 on: <04-27-14/1921:21> »
@Csjarrat: you forgot to mention which threshold do you choose (TH4 or TH5). I assume you mentioning high speed means that you also took +1TH to the base.
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Csjarrat

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« Reply #460 on: <04-28-14/0122:18> »
Ah sorry, went with the hardest one as was planning to use edge to re-reroll. Th5 +1
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farothel

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« Reply #461 on: <04-28-14/0458:09> »
I think I'll go somewhere else then, as even with warning I'll probably not make that.
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Csjarrat

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« Reply #462 on: <04-28-14/0507:09> »
Will swing a left at the next junction so we're on a parallel road
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Ren

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« Reply #463 on: <04-28-14/0911:03> »
@Farothel: it is your turn. Reproducing the maneuver has the same difficulty (threshold at 6) as Matt, although his warning gives you +3 dice. If you don’t want to do that, that’s perfectly OK, you still have more time to react than the trolls, so they will probably have a more difficult time deciding than you.

@MaxKojote: after Farothel, you’ll be up, although you will probably have to delay as the maneuver left the trolls temporarily out of sight.

Also, because of the violent nature of the maneuver, all within the car have -2 dice pool modifiers to all actions until Csjarrat’s next pass. (Normally, as you made two maneuvers and no action was spent to control the car, I’d say the -2 is for the whole next turn, but the test was so high above the threshold that I won’t bother.)
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farothel

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« Reply #464 on: <04-28-14/1008:40> »
Since Matt turned to the right, I'll turn to the left, forcing the gangers to choose.  I'll go as quickly as possible, but at a more sedate pace than Matt (I'll use the TH4 turn).

reaction 5 + pilot 1 + bikes 2 + handling 1 =9 (9d6.hits(5) =2)
use edge to reroll misses:
reaction 5 + pilot 1 + bikes 2 + handling 1 -2 hits=7 (7d6.hits(5) =3)

5 hits in total, so I make it.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"