Regarding Attribute Boost: It says the boosted stat only applies to dicepools, not to your Physical limit and Initiative ratings. This list is not exhaustive on what it lists, leading to a few questions.
Q: Is Attribute Boost meant to only apply to dicepools period, or is it meant to not apply to your Physical Limit and Initiative Ratings period? In other words, is what it affects the limiting factor, or what it does not affect?
To illustrate:
Body: Does Attribute Boost let you get temporary extra hitboxes?
Strength: Does Damage Value increase, or does a melee fighter always have to depend on Improved Physical Attribute to reach his maximum damage?
Strength: What about Carrying Limits? Can you use Attribute Boost to temporarily raise your lifting/above/carrying baseline (Strength x 15/5/10 kg) or does it only boost the test-dice on being able to handle more than the baseline?
----------------------------------------
Counterspelling Foci: These add their Force to your spell defense pool. The rules also state only one focus may add its Force to a dicepool for any given test. Spell Defense, however, is a pool that can be divided over multiple tests.
Q: How does having multiple counterspelling foci types active work for Spell Defense?
Detailed scenario:
Say I have Counterspelling 4, a Counterspelling Focus (Manipulation) Force 3 and a Counterspelling Focus (Combat) Force 2. There's now multiple possible explanations for Spell Defense.
1: Each Focus applies extra dice to the Spell Defense only to be used against type X magic.
1a: Foci of the same type can all be added but you cannot use more than one of each on the same defense test.
2: I must, when forming my Spell Defense pool, determine which of the Foci to add to it.
3: I must, when using my Spell Defense pool, determine whether to add dice from one of the Foci, thus limiting my Spell Defense pool to only get a boost from that Focus this Combat Turn.
Say a Manabolt is tossed at my Street Samurai. I cover him with 3 Counterspelling dice. In case 1 my Pool is now (4-1)+3m+(2-2)c = 3+3m. In case 2 I'd have to determine in advance which of the two to use, so would either have 1 die left + 3 dice against manipulation, or 3 dice left. In case 3 I could add the Combat Focus now and have 3 left, or not add it and have 1 left (+ the option to add one of the foci next time).
If multiple Foci can be added and only 1 can add to each test, we get the interesting case where I might be allowed to add 2 Foci of the same type and use 2 Counterspelling Foci (Combat) Force 2. I could use Focus A against the manabolt and add 1 die from my general spell defense pool, leaving me with 3 dice + the second anti-combat focus unused this Combat Turn. I would not be allowed to add dice from the second focus because I can only add dice from 1 Focus to each test.