No for dodging
Did you read the spoiler...?

If this is really true(?!) then we need an errata to correct the following:
1) clarification on p.181 that defenders does not get to roll dodge in step 3 of the combat sequence on p.173
2) table on p.477 is wrong
3) combat spell rules on p.283 regarding indirect aoe spells are wrong
4) example on p.283 is wrong
5) table on p.189 is wrong
6) damage and passengers on p.205 need clarification
7) defender modification on p.190 is wrong
It also make grenades really really powerful.
Dealing more damage than a sniper rifle (even before confined space mods) and all you only need is 3 hits (not net hits) on your throw to always land and detonate the grenade within 1m of your target.
Or 3 hits with a semi-automatic burst using an ArmTech MGL-12 for a staggering 24P (before confined space mods) and -4AP and can be used up to 500m. No way of avoiding the blast, even with an interrupt action or full defense and over 20 dice since you don't get to roll them. On average your target will die even with 40+ dice when resisting damage. Best of all.... Anyone can do that right out of chargen. All you need is to invest 6 points in heavy weapons, get an agility of 3+ and spend 7,000¥ for the weapon, an airbust link, an imaging scope and some grenades. gg.