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IC: The Old Smoke CH2: Raiden, Lumen + Scawire

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Csjarrat

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« Reply #465 on: <10-18-13/1405:45> »
The pace was starting to widen the gap between the two of you, knives pulling ahead.
You sprint over the deserted junction, the screams of sirens ahead and behind, only the briny smell of the Thames reminding you that freedom was in fact, achievable.
The two marked cars behind you slam a right turn and screech to a halt outside gridguide HQ, clearly not noticing you under the effects of your spells.

Clearing the second junction, you could see the access to the private jetty ahead of you, a large metal bar across it to prevent vehicular access that you could easily duck under or climb over. From your slightly elevated postion, you couldn't see your ride, but the gurgling of powerful boat engines over the screaming of sirens and wailing engines let you know it was there and ready. Glancing to your left, you say the convoy of police responders. Several marked patrol cars and a large van, MMU emblazoned on the fron of the van backwards so it could be read in the rear view mirror of a car.
They were no more than 50 metres away from the junction you were at and would be on you in seconds. You still had another 50 or so metres to run to reach the barrier as the first patrol car gunned it past you, stepping out the back end a bit as it took the corner at speed, the second patrol car taking a slightly wider line around the bend.

As the van drew level with you, the man riding in the passenger side looked directly at you, shouting and gesturing to his driver.
The nose of the van dived as the driver slammed on, tortured tyres protesting loudly as they struggled to maintain the deceleration without locking up.

Initiative please!!
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Lumen

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« Reply #466 on: <10-18-13/1439:39> »
*Just our bloody luck!  I hope Mantis doesn't get any wild ideas about fightin' these coppers.*

Reaction 5 + Intuition 3 - DM 1 - Disoriented 2 = 5d6
5d6.hits(5)=1
That puts me at 6 with 2 IPs.
"Everything that is, casts a shadow" -Neil Gaiman.
"Speech"
*Thoughts*
<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Scawire

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« Reply #467 on: <10-18-13/1902:05> »
Great a mage with a hit list on us.


Reaction 2(3) + Int(Psyche) 2(3) = 6 - sustained spells 3 - stun (5) 1 = 2
http://invisiblecastle.com/roller/view/4262948/ 1hit no glitch

3 w/ 2 IPs

Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Csjarrat

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« Reply #468 on: <10-20-13/0752:19> »
Wage mage: int 4, rea 2 (6d6.hits(5)=2) ini 8, 1 pass
MMU guard: int 4, rea 6 (10d6.hits(5)=2) ini 12, 1 pass
MMU driver: int 4, rea 4 (8d6.hits(5)=3) 11, 1 pass

order:
MMU guard 12 {2IP}
MMU driver 11
Wage mage 8
knives 6 {2 IP}
mantis 3 {2IP}


The van screeches to a halt, doors opening and boots hitting the ground, one especially sinister looking pair of boots belonging to a heavily armoured Police guard, armed with a dangerous looking rifle.

Actions:
MMU Guard, delay action untill ini 10
MMU driver: complex action: control vehicle
                      free action, communicate (radio to team: reporting contact made)
MMU guard: Simple action, use item: open large sliding door
                       Free action: disembark (move)
                       Simple action: ready weapon
Wagemage: Free action: Disembark (move)
                       Complex action: Counterspelling


___Mantis___
You feel an assault on the mana woven into your spells, almost as if someone was deliberately picking at the fibers, loosening them from their form.
opposed test please, roll the spell force + your magic rating for sustained invisibility spell
mag 4, counterspell 4 (8d6.hits(5)=1)


___Knives___
You're up!
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Scawire

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« Reply #469 on: <10-20-13/1718:20> »

Ya I found the info on page 19 OK THEN

Force 5 + Magic Rating 3 = 8 (As always if I roll too many drop the last dice.)
http://invisiblecastle.com/roller/view/4265493/ 3 hits



Ah a mage Sub-vocal If you got a smoke bomb now is the time to drop it and cut and run.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Csjarrat

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« Reply #470 on: <10-21-13/1712:59> »
___mantis___
The weave of your mana holds together under the wage mage's assault, remaining in place and surrounding you from sight
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Lumen

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« Reply #471 on: <10-21-13/1810:13> »
Knives yanks the Flash-Pak from his vest and sets it on the ground, the business end aimed right at the van.  With that in place he takes of running towards the jetty.  *I gotta wait till Mantis passes...  Poor bloke might 'ave a stroke if I hit him with it after the night we've had.*


Free Action: Draw Flash-Pak

Simple Action 1: Place Flash-Pak

Simple Action 2: Run like hell!
"Everything that is, casts a shadow" -Neil Gaiman.
"Speech"
*Thoughts*
<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #472 on: <10-22-13/1331:02> »
___Lumen___
Dropping the flash pak, you burst into a run in one smooth motion, reaching the metal barrier at a pace of knots. as you near the river bank, the briny smell of the water began to soothe the chemical tang that had been assaulting your nasal passages, though nothing soothed you as much as the sight of the boat sat there, engines gurgling, landing rope straining at the anchoring post on the jetty.
Dunk looked agitated and was looking your way at, though he probably couldn't see through your spell effect.

__Mantis___
you're up!
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Scawire

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« Reply #473 on: <10-22-13/1754:50> »
I got an idea but I best get behind the corner then do it. Mantis makes a mad dash for the corner, then get his plan in action after he is around the corner.


Simple action: Run like hell. (With an idea in his head for the next pass.)

Simple action: Dismiss Spirit (not putting him on stand by just telling him his services are complete)


EDITED since I need one of these Simply actions
« Last Edit: <10-22-13/1812:57> by Scawire »
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Csjarrat

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« Reply #474 on: <10-23-13/0536:39> »
___Mantis___
Thankyou and good luck
The spirit vanishes as it returns to the metaplanes.
You take cover behind the corner of the building, head still swimming from the nauseating gas.

___Guard, ini 12 pass 2___
Grenade!!!!!
The guard gestures at the flashpak, now out of your spell effect, and kicks into a high gear.
His speed is incredible; something obviously enhances his gait as he runs and pulls the wage mage clear, taking cover behind the van.

__Knives___
you're up for pass 2
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Lumen

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« Reply #475 on: <10-23-13/1027:53> »
Checking his AR for the ARO Mantis has up Knives commands his agent to set off the Flash-Pak the instant the ARO passes it.  There's not much he can do but keep running and hope Mantis follows suit.


Simple Action 1: Set agent to send the detonation signal once Manis is past.

Simple Action 2: Keep running

Free Action: Pray lol!
"Everything that is, casts a shadow" -Neil Gaiman.
"Speech"
*Thoughts*
<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #476 on: <10-23-13/1117:13> »
___Lumen____
You duck under the metal barrier and sprint down the jetty.
Without the spirit's concealement power, your footsteps sound like thunder on the wooden planking, causing dunk to spin around and draw a weapon.
Mantis cleared the pack so it triggered, though you're now out of line of sight of the police
The boat looks powerful, capable.
Two large outboard engines are churning white water behind the boat, clearly dunk was ready to depart, only a thin landing rope tethered the boat to the mainland.

__Mantis___
you're up, second pass

roll for initiative after this
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Scawire

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« Reply #477 on: <10-23-13/1645:03> »
Mantis is glad to be almost home but there is not telling how hard this mage is going to be trying to track them so. He drops all sustained spells but keeps his cloak provided to him by the bike suit up and running. Then decides to try his hand at getting a spirit to aid in stopping the mage from fallowing " I had run out of things Lee would do for me so it is time to call a new ally." Mantis stretches his will out to the planes of his elemental friends and requests a new allies help.


Free action: drop sustained spells

Complex action: Summon a Man Spirit F3

Summoning (Man) 3 (5) + Magic 3 - wound (5) 1 = 7
VS
Force 3 = 3
Summoning
http://invisiblecastle.com/roller/view/4269560/ 2 hits

Force
http://invisiblecastle.com/roller/view/4269561/ 1hit

1 service

Drain = min 2DV
Will 5 + logic (Psyche) 5(7) (8) + daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4269565/ 3 hits No drain


Mantis sees a new spirit enter his mind and it seems this guy is ok with giving a small bit of aid to Mantis's cause.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Scawire

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« Reply #478 on: <10-23-13/1649:07> »

Initiative (Reaction 3 + Intuition (Psyche) 2 (3) = 6 - 1 for stun wound = 5)

http://invisiblecastle.com/roller/view/4269570/ 0 hits critical glitch (The ends of the runs like to mess with Mantis)

Initiative 5 w/ 2 passes
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Lumen

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« Reply #479 on: <10-23-13/1703:46> »

Reaction 5 + Intuition 3 - DM 1 - Disoriented 2 = 5d6
5d6.hits(5)=2

Initiative 7 IPs 2
"Everything that is, casts a shadow" -Neil Gaiman.
"Speech"
*Thoughts*
<Matrix>
Knives Chapter 4 (5th edition) OOC: Pg 93.