Hey all, I've got a conundrum I've been working around for years with my crew, but I am about to run smack into at our session next week (We're running the published adventure, Dawn of the Artifacts - Dusk). That is, how to deal with player characters who want to go into a place that is doing cyberware / MAD scanning at the door that have weapons that are not so easily surrendered, such as cyberlimbs with built in hand blades.
I have not been able to find an "in-world" example of this would be dealt with in a secured neutral area or by a security team for Mr Johnson; ie: not a police checkpoint where they're likely to be arrested or a place they're trying to break into, just a place they're willingly going into and would willingly agree to give up their weapons for the duration of their time there. Pistols and melee weapons are easily handed over for safekeeping, there's even equipment for Mages that amounts to a bracelet that is worn that detects magical energy and emits a shock to the user, but I haven't been able to find an equivalent for cyber weapons.
My strategy in the past has been just to sidestep this issue. If Mr Johnson is truly afraid they might try to kill him, then he'll meet them online in a Matrix chatroom or, once, I had my players consent to being handcuffed for the duration of the meet when it was in a private location. Unfortunately, those stategies don't work for the upcoming session where the players will be scanned on their way into a public viewing room for a high value, black market auction they've been invited to. My only option I've been able to come up with besides "Player A gets stuck outside waiting until the scene is over" (not my favorite solution) is to just make something up based on the mage cuffs idea, which is not my preference if there's an actual solution provided in any of the source books that I've missed.
Any ideas are much appreciated!