I think I'm going to go ahead and say I am done with this thread, and say thanks to you all for your help.
The more I read, the less I like this edition. I gave up on the Decker after reading the Wireless World section, and after looking around some more considering other character types, I'm pretty sure I'm giving up on this edition entirely.

It's not that it's hard to understand, I understand it just fine. It's not that I think it's "bad" or anything, it's just that it's not for me. It has too many rules, unnecessary complexity in those rules, they are not well laid out for ease of access, and overall it feels too oppressive to players and characters -- everything has some artificial limit, restriction, or qualifier to bear in mind. You can't just kick back and play the game, you have to have millions of rules for every exact situation, not just a few solid ones that govern everything, and easy ways to modify to suit circumstances, and allow people to get on with the dice. I looked back at earlier editions, I find them instantly understandable and accessible, and above all, simple. Each one has it's own possible improvements, but still, they elicit a very different response in me. I would always dive in and devour new editions, and the convert my friends, and we'd play on. It's not happening here, its more the opposite. This one...I'm sorry to say...every page I find something new I dislike, or else wish was handled differently.
I did end up getting the Quick Start Guide, and it's more what I want for presentation, which resolves my issues with accessibility...but then I'm still left with the systemic issues I am not liking. From what I can see, there's no fixing that without a degree of houseruling beyond the time I have available. Even then, how do I ask a player to invest in a rule book I will be ignoring most of?
I'd give it 1 point for all the obvious hard work and effort, and another 1 point for quality of product, but it's ended up as a 2/5 star score for me as a fan since 91. I'll possibly retcon some things to an earlier edition, because it does have some positive improvements in places, but overall this one is not for me. I really have given it more of a chance than you've seen me say so here, there's just only so much I'm up for explaining. I never thought I would say this, but I won't be investing in this edition of Shadowrun. I hope those who do so enjoy it.
Thank you fans for helping explain some things better, and definitely thanks for keeping the brand alive, Catalyst. I won't be far away. Good luck.