NEWS

[SR5] Quick question - Quick answer thread

  • 347 Replies
  • 115817 Views

samoth

  • *
  • Chummer
  • **
  • Posts: 147
« Reply #255 on: <02-01-14/1256:25> »
Smartgun systems note that their camera can be installed with a vision enhancement.  Could you then install Vision Magnification to reduce range penalties on all Smartlinked shots?

Chameleon Suit's benefits - should they apply if you have other gear on (belts, weapons, etc) or if you are only in the suit?  I would say for balance you can wear your gear, but no extra clothing or armor but I suppose it's up to GM discretion.

Implanted Commlink: could you switch out the commlink to a different model without replacing the entire cyberware?  I would think a full replacement would be needed.
« Last Edit: <02-01-14/1307:49> by samoth »

Kanly

  • *
  • Omae
  • ***
  • Posts: 307
« Reply #256 on: <02-01-14/1437:37> »
Smartlink+V.Mag: I don't see why you couldn't install it, but you still need to Take Aim to use the Vision Magnification.

And then you need to buy it for every smartgun you own... I'd still just slap 'em on glasses or goggles.

samoth

  • *
  • Chummer
  • **
  • Posts: 147
« Reply #257 on: <02-01-14/1442:39> »
Agreed, I'm not sure what you would want to put into the smartlink camera that can't also be used in eyeware more easily.

TormDK

  • *
  • Chummer
  • **
  • Posts: 121
« Reply #258 on: <02-01-14/1628:15> »
Quick question on Weapon Foci -

I would like to craft a Bow for a runner mage that will be hating on guns, but RAW states that Weapon Foci are always melee weapons.

There's no love for "primitive" weapons? :(

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #259 on: <02-01-14/1631:11> »
You can't get the benefit of weapon foci on ranged attacks, the second the magic leaves contact with you it stops working. The only thing you could do with a Weapon Focus Bow that still gives the weapon focus benefit is slap people upside the head with it.
How am I not part of the forum?? O_O I am both active and angry!

Hellishmuse

  • *
  • Newb
  • *
  • Posts: 2
« Reply #260 on: <02-01-14/2056:55> »
What variables would I need to know if I wanted to launch an indirect attack using a mortar?

Kanly

  • *
  • Omae
  • ***
  • Posts: 307
« Reply #261 on: <02-02-14/0517:44> »
Range, bearing (direction), wind, manner and form any possible cover or obstacles you need to shoot behind. And you probably need a FO to correct your shots since you don't see your target.

Namikaze

  • *
  • Freelancer Ltd
  • Prime Runner
  • **
  • Posts: 4068
  • I'm a Ma'fan of Shadowrun!
« Reply #262 on: <02-02-14/1052:35> »
In 4th edition's supplement Arsenal, there were rules for Indirect Fire.  Initially you had to determine if your round guided itself or not.  They had this broken into "Information-Guided" and "Target Designator-Guided" attacks.  Then the spotter had to maintain the lock or sight line.  Once you had determined the guidance method, you used a standard attack test and took a penalty based on which guidance method you used.  Net hits would reduce scatter until the scatter became 0.  Additional hits beyond that point added to DV.

I would assume that Run and Gun will have rules on indirect fire, but overall the system isn't too complicated.  The spotter has to lock on to the target with a sensor test, net hits being used for extra dice on the attacker's test.  Not too bad.
Feel free to keep any karma you earned illicitly, it's on us.

Quote from: Stephen Covey
Most people do not listen with the intent to understand; they listen with the intent to reply.

Kanly

  • *
  • Omae
  • ***
  • Posts: 307
« Reply #263 on: <02-02-14/1751:36> »
Priority Table / Aspected Mages: how is this balanced? Aspected get no spells for free? Am I missing something? As it is they're ridiculously weaker than a full mage or MA.

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #264 on: <02-02-14/1754:20> »
Your quick answer is that Aspected Magicians are garbage requiring house ruling to make them at all worthwhile compared to a full mage. The ONLY place where they may be worthwhile is at Priority D and really only as a Summoner.
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Kanly

  • *
  • Omae
  • ***
  • Posts: 307
« Reply #265 on: <02-03-14/0643:09> »
Thanks JackVII!

Next: if I use Electronic Warfare for Sensor Tests instead of Perception, do I roll EW+Int or EW+Log?

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #266 on: <02-03-14/0647:27> »
Since it merely says you replace Perception with EW, I'd say you still use Intuition. I should also note that some uses of EW already use Intuition, so it's not as if it's always Logic.
How am I not part of the forum?? O_O I am both active and angry!

Kanly

  • *
  • Omae
  • ***
  • Posts: 307
« Reply #267 on: <02-03-14/0707:24> »
Thanks, I was pretty much just... hoping :D

How strict are specializations? Can we make new ones up? For example a (Vehicles) spec for Sneaking?

What exactly does the "Ballistics" spec of Gunnery mean? I assume specializations generally cover the whole spectrum so "Ballistics" would be everything that's not an Artillery piece (like a howitzer or a mortar), an Energy weapon (lasers I guess), Rocket or Guided Missile. So pretty much all vehicle-mounted weapons that fire projectiles of some kind.


Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #268 on: <02-03-14/0750:45> »
Ballistic is basically bullets, yeah. The GM can theoretically make/allow a specialization.
How am I not part of the forum?? O_O I am both active and angry!

Hellishmuse

  • *
  • Newb
  • *
  • Posts: 2
« Reply #269 on: <02-03-14/1428:34> »
Range, bearing (direction), wind, manner and form any possible cover or obstacles you need to shoot behind. And you probably need a FO to correct your shots since you don't see your target.

No no, I meant for game mechanics.  If a player wanted to use a mortar, would Heavy Weapons allow him to operate it?  If a mortar was such and such distance away, when would the mortar shell land during the combat turn?  Just trying to keep things simple here