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[SR5] Quick question - Quick answer thread

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Michael Chandra

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« Reply #315 on: <02-14-14/0647:38> »
You can already jump into drones with that echo, without a direct connection. Normal Riggers can also jump in through the matrix.
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Linkdeath

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« Reply #316 on: <02-14-14/1102:20> »
I believe the Combat Axe, Polearm, and Staff are also supposed to be two-handers.

Thanks much, so if I wanted a maul or a real two handed sword I'd base it on the combat axe's stats?

I'd grab the claymore from SR4 and convert it.

Also, a katana CAN be used one handed.  It's more like a bastard sword in western terms.

Only Shadowrun book I have access to is the 5E version :)

In 4E, the claymore has exactly the same stats as the combat axe, it just costs 300 nuyen more.
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Lanaya

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« Reply #317 on: <02-15-14/0106:08> »
Two linked questions:
- If I take priority E magic or resonance, can I put my special attribute bonuses into magic/resonance to gain a rating in that ability and become a mage or technomancer?
- If so, could I be both a mage and a technomancer by raising both with special attribute bonuses or picking up one with priority and the other with special attribute points?

I assume the answer to both these questions is no, but I haven't seen any actual rules to support that.

EDIT: Never mind, found where it says you can't.
« Last Edit: <02-15-14/0126:50> by Lanaya »

JackVII

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« Reply #318 on: <02-15-14/0959:30> »
Q: Other than the line in the Incompatibility section, is it ever specifically mentioned that laser sights don't work with shotguns? It seems an odd place to put a specific ruling like that, without also mentioning it in either the shotgun or laser sight item descriptions. While this totally makes sense for shotguns firing shot, it doesn't really make much sense for when they are firing slugs. Am I missing a rules reference somewhere?
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Michael Chandra

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« Reply #319 on: <02-15-14/1012:01> »
Given how the Enfield uses a Laser Sight...
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JackVII

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« Reply #320 on: <02-15-14/1019:40> »
LOL, true! I didn't even notice that... maybe they meant to add something to the Medium and Wide Choke settings about laser sights similar to the prohibition against Called Shots. Thanks for pointing that out.
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Kanly

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« Reply #321 on: <02-15-14/1821:28> »
In terms of fitting into a normal weapon mount, what is bigger than an AR? Heavy Weapons are obvious, but what's up with Longarms?

Linkdeath

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« Reply #322 on: <02-17-14/1349:10> »
In terms of fitting into a normal weapon mount, what is bigger than an AR? Heavy Weapons are obvious, but what's up with Longarms?

I always assumed it was the order that the weapons were listed in the gear section, meaning that sniper rifles and shotguns would be bigger. Then again, I've ruled those weapons compatible with mounts before, so maybe it's just heavy weapons. Anyone else have a more rules-centric view of this?
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RHat

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« Reply #323 on: <02-17-14/2018:02> »
In terms of fitting into a normal weapon mount, what is bigger than an AR? Heavy Weapons are obvious, but what's up with Longarms?

I always assumed it was the order that the weapons were listed in the gear section, meaning that sniper rifles and shotguns would be bigger. Then again, I've ruled those weapons compatible with mounts before, so maybe it's just heavy weapons. Anyone else have a more rules-centric view of this?

You could go with Concealability modifiers, which would basically be the same save for allowing shotguns.
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Geewaagh

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« Reply #324 on: <02-19-14/1220:37> »
Spotting Running Silent Icons
RAW says "the first thing you need to do is have some idea that a hidden icon is out there...the next step is to actually find it."  Matrix pereption is a complex action. 

Question: One complex action to find out if there are any running silent & one to find it OR two rolls on one complex action?

Namikaze

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« Reply #325 on: <02-19-14/1228:32> »
One Matrix perception test with 2 hits will do it.  One hit to detect the icon, the second hit to identify it.
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Dakka

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« Reply #326 on: <02-19-14/1259:29> »
Incorrect.  One hit on a simple test will tell you there are stealth icons out there, but to find one is a second complex action looking for it specifically.  It gets to roll Logic + Sleaze to try and hide, opposed roll to spot.

Quote from: SR5
If you’re looking for an icon that is running silent (after you’ve determined that it’s present), the test becomes an Opposed Test, with the target defending with Logic + Sleaze. Net hits are used just like
you would for spotting distant targets, with the first one for spotting the target and the rest for analysis.

Note that it says AFTER you've determined it's present.  2 total Complex Actions to find a stealth icon.

RHat

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« Reply #327 on: <02-19-14/1729:55> »
One Matrix perception test with 2 hits will do it.  One hit to detect the icon, the second hit to identify it.

An opposed test is required to identify the icon, not a single hit.
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pts

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« Reply #328 on: <02-23-14/1522:13> »
Question on Sensors:
OK, a a sensor in a mini-drone has a limit of 3, so the max. number of sensor perception success is 3 dice. However, lets say it is a camera with vision enhancement 3, which adds a positive limit modifier to visual perception tests - would the resulting camera sensor have a limit of 6 (3 sensor, +3 from enhancement) ?

Or, to put it in other words, would my decker controlling this drone make Sensor Perception tests with Logic+Electronic Warfare [6] ? Or still with Logic+Electronic Warfare [3] ?

Kanly

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« Reply #329 on: <02-23-14/1523:44> »
Intuition + EWar (+ 3 if visual) [6], actually.