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help with traps

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srgsng25

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« on: <07-23-13/1534:13> »
anyone got a any ideas how to trap a door lock or system so it can magically disable with stun say a force 4 stun spell normally i just have 220 volts wired up but that is getting old i need new way to half kill players LOL

All4BigGuns

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« Reply #1 on: <07-23-13/1535:56> »
anyone got a any ideas how to trap a door lock or system so it can magically disable with stun say a force 4 stun spell normally i just have 220 volts wired up but that is getting old i need new way to half kill players LOL

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Walks Through Walls

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« Reply #2 on: <07-23-13/1836:35> »
You could anchor an electrical touch spell to the door handle and give it a deactivation word so the caster could pass through the door without setting it off then reactivate it so the next person touching it gets shocked.
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White Flare

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« Reply #3 on: <07-24-13/1705:23> »
I always liked the idea of corps using mostly non-lethal traps, don't want HR on your ass about security systems that kill employees.

So rig up systems that use microwave guns like the Pain Inducer. You can put a single unit near a door that's always on so you can't get close to it unless its disabled by security. Or do a full on MGS death hallway.

Its not in 5e (yet) but you could table rule riot foam back in. Have a basic clean room setup where you have to pass through and if you don't have proper access, the room is filled with riot foam.
« Last Edit: <07-24-13/1748:11> by White Flare »

GiraffeShaman

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« Reply #4 on: <07-24-13/1844:42> »
There are alchemical preparations in SR5 that can work kind of similar to the old anchor spell traps if set right.