Not really. Fudging like that is a rather slippery slope. Do it once and get away with it and it just gets easier to get yourself to do it over and over again.
I have seen players that will walk out on a game the moment a screen hits the table because of bad experiences with GMs fudging.
im talking about fudging a little not about using heroin o_O
And by that same logic whenever i consider playing in a table and they tell me they dont use screens (meaning that what the dices say happens, happens) i walk away. Some people go for the "i throw the funny shape dice and you tell me what happens" approach to gaming.
But just because you fudge some stuff doesn't mean fudge creep (that sounds like a really strange dessert...) is gonna happen. Those bad experiences are with extreme cases.
it sound like this creepy guy who lives on alleys and approach people saying "Hey little man, may i fudge your dices?"
Sure you can - it's called "planning properly". Plus even if your players don't, you can always try to offer them a way out that doesn't involve cheating. Having to fudge the die results is a sign of a bad GM.
all aboard the hubris train cho cho.
Seriously though, this you wrote
You should never, ever fudge the dice, regardless of which way you want to fudge them. The risk of a bad die roll is part of the game, and if you start coddling the players, the game becomes less fun (unless you have a group of players that just wants to kick ass all the time and never have to worry about dying, in which case I'd say they should maybe play something else). Plus there's plenty of ways to get the players out of a bad situation without taking away the challenge part - all you have to do is attach strings to whatever escape route you provide them with.
is a very valid point of view. I dont share it and i avoid those kind of games. But i have meet DMs with group who follow it and they have as much fun as i do with mine. But in the end is a point of view
With fudging
IMO the 3 things one has to know is that:
1) It work both ways. If one fudge for the enemies one also should fudge for the players.
2) There is a limit for players. If a player rolls the D&D equivalent of double 20s. One should never fudge it. The player won that super success and he should feel awesome while killing whatever he kills. If the enemies should survive for some reason he should do that but be severely affected by what happened there.
3) Subtlely is the key. With the example of the spirit. If a force 7 beast spirit appears and starts wrecking havok on the corporate security. If i just fudge it like "1 security guard shoot and does 8 damage to the spirit" yeah the players are gonna feel cheated. However if there is 15 enemies and every security guard it kills he get 3 damage even though he shouldnt it gets more challenging for the player. Or in my example of less but thougher enemies, beast spirit enters and probably kill one of the 7 enemies and the second one starts combating that one. So that leaves 5 enemies vs 5 runners.