I was directed to post this here.
I'm having issues with how much work it requires to
fairly and logically implement food allergies in Missions games and suggesting they be considered for removal from allowed negative qualities, or better yet, give them a lifestyle cost adjustment to cover your dietary needs.
I'm going to talk only about sever allergy (soy) for my example to keep things simple and use the extreme case to see how bad things can get.
My issues with it are as follows:
-Food allergies, by their nature, require the person to eat them to suffer the effect(which is very similar in effect to ingesting poison at the severe level), making it very hard to do so against your will.
-Role paying people's eating habits is obviously outside the scope of Missions play and eating as a requirement for mods is not common at all (I can think of a number of times where you are served food, but you aren't being forced to eat and politely explaining that you have dietary concerns avoids any hurt feelings and -d6s to social tests).
-Dietary allergies are not things that people who have them just forget about or ignore.
-When you do suffer from the effect of your allergy, you are very likely dead. In terms of a living campaign, that seems like it is bad for the longevity of the game. GM's that introduce the allergy run the risk of killing a character and creating bad feelings if it isn't done carefully, and if they are not comfortable with bringing such a lethal disadvantage into play on the fly, the allergy is just free points, creating issues with other players feeling like they are getting the short end of the stick(at least CorpSINers have to pay taxes).
-Telling a player they screwed up and ate something they shouldn't have is forcing an absurd lack of judgement on them that is part of their basic survival. It is like telling someone who is allergic to sunlight that they forgot to wear clothes/sunblock today and spent the morning sunbathing.
-In order for a GM to bring the allergy into play they need to come up with a logical situation that creates a hard choice for the player where they either eat poison or suffer in some other way. This is the best solution but takes too much time from the mod to be done in a way that isn't railroading a player into an action or outright dictating to a player what he is doing while he sits and listens.
So how do you adjudicate the quality fairly and logically? The (now locked) thread had a number of suggestions.
1a. roll a die, on a hit you are not suffering from your allergy. (66% chance to suffer from your allergy)
1b. roll a die, on a 1 you are suffering from your allergy. (17%ish chance to suffer from your allergy)
2. High lifestyle+ no downside, medium lifestyle sometimes it happens, low and lower you always suffer from it.
3. GM fiat
4.Lifestyle cost adjustment, most likely a flat lifestyle cost adjustment based on your chosen lifestyle (higher lifestyles having a reduced or nonexistent cost)
1: Obviously 66% is absurd and 17% of the time is still insane. Assuming that you go on 1 run a month, you roll at the start of the mod, and within 6 mods, on average, you have died from eating poison. If you go on a run each week, you will die in a month and a half. How did this person live to be a shadowrunner if they can't regulate their diet. If all food is so cross contaminated that you can't eat it without risk of dying then there wouldn't be people with those kinds of allergies. If so, that negative quality shouldn't be allowed.
2: This would mean that only people with High lifestyle can have allergies to common foods, since at medium lifestyle (or lower), RAW makes you eat soy "sometimes". If eating soy kills you, and you have to eat it some undefined amount of time, you are dead since we don't have rules for buying food other then "buy a lifestyle, that' is your food for a month".
3: Gm Fiat telling a player they are dead is dumb.
4. A scaling cost to cover your dietary needs based on your lifestyle. for example (just an example, I'm sure these numbers are not fair or correct)
High+: no change.
Medium: +500 Nuyen/month
Low: +1200 Nuyen/month
Squatter: +2000 Nuyen/month
Street: +2300 Nuyen/month
If you ignore your allergy and go ahead an eat something that you are allergic to in game, you obviously still suffer it's effect.
Thanks for reading!
