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[OOC] Shadow Games: Act 1 - Joker's Wild

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dragonfire

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« on: <08-06-13/1112:38> »
Hoi Chummers. I've decided on the team for our game. Please post your final character stats in this thread. We'll get started as soon as everyone's character is up.

Dragonslayer: Sam Mercer - Mage
Shrike Alvaron: Shrike - Face/Decker
Panzergeist: Mattoon - Street Sam/Edge
Syrinx - Aerik Balckthorne - Street Sam/Medic
Boer_Kommando: Hellbilly - Wheelman

Please add a contact to all of your lists for free. "Joker" is a fixer (C2/L1). Joker never appears in person, but prefers to stay out of the limelight, communicating with you via commlink at all times. Joker usually leaves a video message as an animated jester outlined in neon red that makes quick erratic movements, just imagine Max Headroom. I will provide each of you with an introduction to Joker through one of your current contacts, once final sheets are up.

General game processes:
Hey everyone, so just some general info for how the game will be ran.

  • No need to use dice rolling websites. I'm going to trust that we're all adults and will be honest. After all, glitches and such make the game more interesting. For rolls, just post what skill you're using with the number of dice in parenthesis, number of hits, and if any glitches occur (e.g., Negotiation (9) - 4 hits, glitch).
  • Feel free to use any color scheme/process for indicating talking, matrix, thoughts, actions, astral. I'm not attached to any one mode. Mine is in my signature for reference.
  • I'll prompt you if I think that a roll should take place that you haven't taken care of. Other than that, I give you all freedom to use your common sense when deciding to use rolls. I will also be making rolls behind the scenes, which I may or may not tell you about based on the outcomes (e.g., perception rolls for things your character might notice, knowledge rolls I think are relevant that might not occur to you)
  • I will include maps and graphics if they are relevant in IC posts. If you would like specific diagrams, just let me know and I'll see what I can do.
  • Above all else. Have fun everyone!
« Last Edit: <08-06-13/1311:52> by dragonfire »
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Shrike Alvaron

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« Reply #1 on: <08-06-13/1259:28> »
Glad to have been chosen!  The only face and decker I see...  Seems like pretty important roles to leave to a first timer, eheh.  I'll do my best, someone just tell me if I'm doing anything wrong and don't be afraid to give general advice.  Do you want me to roll for my own starting money or will you do that?  In fact, how will you handle rolling?

Runner Name: Shrike
Age: 26
Gender: Male
Metatype: Elf

It's been a few years now since Shrike's life was thrown in a hole.  He used to be a security spider with some fairly major corporation, though he won't say which or even where and prefers that no one asks.  That was until he just happened to be framed.  He found something during his job, something big the corp didn't want out. Yet Shrike got too curious and looked anyway, next thing he knew he found 1mil nuyen sitting in his account and an extremely blatant trail saying he had stolen it from his own corp.

They were fast to act, putting a warrant on his SIN and sending Shrike on the run.  He managed to hold on to some of the money before his bank account was locked, turning his framed crime into a real one.  Yet, without the knowledge of how to live in the shadows he was left hiding and wandering the streets.  Then he met Zack, a fixer who “relieved” Shrike of what money he had held onto and gave him a new life.  A fake SIN to move around with; new eyes, arms, face, and even voice to hide his previous identity; a run down apartment he himself could barely find at times; and a new Cyberdeck to get work. Now he's like anyone else in this forsaken world: taking whatever odd job Zack gives him, his outlook gloomier each and every day.

~STATS~

Attributes:
-Bod: 3/6
-Agi: 3/7
-Rea: 3/6
-Str: 1/6
-Wil: 3/6
-Log: 6/6
-Int: 4/6
-Cha: 6/8
-Edge: 2/6

Essence: 4.5
Initiative: 7+1d6

Limits:
-Mental: 7
-Physical: 3
-Social: 7

Condition Monitors:
-Physical: 10
-Stun: 10
-Overflow: 3

~QUALITIES~

Positive:
-Bilingual.  Shrike had to become fluent in Japanese as part of his former job, leaving him bilingual in both English and Japanese.

-Codeslinger, Hack on the Fly.  Shrike vastly prefers the stealth approach to hacking, finding brute force unrefined and without style.  He's trained hard to this end, pushing his hacking on the fly abilities as high as they can go.

Negative:
-Code of Honor.  Shrike has vowed to do no harm to innocents (defined as those who have not committed crimes or raised arms against him), both in the physical world and the Matrix.  In the real world this means he will not kill any innocent, while in the Matrix he will not hack any icons owned by an innocent for personal profit or fun.  As an example, he may hack into a bank to retrieve a file or disable security at a physical location that's targeted for a run, however will not steal any money while he is in their systems.

-Prejudiced, Outspoken Against Technomancers.  Oh, you think you're so fancy dontcha?  Able to hack with your MIND like some kind of magician, no offense to the real magicians out there.  Well look here, this is a deck. It costs more than your body's worth pal, though maybe not that fancy mind of yours.  You ever checked to see how much Technomancer brains go for? Lots of people wanting to find out how you tick...  I suggest you keep that gun to your side, boy, and those sprites away from my deck.  A few inches higher and an accident might just be waiting.

-SINner, UCAS.  Shrike used to live a normal, SINful life.  His UCAS SIN is a remnant of those days, though he never uses it anymore due to the arrest warrant tied to it.  If he did, it's likely he'd find himself brought to "justice" before he could even take a step.  With the prevalence of biometrics, Shrike rightfully turned paranoid at hiding his old identity.  As part of Zack’s “new life package”, Shrike had his natural eyes removed and replaced with cybereyes to change his retina, his old hands chopped off to remove his fingerprints, had a voice modulator installed to subtly change the tone and inflections of his voice to defeat voice identification, and even underwent plastic surgery to disguise his face.  To top it off, he doesn't tell anyone his old name, almost forgetting it himself.

~SKILLS~

Active:
-Con 5
-Cybercombat 5
-Electronic Warfare 4
-Electronics Group 5
--Computer
--Hardware
--Software
-Etiquette 5
-Hacking 6
-Negotiation 5
-Pistols 3
-Perception 3

Street Knowledge:
-Security Companies 3

Professional Knowledge:
-Corporate Security 3
-Matrix Security 5

Interest Knowledge:
-Cyberdeck Maintenance 3

Language:
-English Native
-Japanese Native
-Sperethiel 3
-Or'zet 3

~GEAR~

Available Cash: 5225

Weapons:
-Survival Knife
-Defiance EX Shocker
--Internal Smartgun System
--Concealable Holster
-Colt America L36
--Internal Smartgun System
--3 Spare Clips
-Ares Predator V
--Quick Draw Holster
--2 Spare Clips
-10 Taser Darts
-50 Regular Light Pistol Ammo
-50 Regular Heavy Pistol Ammo

Clothing:
-Auctioneer Business Clothes
-Armor Jacket
-Lined Coat

Cyberdeck:
-Sony CIY-720
--Common Programs
---Browse
---Configurator
---Edit
---Encryption
---Signal Scrub
---Toolbox
---Virtual Machine
--Hacking Programs
---Armor
---Baby Monitor
---Biofeedback Filter
---Blackout
---Decryption
---Defuse
---Demolition
---Exploit
---Fork
---Guard
---Hamer
---Lockdown
---Mugger
---Shell
---Sneak
---Stealth
---Track
---Wrapper
--Agents
---Agent 4, Nickname: Sentry

Electronics:
-Data Tap
-Tag Eraser
-Gold Certified Credstick (Empty)

IDs:
-Fake SIN 4: Tashima Navara. Used for everyday activities and for his normal life.
--Licenses
---Firearms License 4
---Concealed Carry License 4
---Smartgun License 4
---Matrix Security License 4
-Fake SIN 4: Rayth Ranthos. Used for shadier activities best left off his clean record.
--Licenses
---Firearms License 4
---Concealed Carry License 4
---Smartgun License 4
---Matrix Security License 4

Misc Gear:
-Biomonitor
-Medkit 3
-2 Trauma Patches

Augmentations:
-3 Datajacks.  One each for his deck and gun when wireless is too noisy or unsafe and one for hacking a device directly.
-Voice Modulator 1, not meant to impersonate people but rather disguise his own voice.
-Cyberyeyes 2
--Flare Compensation
--Image Link
--Low Light Vision
--Smartlink
--Thermographic Vision
-Obvious Left Cyberhand
-Obvious Right Lower Cyberarm
--Cyberarm Slide, holding Colt America L36
--Large Smuggling Compartment, holding one spare clip for Colt America L36

Lifestyle:
-Low, 2 months
--Difficult to find

~MATRIX~

Matrix Name: FireBird
Matrix Icon: Phoenix
Mark Icon: Talon scratch marks

AR Initiative: 7+1d6
VR Initiative (Cold): Data Processing+4+3d6
VR Initiative (Hot): Data Processing+4+4d6

Default Configuration:
-Attributes (7654)
--Attack: 4
--Data Processing: 6
--Firewall: 7
--Sleaze: 5
-Programs (4)
--Agent 4 (Sentry), running constant Matrix Perception tests for icons that are running silent.  If Sentry gets a hit, he’ll alert Shrike and attempt to find the icon(s).
--Encryption
--Sneak
--Wrapper (with all icons set to their alternates as listed below)

Default PAN:
All other devices he carries have wireless disabled if they are not in his PAN or stated otherwise.
-Master: Sony CIY-720 Cyberdeck (Wrapper Disguise: A standard commlink)
-Slaves (9/12)
--Survival Knife (Wrapper Disguise: A ring on one of his talons)
--Defiance EX Shocker (Wrapper Disguise: A ring on one of his talons)
--Colt America L36 (Wrapper Disguise: A ring on one of his talons)
--Ares Predator V (Wrapper Disguise: A ring on one of his talons)
--Biomonitor
--Datajack
--Smartlink
--Cyberarm Slide
--Large Smuggling Compartment

~CONTACTS~

Fixer: Zack
Connections: 5
Loyalty: 2
Zack was the one who picked Shrike back off his feet after he was framed by his former employers.  Or rather, he "suggested" that Shrike become a Shadowrunner due to his skills, offering a new life if he were to accept.  With little choice Shrike did, and despite some mistrust between them there's no denying Shrike would probably be rotting in a cell or dead in a ditch if not for Zack.  While he carries no debt thanks to handing over what money he had held on to, Shrike prefers to stick with Zack as his fixer as why change what's not broken?  Zack has numerous connections after all and while the trust between them could be better, it's no worse than starting all over with someone else.

Decker: Ruby
Connections: 2
Loyalty: 5
A friend of Shrike's since before he was framed and lost his prior life, and indeed the only he has managed to hold on to in his new life in the shadows.  The story of Shrike meeting Ruby is interesting: he met her when she attempted to, unsuccessfully, hack into his corp-issued Cyberdeck.  As he always runs his Sentry agent he already had eyes on her before she even started her hack, tracing her in the real world to a nearby alley.  What he found surprised him: a starving homeless girl who couldn't be more than 13 years old, working on a cyberdeck built from what looked to be scrap dug out of a dumpster.  She was near-frantically stealing the bank information of anyone who passed by, then transferring a single nuyen from each account.  Not enough to draw attention, just enough for her to continue surviving.  Acknowledging her natural talent and pitying her desperate situation, he helped her get off her feet and for a period of time let her live with him, turning a blind eye to her hacking adventures.  Fortunately, she moved out months before Shrike was framed.  Now it's rare the two meet in person, but they maintain contact over the Matrix as close friends.

Corporate Security Spider: Michael Adams
Connections:: 3
Loyalty: 1
Shrike doesn't trust Michael, and he's not sure Michael trusts him either.  Michael was a fellow spider Shrike knew over the Matrix from while he still worked his former job as a spider himself. After he was framed Michael claimed that he believed Shrike's claims of innocence.  The two have never met in person, if they had Shrike would have severed all connections.  As it is, he keeps Michael at arm's length, though so far Michael hasn't attempted to trace Shrike's location and turn him in.  Still, sometimes Shrike needs to know information about a corporate security system neither Zack nor Ruby can get him.  It's at those times he contacts Michael, albeit through several layers of encryption and a heavily bounced connection.

Fixer: Joker
Connections: 2
Loyalty: 1
A mysterious new fixer, Shrike has never met him in person.  His erratic, carefree attitude does little to earn Shrike's trust, yet it seems he has little choice but to continue listening.

~KARMA~

Available: 0

Log:
-Starting (25)
-Codeslinger (-10)
-Bilingual (-5)
-Code of Honor (15)
-Prejudiced (5)
-SINner (5)
-Body 1->3 (-25)
-Edge 1->2 (-10)
-New Contact: Joker 2/1 (Free)
« Last Edit: <08-15-13/1653:46> by Shrike Alvaron »

dragonfire

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« Reply #2 on: <08-06-13/1318:59> »
Don't worry, I'm sure you'll do fine. There weren't really any faces, and I'm planning on starting this a bit gritty, so having some more muscle as opposed to deckers was a conscious decision. The group's pretty varied and everyone will have their time to shine. Besides, you never know what friends you might make in the shadows that can lend a hand if a specific skill set isn't available to the team.
« Last Edit: <08-06-13/1341:27> by dragonfire »
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Shrike Alvaron

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« Reply #3 on: <08-06-13/1502:11> »
Hah, almost wish I had taken an extra point in pistols then!  At least I should always have my light pistol on me since it's concealed.  Might as well ask another question now, any house rules you want to use or are we going by the book?  The only one I'd request is to have certain wireless bonuses, namely smartlink bonuses, active if hardwired to a datajack or other DNI.  Don't want to get into that whole debate so if you don't want to allow that it's fine.  Also, this may be better suited for making a thread on elsewhere but I want to make clear, since datajacks are wireless-enabled like everything else, I can just have my deck connect to one of my jacks wirelessly for DNI without needing to always hardwire it, right?

I saw the edit to the first post and went and rolled for my starting money, got 3+1+6 so 10x60 plus my 4375 left over.

Panzergeist

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« Reply #4 on: <08-06-13/1541:23> »
Starting Nuyen roll 15x60 Nuyen, plus the 65 I had left over. 

Also guick question- modifying a gas mask is covered by the armorer skill right? 

“Mattoon”
Caucasian Human Male Street Sam and Techie
Real Name:  Matthew Kensington
Fake SIN Name: Jake Adams


Priorities: Attributes A, Skills B, Race C, Nuyen D, Mundane E
Karma Use: 12 for six skills at rank one, 13 spent on qualities

BOD 4
AGI 4
REA 4
STR 3
WIL 4
LOG 6
INT 4
CHA 3
EDG 7/7
ESS 5.3
INI: 8+1D6
Current Karma: 0  Total Karma: 25
Nuyen: 965 Nuyen


Qualities:
Ambidextrous (4)
Jury Rigger (10)
Gremlins (-4)
Quick Healer (3)

Active Skills
Firearms Group 4
Engineering Group 1
Hardware 5
Armorer 3
Unarmed Combat 3
Chemistry 3
Demolitions 4
Perception 3
Heavy Weapons 3
Thrown Weapons 2
Running 1
Gymnastics 1
Sneaking 3
Etiquette 2
Negotiation 2
Locksmith 3
First Aid 1
Computer 1
Software 1
Cybertechnology 1

Knowledge Skills
English N
Japanese 2
Biology 2
Security Procedures 3
Sprawl Life 1
Runner Hangouts 2
Street Drugs 3
Science Fiction 1
Engineering 2
SOTA Technology 2
Fixers 2




Augmentations
Datajack (.1 Essence) (1000 Nuyen)
Spurs (.3 Essence) (5000 Nuyen)
Cybereyes Rating 2- Smartlink, Vision Magnification, Flare Compensation, Thermographic Vision (.3 Essence) (14,500 Nuyen)

Gear

Lifestyle- Low with extra work area, 1 month (3000 Nuyen)
Fake SIN rating 1: Jake Adams, Pueblo Citizen (2500 Nuyen)
Commlink: Hermes Ikon, rating 5 (3000 Nuyen)
Chemistry Shop (5000 Nuyen)
Armorer Shop (5000 Nuyen)
Electronics Toolkit (500 Nuyen)
Lockpick Set (250 Nuyen)
Gecko Gloves (250 Nuyen)
Gas Mask (200 Nuyen)
Jazz, 2 doses (150 Nuyen)
Cram, 2 doses (20 Nuyen)
Kamikaze, 2 doses (200 Nuyen)
Narcojet, 4 doses (200 Nuyen)

Weapons & Armor
Armored Duster- Armor 9, Shock Frills, Chemical Protection 5 (2500 Nuyen)
Helmet- Armor +2 (100 Nuyen)
Ares Predator 5- Smartlink, Silencer, Arm Slide  (1575 Nuyen)
2 clips regular, 2 clips gel rounds (155 Nuyen)
Ares Alpha- Smartlink, underbarrel grenade launcher, suppresor (3150 Nuyen)
2 clips regular, 2 clips gel rounds (400 Nuyen)
1 clip HE minigrenades (600 Nuyen), 1 clip pepper punch gas minigrenades (270 Nuyen)
1 Flash-pak (125 Nuyen)
2 Flashbang grenades (200 Nuyen)
2 Frag Grenades (200 Nuyen)
2 HE Grenades (200 Nuyen)
1 Smoke Grenade (40 Nuyen)
1 Thermal Smoke Grenade (60 Nuyen)
2 Neuro-Stun 8 Grenades (210 Nuyen)
4 Pepper Punch Grenades (180 Nuyen)



Contacts 9

Goldman- Fixer
Connection 4, Loyalty 1

Jason Allen- DocWagon Team Leader
Connection 2, Loyalty 2

Joker- Fixer
Connection 2, Loyalty 1

Bio

Matthew Kensington has always been a little off.  As a kid growing up in San Francisco, he was generally more interested in things than in people.  In fact, he wanted to be a mad scientist when he grew up, and would spend whole days tinkering away with the tool kit his parents bought for him. 

As he grew older, Matthew took to making and selling drugs and explosives to finance his hobbies.  In the process of developing a career as a black market supplier, he also became more outgoing, and learned to fight.  The Japanese occupation of the bay area was both good and bad for business- it put him at a lot of risk, but also kept prices high by keeping competition down.  Ultimately, when a coalition of corporations, rebels and civil rights activists started pushing the Japs out, Matthew decided to support the home team- it was good for his popularity and his bottom line.

Things worked out for a while, but in the aftermath of the Japanese exit, more players entered the black market, fighting ensued, and Matt made too many enemies as he tried to protect his place in the drug and explosives market.  He knew his days were numbered, so taking advantage of the government disorganization in the wake of the recent war, he had his SIN information corrupted, and himself declared presumed dead, and hired a rigger to smuggle him over to Seattle.

The newly christened Mattoon soon set up shop in Redmond, using his savings to resume his old business of producing drugs and explosives, and his hobbies of tinkering with anything he could get his hands on.  In Seattle though, there were too many established players for him to easily develop a loyal customer base and make a living in the matter to which he was accustomed.  Seeking to supplement his income, and have some excitement in the process, Mattoon started running the shadows as something of an all-rounder, providing his teammates with jury-rigged devices, explosives, first aid, drugs, and a more than decent gun hand. 

dragonfire

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« Reply #5 on: <08-06-13/1615:41> »
@Shrike: For smartguns, I'm going to give the +1 to Acc. and dice if using a smarlink with non-cyber parts (e.g., glasses, contacts, goggles). If you have cybereyes and are using a smarlink, I'm going to give the +2 to Acc and dice. As long as it's hooked to a DNI, you don't have to worry about the wireless stuff. We can also use DNI for the decks, namely you can run cold/hot sim through the wireless.

@Panzer: Yep, we'll use armorer for that mod.
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Boer_Kommando

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« Reply #6 on: <08-06-13/1848:46> »
I'm sure this is a normal question for play by post, have we all run together before? Are we an established team or individuals brought together by Joker?

dragonfire

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« Reply #7 on: <08-06-13/1851:20> »
@Boer: You don't know each other. You'll all be brought together by Joker. When we start off the IC thread, I'll have a background for how one of each of your contacts introduced you to Joker.
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Panzergeist

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« Reply #8 on: <08-06-13/1923:11> »
So what I want to do with my gas mask is add on a little inhalant dispenser attachment.  Something where I can attach, say, a dose of jazz and a dose of kamikaze to it, and then have them dispensed into the gas mask with a wireless command (free action).  Of course I'd still have to be wearing the gas mask, which I won't always be doing since it only has one hour of oxygen in the tank, but if I'm prepared it lets me dose myself up a little easier when I get into an unexpected firefight.

Seems modifying the gas mask should take a few hours, and then programming the command into it should take a software test and less than an hour.  Not sure what the actual target numbers should be; I'm a bit unfamiliar with B/R tests. 

Boer_Kommando

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« Reply #9 on: <08-06-13/1941:08> »
That sounds cool Panzergeist. Have you thought of a nose tube contraption? Kind of like in Dune or a militarized version of what you get from hospital, that could be a normal injection rig for you with a gasmask delivery system hook up too. Hope I'm not intruding on your process I just thought you might like.

Panzergeist

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« Reply #10 on: <08-06-13/2002:25> »
Good point, I could rig it up so iI don't have to be wearing the gas mask.  Still would be visible though, so this isn't something to use when I'm going incognito.  Also, if I made it a separate device, I'm not sure how it would be compatible with the gas mask; seems like the nose tubes would prevent the gas mask from fully sealing.  Need to think about this a bit. 

dragonfire

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« Reply #11 on: <08-06-13/2024:17> »
For that I'd say it'll be an average build job for armorer to build and hardware for the wireless activation of the delivery system, so threshold of 12 with interval 1 hour extended test for both aspects of the gas mask. It's fine if you break the total construction up into the two separate extended tests. You might have time in between when Joker contacts you and the run begins, but it might cut it a little close. I ask that you not start construction until the IC thread begins though. Assume that you have the inhaler components, so don't worry about getting that gear.
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Syrinx

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« Reply #12 on: <08-06-13/2247:50> »
This is my first character in probably 15 years, and frankly he was pretty rushed.  If anyone sees a problem or something I missed please let me know.

Also I stole a contact off Mattoon, hope you don't mind but I thought it might be kind of cool to have the characters connected and not even realize it


Name / Alias : Aerik Blackthorne  "Doc"
Metatype:  Human
Ethnicity:  Caucasian
Sex:  Male
Age:  28
Height:  5`8"
Weight:  170lbs
Karma: 7
¥: 1336+660 (Starting ¥)

METAHUMANITY
   Priority D (Human +3)

ATTRIBUTES
   Priority A (24)

Body: 4
Agility: 6
Reaction: 5
Strength: 2
Willpower: 3
Logic: 5
Intuition: 5
Charisma: 4
Edge: 5
Essence: 5.2
Initiative: 10+1D6
Mental Limit: 10+5+3/3=6
Physical Limit: 4+4+5/3=5
Social Limit: 8+3+5.2/3=6

QUALITIES
   Positive
      Quick Healer             (-3)

   Negative
      Addiction: Alcohol       (+9)
      Dependant: Dog         (+9)
      SINner (UCAS)         (+5)
      Prejudiced (Military)      (+3)

SKILLS
   Priority B (36/5)

Active Skills
   Skill Group - Firearms: 5
   Blades: 3
   First Aid: 6
   Medicine: 4
   Cybertech: 3
   Animal Handling: 5
   Perception: 3
   Con: 2
   Negotiation: 3
   Etiquette: 2
   Leadership: 3
   Running: 1
   Survival: 1

Knowledge Skills 20
   Military Protocol: 5
   Homebrewing: 3
   Distilling: 2
   Animal Training: 5
   Farming: 2
   Horticulture: 2
   Dive Bars: 1

Language Skills
   English (N)

CURRENCY
   Priority C (149000)

Low Lifestyle (2000/month) paid 5 months

Combat Knife               300
Yamaha Pulsar               180
   Concealable Holster         150
   Smart Gun (Top)            200
   Spare Clip (5)            25
    Trader Dart (25)            500
Ares Predator V               725
   Concealable Holster         150
   Smart Gun               -
   Spare Clip (5)            25
    Regular Ammo (100)         2000
AK-97                     950
   Smartgun (Top)            200
   Gas Vent 2 (Barrel)         400
   Bipod (Under Barrel)         200
   Spare Clip (5)            25
    Regular Ammo (100)         2000      8030

Clothing (two sets)            50         
Armor Clothing               450
Armor Vest                  500
Lined Coat                  900

Gold Credstick               100
Hermes Ikon                  3000

Fake SIN (Rating 2)            5000
Fake License (Rating 2)          
   Ares Predator V            400
   AK-97                  400
   Concealed Carry            400
   Smartlink               400
Fake SIN (Rating 2)            5000
Fake License (Rating 2)
   Ares Predator V            400
   AK-97                  400
   Concealed Carry            400
   Smartlink               400
Biomonitor                  300
Medkit (Rating 3) (2)            1500
Medkit (Rating 6) (2)            3000
Antidote Patch (Rating 6)(10)      3000
Stim Patch (Rating 6) (10)         1500
Trauma Patch (10)            5000      32500

CYBERWEAR

Cyber Eyes (Rating 3)            10000
   Flare Compensation         1000
   Image Link               1000
   Low-Light Vision            1500
   Smartlink               4000
   Thermographic Vision         1500
   Vision Magnification         2000
   Vision Enhance (Rating 2)      8000

Cyber Ears (Rating 3)            7500   
   Audio Enhance (Rating 3)      12000
   Balance Augmenter         8000
   Damper                  2250
   Sound Link               1000
   Spatial Recognizer         4000
   Select Sound Filter (Rating 2)   7000      70750
                                 111280+33384=144664

Jonas: Aeriks pet mutt that he brought to Seattle from home in Iowa.  Extremely loyal and very we'll trained, Jonas is constantly at Aeriks side.  If told to wait outside a building the dog will sit for hours but if sperated without a command the dog has severe separation anxiety

CONTACTS (12 Karma)
Randy Gaines: Local at the bar Aerik hangs out at. Loud as hell, but his cyber ears have heard more than a few bits of info worth a pretty penny.  Aeriks bought him more than his share of drinks so hes always willing to throw him a bone. (C 2 : L 2)

Jason Allen: DocWagon team lead.  Knew him from some DW training while he was still employed with them and met back up after Aerik moved to Seattle.  Occasionally buys med supplies from him.  (C 3 : L 3)

Tony:  Bought a beer from him at the Rusty Tavern (C 1 : L 1)

Joker:  Some random dude Aerik got a message on his Comlink from.  Must have impressed someone.... (C 2 : L 1)

Karma Spent
5 - 10000¥
35 - Body 2 -> Body 4

BACKGROUND

Aerik Blackthorne was born in small town Iowa to Robert, a military man who left the UCAS Air Force to tend to the corporate owned yet family run farm, and Liz, a stay at home mother.  Growing up on a farm had its benefits for sure.  The sprawl was something you'd here about on the news only.... word is Des Moines had a "sprawl", but its runners made a Seattle leather tramp look like a big time corp runner.  It had its drawbacks as well...Aerik felt like he was missing out on the action that he watched all over the Trid.

After graduation he enlisted in the UCAS Air Force like his father had done at his age.  It was time for him to see the world outside the slow paced life Iowa had to offer.  Following basic training he was trained as a dog handler in the Security Forces.  He was excited about it because it gave him the opportunity to play with some of the cool firearms he'd read about, he gained a love for animals growing up on the farm, as well as it would give him enough experience to score a good corp-sec job after his enlistment was up.

Following school he was sent to upstate New York to guard a research laboratory.  He loved the area, and was good at his job but found himself going to NYC nearly every weekend.  He loved the fast pace that life in the city offered him, but more importantly, there was always a new bar to drink at and new folks to meet. 

As his six year enlistment dragged on, he found himself spending even more time in NYC.  Soon, he was burning his leave to head to the city with his buddies in order to find some new weekend fling and get wasted instead of heading home to see his folks.  Five years into his six year enlistment he was promoted to Staff Sergeant, but that's only because he was a fairly sharp dude riding the coat-tails of his pretty stellar pre-booze career.  He was glad his drinking buddy and former supervisor had lined him up with a job where he was working when he got out of the Air Force.... They probably weren't going to let him reenlist anyways.  His only regret about the whole thing was he didn't leach more cheap cyber out of them.  Military doctors would always do operations free for experience to stay qualified as long as the ware was purchased through the military....no shoddy equipment.  And if you paid for them yourself they wouldn't take them back when your enlistment was up.

NYC DocWagon was hiring muscle to fly along and secure landing sites for their runs.  The pay was nice, the toys were better, and the 2 on 3 off schedule gave Aerik plenty of time to enjoy the night life in the city.  His entire crew was a motley bunch who spent all their off-time chasing a new slot.  They got the job done however, and never picked up a stiff unless he was DoA.  The doc (probably the drunkest man-whore of them all) showed him a thing or two about saving a life along the way.  As he got a little more experience under his belt performing the first aid duties, Aerik found he enjoyed slinging bandages just as much as slinging lead.

One flight, a pretty hairy firefight between 2 groups of runners in Harlem, not long after their 2 day shift started, the shit hit the fan in a bad way.  Some big time corp runners were hired to ambush another group, and naturally a hell of a firefight ensured. A DocWagon platinum man went down and the group scrambled to retrieve him.  Generally a DW bird and its crew are off-limits, but this fight was particularly nasty.  Doc took one in the shoulder, and a rocket clipped the bird causing it to perform an extremely hard landing near a project high-rise.  They'd have to fight till two more crews could come in and get them and the original platinum.  Bosses weren't gonna like this....

While they were fixing up Doc they found he still had enough alcohol in his system to kill a dwarf.  The bosses knew the whole crew had just been on a 3 day bender in the big city together, so they checked the entire crew.  Every one of them was positive for booze (at a minimum) and was canned on the spot.   He tried to plead his case that he wasn't drunk but it didn't matter... The bosses had all intentions of making an example out of the crew.

Bitter and disgruntled, Aerik packed up his stuff and headed home to Iowa.  The family reunion was nice and he hoped he could get used to the farming lifestyle, but it just wasnt in his blood any longer.  After four months he took his possessions and Jonas, his one year old Lab/German Sheppard that he rescued off the farm, and headed towards Seattle.  They had good craft beer there, and probably some work too....

« Last Edit: <08-06-13/2306:42> by Syrinx »

Panzergeist

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  • Chummer
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« Reply #13 on: <08-06-13/2303:06> »
Hey that's a clever idea, I'd like to see how it could play out.  The bartender contact probably needs more background- I don't think someone you bought a beer from once counts as a contact.  You have to have a reason to know him and have his contact info, at least.

Also I think skill groups are capped at 4 at character creation. 
« Last Edit: <08-06-13/2306:00> by Panzergeist »

Boer_Kommando

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  • Posts: 435
« Reply #14 on: <08-06-13/2312:55> »
How do you want to handle boltholes? As separate lifestyles or use the safehouse download?

 

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