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[OOC] Shadow Games: Act 1 - Joker's Wild

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Syrinx

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« Reply #15 on: <08-06-13/2314:09> »
I considered a 1:1 merely an acquaintance met 1 time.  Got his name and that's about it.

And I must have missed the skill group rule... Gonna go look for it now

Shrike Alvaron

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« Reply #16 on: <08-06-13/2317:40> »
I just looked for that skill group rule and didn't see it anywhere.  I think I remember it being in 4E with the BP build system when I read that rulebook, but it's not in 5E with the default priority build.

That gas mask idea is cool, Panzergeist.  Nice thinking.

Panzergeist

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« Reply #17 on: <08-06-13/2358:36> »
Hell, you're right about skill groups.  Need to make some modifications on another character I'm working on now....

You've all got me psyched about this gas mask now...I'm looking forward to trying my hand at a street same who uses drugs and edge more than cyber. 

Shrike Alvaron

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« Reply #18 on: <08-07-13/0002:10> »
He's right?  Where in the book is it then, what page?

Shrike Alvaron

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« Reply #19 on: <08-07-13/0047:58> »
Sorry for double posting but while looking some more I saw that the example Decker character actually has the Electronics group at 6 and the Gunslinger Adept has firearms group at 5, so I really don't think there's any such limit on skill groups at chargen in 5E.  We should all breath a collective sigh of relief now!

Panzergeist

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« Reply #20 on: <08-07-13/0049:02> »
No I said YOU are right...I was misremembering the skill group rule. 

Shrike Alvaron

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« Reply #21 on: <08-07-13/0050:02> »
D'oh, that's what I get for rushing through your post right before I left work.  Nevermind that then <_<

dragonfire

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« Reply #22 on: <08-07-13/0204:57> »
@Boer: If you'd like to have a bolthole, just use the table on pg. 11 of Safehouses for the nuyen pricing. Instead of using karma or LP, I'll just let you buy it with nuyen. We can also have it so that based on availability (i.e., higher the lifestyle higher the availability modifier) your fixers and other contacts may be able to set you up with a safehouse, if need be.

@Shrike: Your character looks fine. No problem about borrowing contacts. I'll work with it.
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Dragonslayer

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« Reply #23 on: <08-07-13/0753:19> »
Get sick for a few days and the world keeps going.  :)


Currently working as a Private Investigator and magical troubleshooter, Sam Mercer is a former Ancient go-ganger, born and raised in Seattle.  Disillusioned with the gang life, Mercer did time as a felony inmate, but the Crash of '67 gave him a chance at a clean slate.  Currently, Mercer works the shadows, which in turn pays for his pro-bono work among the SINless and those that need a helping hand.

Attributes
 
Body 4
Agi 4
Str 3
Rea 3
Cha 5
Int 3
Log 5
Wil 4
Edge 4
Magic 6/1

Limits: Physical 5, Mental 9, Social 7
 
Skills
 
Spellcasting 5, Summoning 5, Binding 4, Counterspelling 3, Assensing 1, Astral Combat 2, Blades 3, Pistols 3, Unarmed Combat 3, Con 1, Etiquette 2, Intimidation 1, Pilot Ground Craft 2, Computers 1
 
Knowledge Skills
 
English N
Sperethiel 3
Seattle Gangs 4
Fictional Detectives 2
Lone Star Procedures 1
 
Qualities
 
Positive: Guts, First Impression
Negative: Addiction Minor (Alcohol), Spirit Bane (Beasts), SINner, Bad Rep
 
Spells
 
Stunbolt, Lightning Bolt, Fireball, Analyze Truth, Mind Probe, Detox, Increase Reflexes, Improved Invisibility, Ice Sheet, Levitate
 
Contacts
 
Lt Donovan L2/C3 - Known to use freelancers, mainly Sam, on investigations where official resources are unavailable.  Pays for it out of the departments discretionary fund, and might flip a ticket for you, if you ask nicely enough.

Brandt  L1/C3 - A local Talismonger that Sam does business with.  Might be inclined to buy aquired magical goods from time to time.  A Snake Shamen with an Awakened python familiar that hates Sam.  Thing stalks him whenever he's in the store.

Plex L2/C3 - A fixer that Sam has never met.  Communicates only through comms, and always uses different avatars.  Unknown if male or female, or even biological.

"Joker" is a fixer (C2/L1). Joker never appears in person, but prefers to stay out of the limelight, communicating with you via commlink at all times. Joker usually leaves a video message as an animated jester outlined in neon red that makes quick erratic movements, just imagine Max Headroom. I will provide each of you with an introduction to Joker through one of your current contacts, once final sheets are up.
 
Gear
 
Sword 500
Yamaha Pulsar (20 darts) 280
Ruger Super Warhawk (2 Speed Loaders, 20 rounds) 490
Lined Coat 900
Helmet 100
magical lodge materials (Force 5) 2500
Low Lifestyle (2 months) 4000
Sony Emperor commlink (Device Rating 2) 700
Sensor Tags (30) 120
Stealth Tags (30) 30
Bug Scanner (Rating 6) 600
Tag Eraser 450
Autopicker (Rating 6) 3000
Harley Davidson Scorpion 12,000
 
700 Nuyen

dragonfire

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« Reply #24 on: <08-07-13/1048:54> »
No problem Dragonslayer. Glad you're back.
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Boer_Kommando

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« Reply #25 on: <08-07-13/2241:23> »
Here for review and any corrections. I found it hard to spend all that cash lol.

Metatype: B, Attributes: D, Skills: C, Magic: E, Resources: A

Ork
   
Body 4
Agility 3
Reaction 5 (7) [8* snuff]
Strength 3
Charisma 3
Intuition 3
Logic 3
Willpower 3
Edge 5

Qualities:
Addiction: Snuff (Moderate)
Prejudiced : Corporate Wageslaves (Outspoken)
Criminal SINner

Gear Head

Skills:
Close Combat Skill Group 2
Electronic Warfare 2
Etiquette 2
Gunnery 3
Navigation 1
Negotiation 2
Pilot: Aircraft 3
Pilot: Ground 6
Pilot: Water 1
Automotive Mechanics 4
Pistol 3
Perception 1

Cyberware/Bioware:
VCR 2
Datajack
Smartlink
Reaction Enhancers 2
Sleep Regulator

Harley Davidson Scorpion
Mercury OORT (Rigged)
Toyota Gopher (Rigged)
Range Rover (Rigged) [Ares Humvee Civic]
Leyland-Rover Transport {Taxi Cab} (Rigged) [Chevy Roadchamp]

Lifestyle: (Touristville/Bellevue border)
Low+ Special workspace (garage) + Extra secure 3600/mo.  X5 months
-Automotive mechanics shop

Lifestyle: Warehouse District (1960’s chop shop)
Low +Special workspace (garage) + Obscure/difficult to find 3300/mo. X5 months
-Automotive Mechanics shop
-Ruger Super Warhawk (smart, internal)
-x2 Speed loaders
-x30 APDS rounds
-Armor Jacket

Bolthole: Shipping Container 200/mo. X 12 months
Automotive Mechanics kit
-Ruger Super Warhawk (smart, internal)
X4 Speed loaders
X60 APDS rounds
-Armor Jacket
-x3 Normal clothes
-500 yen suit
Fake SIN 4 (Harry Palmer)
-D/L 4, Insurance 4, Cabbie 4, Ruger 4, Conceal Carry 4
Fake SIN 4 (John Overland)
-D/L 4, Insurance 4, Courier 4, Conceal Carry 4, Ruger 4, OTR Carrier 4

Gear:
Combat Knife
Defiance EX-Shocker
Ruger Super Warhawk (smart, internal)
X4 speed loaders
X60 APDS rounds
Armor Jacket (Chemical 4, Nonconductivity 4)
Hermes Ikon
MapSofts (x12, 1 for each district of the Metroplex)
ShopSoft: Vehicles
X10 Credsticks Standard
X2 Credsticks Silver
Automotive Mechanics Kit
Maersk Spider RCC
-Encryption
-Signal Scrub
-Tool Box
-Virtual Machine
-Armor
-Biofeedback Filter
-Guard
-Shell
-Sneak
-Wrapper
Snuff (at 5 nuyen per dose)
-Redneck’s Pride Brand Chew (x6 doses per pouch=30 nuyen) x4
-Goteborg’s Rape’ white portion (x12 doses per can=60 nuyen) x12 cans
*Goteborg’s is spitless

Spent: 435,210

Contacts:
Mechanic C2/L3 (FREE)
Fixer C2/L2 (FREE)
Joker C2/L1 (FREE)
Bartender C2/L1
Fence C3/L1
Ganger: Hell Hounds C3/L4
Ganger: Spikes C2/L2
Ganger: Chulos C2/L2
Street Doc C2/L2
Owner of Black’s Junkyard C3/L3
Beat Cop C2/L2
Prison Guard C1/L1
« Last Edit: <08-07-13/2243:10> by Boer_Kommando »

Boer_Kommando

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« Reply #26 on: <08-07-13/2332:09> »
Contacts:
Mechanic C2/L3 (FREE)
-‘Grease- Pit ‘ Pete, a beer bellied human with salt and pepper hair. He’ll  complain about working late but, he needs the nuyen. But, who the hell doesn’t right? He’s not above installing the illegal mods if he knows you well enough. Not bad with bullet holes either.

Fixer C2/L2 (FREE)
-‘Smiling’ Jack, a large Troll trying his hand at rising above being just muscle. He got his moniker from the many gold, or rather gold colored teeth. He deals in quality or quantity. You never get both from him in a deal so, you best be specific.

Joker C2/L1 (FREE)
-What’s to say, some Jackass telecommuting to work like he’s a corpZombie.

Bartender C2/L1
-Big Phil. Nice guy or has a bad memory, not sure which it is when he gives free drinks, when you tip anyways. The Pourhouse is always a nice distraction at any rate. Whoever came up with women soy-wrestling is a fraggin' genius.

Fence C3/L1
-‘Goldman’. If I didn’t personally know Dwarves I’d swear they were all pricks like him. I never expect a fair deal but, if it’s hot he’ll take it.

Ganger: Hell Hounds C3/L4
-‘Double Eights’, a human member of the Hell Hounds that was around long enough to remember me. Kept me from getting burned over wearing my own Cut. He’s been straight with me and his pull has gotten me ‘retired’ status….we’ll see how long that lasts.

Ganger: Spikes C2/L2
-Bobby ‘Basher’, like all Spikes he’s a Troll. He had my back in the yard when the Ancients got rowdy. Tried partying with him since I’ve been out but, that Nitro……

Ganger: Chulos C2/L2
-Escobar. Nice to see an Elf not change his colors just because the other Keebs were about. I got respect for him staying brown. His weed and toilet sangria wasn’t bad in the joint either. He was a good cellie and a solid guy on the outside.

Street Doc C2/L2
-‘Back Alley’. He does good work and it’s a reasonably clean place for a back alley clinic. Only complaint is all the hookers and the local girls there for abortions or STD treatments. Not all bad I suppose, you can rent the janitor’s closet for 20 minutes for 20 yen. The girl and penicillin are extra.

Owner of Black’s Junkyard C3/L3
-Watched his nephews back in the ‘Brickyard’. Not because I liked the kid. The gang was getting paid but, the family is still appreciative of it.

Beat Cop C2/L2
-‘Forearm’ Foreman. Dirty as they come. I guess that’s why he’s still a beat cop. Just haven’t figured out if it’s by choice yet.

Prison Guard C1/L1
-CO Polk. Used to rent out a cellie to him, not that the cellie belonged to me, I was just paid to look the other way. Literally. Pity that CO Polk made the mistake of being married with children.

dragonfire

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« Reply #27 on: <08-08-13/1107:42> »
Hello everyone. The character sheets all look good to me. I'm going to post the background of how you all have met Joker below, then I'm going to start up the IC thread. Once it's up, feel free to jump in and let's get this thing started. I'm also going to refer to each of you by your character names/aliases. Let me know if you'd like any adjustments to it.

@Doc: Jason Allen introduced you to Joker. Word is that Jason got a mysterious message from Joker a few months ago. Since then, he's been giving Jason info on some of his Doc Wagon trips. Everything from best places to approach for extraction to warnings that they might get calls from areas minutes before the alarm comes in. Jason's not sure where this guy's getting his information, but so far he's proven to be quit invaluable. Nothing comes for free in the sprawl though. Joker's been getting info on team members and a runner here and there from Jason. When Joker asked if Jason knew any runners new to the area that might be looking to make some cash, your name inevitably came up. While you were a bit surprised that Jason would give out your comm info, he hasn't given you a reason to doubt him, yet.

@Hellbilly: Smiling Jack's trying to break into the wild and wonderful world of the fixers. Every now and then he passes some info or a job to you that helps to boost his cred. You ain't complaining, as long as the nuyen's good and it's on the level, and so far he hasn't disappointed. You weren't that surprised when he told you he passed on your info to a Fixer he's recently met. He warns you that the guy is a little wacky, but the info and creds are good, so why complain?

@ Mattoon: Jason Allen introduced you to Joker. Word is that Jason got a mysterious message from Joker a few months ago. Since then, he's been giving Jason info on some of his Doc Wagon trips. Everything from best places to approach for extraction to warnings that they might get calls from areas minutes before the alarm comes in. Jason's not sure where this guy's getting his information, but so far he's proven to be quit invaluable. Nothing comes for free in the sprawl though. Joker's been getting info on team members and a runner here and there from Jason. When Joker asked if Jason knew any runners new to the area that might be looking to make some cash, your name inevitably came up. While you were a bit surprised that Jason would give out your comm info, he hasn't given you a reason to doubt him, yet.

@Sam: So far Plex hasn't given you a reason to distrust him/her...whatever. It's always a bit frustrating when you don't ever get to actually meet the Fixer. You weren't that surprised when you received a message from Plex that you might get contacted by a new Fixer in town. Goes by the name Joker. Plex mentioned that Joker was a Fixer after Plex's own heart. You wonder what was implied by that exactly. I guess only time will tell. Besides, sometimes beggars can't be choosers, and Plex did say the pay's pretty good.

@Shrike: So far, Zack's been of an immense amount of help to you. Helping you get some work after that little mishap. You weren't that surprised when you received a message from Zack saying that he was sending a Fixer your way that might have some work. Name's Joker, and word is he's looking for new runners in town. Apparently he's got some pretty good street cred so far, and the creds are good. Not much else you could ask for or expect in the shadows.
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Panzergeist

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« Reply #28 on: <08-08-13/1418:53> »
Okay, I'm going to say the gas mask is 9 hits on the armorer test, and 3 on hardware.  Sounds about right. 

First Hour: Armorer (9)- 3 hits  (Mental limit is 7)
Second Hour: Armorer (8)- 2 hit
Third Hour: Armorer (7)- 1 hit, and glitched.  Spent a point of edge to negate...not going well so far.
Fourth hour: Armorer (6)- 1 hits, up to 8 total
Fifth hour: Armorer (5)- Exactly one hit, getting me to the 9 I need.
Sixth hour- Hardware (11)- 3 hits

So that was rough, but I got it done.  THE MASK is in play people! 

Second, going to do a quick search on this club. 

Computer 7[7](1) search for general knowledge- 4 hits, 3 hits, 3 hits.  Did three searches to look in a few different places.  Basically looking to find out what the clubs layout is like, security, typical clientele, etc. 
Runner Hangouts (street knowledge) 6[7] (unclear threshold)- 2 hits.  Testing to see if I know anything about this club being a common meet location or runner hangout, and also where to search on the matrix for less well-known info about it. 
Computer 7[7](3) search for limited knowledge- 1 hit (failure), 1 hit (failure), 1 hit (failure).  So....I don't find anything there. 

That makes it about 7:45 when I finish all this stuff.  Enough time to eat, get dressed and head over.

Also are we supposed to have worked with Joker before, or only met him?

dragonfire

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« Reply #29 on: <08-08-13/1432:28> »
Was a bit worried that the mask might not be built in time there. Okay, as far as the knowledge rolls:

Syberspace: A nightclub in downtown Seattle. Address - 7th Ave. and Columbia. Deckers and other matrix oriented clientele tend to make up the regulars. The place is flooded in neon, both in the real world and AR. Always a happening spot and typically known to house techno, bass, and any other type of electronic music that's popular that week. The security is solid, as it is a nightclub downtown, but not anything too crazy. Place isn't known for having too many fights, but nightlife is nightlife and sometimes a scuffle breaks out. The bouncers can definitely handle themselves and due to the techie focused clientele, they try to keep the riffraff out. It's rumored that the club hires out to awakened now and then, just to keep any would-be troublemakers on their toes.

Runner knowledge: The place has been known to be a meeting place for runners. Usually datasteals and matrix runs. The place has been rumored to be involved with the Underworld in an informal sense, but specific parties haven't been mentioned. Appears to be pretty neutral ground.

As far as Joker is concerned, this is your first interaction with him. You've all basically just been warned by your respective contacts that there's a Fixer in town looking for some fresh talent and your names have been passed along.
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