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Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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[SR3] Skill cost for cyberware augmented attributes
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[SR3] Skill cost for cyberware augmented attributes
3 Replies
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Voodoolaw
Newb
Posts: 6
[SR3] Skill cost for cyberware augmented attributes
«
on:
<09-02-13/1111:12> »
Any SR3 players out there know what the ruling is for the cost to buy (at char gen) or improve a skill that has a linked attribute augmented by cyberware? Is it based on the base attribute score, or the augmented score?
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Noble Drake
Omae
Posts: 515
Re: [SR3] Skill cost for cyberware augmented attributes
«
Reply #1 on:
<09-02-13/1446:42> »
Working from memory (haven't cracked my SR3 books since about 6 months ago), you use the augmented score so long as that score applies to your whole body.
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Voodoolaw
Newb
Posts: 6
Re: [SR3] Skill cost for cyberware augmented attributes
«
Reply #2 on:
<09-02-13/1508:10> »
Searched thru the books n errata and havent found anything. I was leaning toward using the augmented, and your explaination sounds fair enough.
Just tryin to be a (mostly) fair GM. In the past we just used the 2e karma rules.
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Gryphynx (Sphynx)
Chummer
Posts: 106
Re: [SR3] Skill cost for cyberware augmented attributes
«
Reply #3 on:
<10-08-13/0532:15> »
The augmentation from cyberware is not added to your attribute for the purpose of skills, either at char-gen or with karma. You do however get to add bioware augmentations for skill purposes.
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