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[SR4A, RECRUITMENT CLOSED] There will be flood

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Chrona

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« Reply #150 on: <09-16-13/1622:09> »
3d6=9 starting cash

The chummer file is too big to attack, how do you want it posted in the thread?

Xzylvador

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« Reply #151 on: <09-16-13/1650:09> »
If you press Print, you get a new window with the option of choosing between different output formats, most are different sheet layouts, one is text-only.
Take the text-only, select and copypaste.
Iirc, some things don't get put in, like weapon mods on drones...

Chrona

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« Reply #152 on: <09-16-13/1656:04> »
== Info ==
Street Name: Three Star
Name: Diego Silver
Movement: 10/25, Swim: 5
Karma: 1
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 25
Height 6'2''
Composure: 7
Judge Intentions: 8
Lift/Carry: 8 (60 kg/40 kg)
Memory: 6
Nuyen: 450

== Attributes ==
BOD: 3 (4)
AGI: 4 (6)
REA: 4 (8)
STR: 3 (4)
CHA: 4
INT: 4
LOG: 3
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   0.12
Initiative:                8 (12)
IP:                        1 (3)
Matrix Initiative:         4
Matrix IP:                 2
Physical Damage Track:     13
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 5
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 3
Automatics                 : 4                      Pool: 10
Blades                     : 6                      Pool: 12
Climbing                   : 6                      Pool: 10
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 2
Con                        : 4                      Pool: 8
Cybercombat                : 0                      Pool: 2
Cybertechnology            : 1                      Pool: 4
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 3
Dodge                      : 4                      Pool: 12
Escape Artist              : 0                      Pool: 5
Etiquette                  : 4                      Pool: 8
First Aid                  : 3                      Pool: 6
Flight                     : 6                      Pool: 10
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 6                      Pool: 12
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 4                      Pool: 10
Instruction                : 0                      Pool: 3
Intimidation               : 4                      Pool: 8
Leadership                 : 4                      Pool: 8
Locksmith                  : 0                      Pool: 5
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 3
Negotiation                : 4                      Pool: 8
Palming                    : 0                      Pool: 5
Parachuting                : 0                      Pool: 3
Perception                 : 4                      Pool: 10
Pilot Ground Craft         : 1                      Pool: 9
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 4                      Pool: 10
Riding                     : 0                      Pool: 7
Running                    : 6                      Pool: 10
Shadowing                  : 0                      Pool: 3
Survival                   : 0                      Pool: 2
Swimming                   : 6                      Pool: 10
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 5

== Knowledge Skills ==
Cantonese                  : 2                      Pool: 6
English                    : N                      Pool: 0
German                     : 1                      Pool: 4
Gun Trivia                 : 3                      Pool: 7
Japanese                   : 3                      Pool: 7
Law EnforcementProcedures  : 3                      Pool: 6
Mandarin                   : 2                      Pool: 6
Security Procedures        : 3                      Pool: 6
SOTA Tech                  : 0                      Pool: 0
Spanish                    : 1                      Pool: 4
Street Gangs               : 3                      Pool: 7

== Contacts ==
Ceder (2, 3)
Lang Fang (2, 2)
Richard Salt (3, 3)

== Qualities ==
Addiction (Mild) (Alcohol)
Biocompatability (Cyberware)
Bodyguard
Critter Spook
First Impression
Poor Self Control (Vindictive)
Records on File (Birth Certificate, LoneStar)
SINner (Standard) (Diego Silver)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Flashback System
Nano-Biomonitor
Reaction Enhancers Rating 2
Synthetic Full Arm (BOD 6, AGI 9, STR 6) (Left)
   +Customized Agility Rating 6
   +Customized Body Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
Synthetic Full Leg (BOD 6, AGI 9, STR 6) (Left)
   +Customized Agility Rating 6
   +Customized Body Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
   +Foot Anchor
Synthetic Full Leg (BOD 6, AGI 9, STR 6) (Right)
   +Customized Agility Rating 6
   +Customized Body Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
   +Foot Anchor
Wired Reflexes Rating 2

== Armor ==
Actioneer Business Clothes5/3
Urban Explorer Helmet     0/2
Urban Explorer Jumpsuit   6/6
   +Biomonitor

== Weapons ==
Ares Predator IV ("Scary Monster")
   +Personalized Grip
   +Silencer
   +Smartgun System
   Pool: 12   DV: 5P   AP: -1   RC: 1
Ceramic Knife
   Pool: 12   DV: 3P   AP: -   RC: 0
FN HAR
   +Gas Vent 2
   +Laser Sight
   +Personalized Grip
   Pool: 11   DV: 6P   AP: -1   RC: 3
Foot Anchor
   Pool: 5   DV: 6P   AP: -   RC: 0
Foot Anchor
   Pool: 5   DV: 6P   AP: -   RC: 0
Taurus Multi-6
   +Personalized Grip
   Pool: 10   DV: 4P   AP: -   RC: 1
Unarmed Attack
   Pool: 5   DV: 2S   AP: -   RC: 0

== Gear ==
Analyze Rating 6
   +Copy Protection Rating 6
   +Registration
   +Optimization Rating 2
   +Ergonomic
AR Gloves
Barrier Foam x10
Certified Credstick, Ebony
Concealable Holster
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (4000) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Reaction Enhancers) Rating 4
   +Fake License (Wired Reflexes) Rating 4
   +Fake License (Pistols) Rating 4
   +Fake License (Blades) Rating 4
   +Fake License (Bounty Hunter License) Rating 4
   +Fake License (Automatics) Rating 4
   +Fake License (Concealed Carry) Rating 4
Fake SIN (Saul Robinson) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Reaction Enhancers) Rating 4
   +Fake License (Wired Reflexes) Rating 4
   +Fake License (Concealed Carry) Rating 4
   +Fake License (Pistols) Rating 4
   +Fake License (Blades) Rating 4
FTL Matrixware Power Suite
   +Analyze Rating 3 [Copy Protection 3; Registration]
   +Browse Rating 4 [Copy Protection 4; Registration]
   +Command Rating 2 [Copy Protection 2; Registration]
   +Edit Rating 4 [Copy Protection 4; Registration]
   +Purge Rating 4 [Copy Protection 4; Registration]
   +Scan Rating 2 [Copy Protection 2; Registration]
Goggles Rating 5
   +Smartlink
   +Vision Enhancement Rating 3
Medkit Rating 6
Medkit Supplies x2
Narcoject x10
Novatech Navi
Quick-Draw Holster
Satellite Link
Sim Module (Cold)
Smart Pouch System, Combat Load Vest
Subvocal Microphone
Survival Kit
Tag Eraser

== Vehicles ==
Indian Pathfinder (Racing Bike)
   +Smuggling Compartment, Normal
   +Vehicle Sensor

== Description ==
Diego Silver is a tall (over 6 foot), reasonably handsome man with neat blond hair. His hazel eyes appear almost red and he has three red dots along the lobule of his left ear.

== Background ==
Diego Silver is the son of an Ex-Lonestar Officer and competant but new Shadowrunner. He will do anything necessary to further his goals, whatever his goals may be. If you're the one hiring him, then well done, his goal is currently yours. I hope you continue to be the highest bidder. He is used to living in poverty due to his father having lost his job, long before Lonestar ever lost it's contract, back when he was a child. He despises his father for being fired for stealing from the company to fuel his alcohol addiction but acts as a doting son in his presence.

Silence

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« Reply #153 on: <09-16-13/1704:21> »
Okay, trying again...

== Info ==
Street Name: Spooky
Name: Jeff Thomas
Movement: 10/25, Swim: 5, Fly: 20/50
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human Male Age 25
Height 6' 2" Weight 190
Composure: 8
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 1600

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 4
INT: 4
LOG: 4
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Arcana                     : 1                      Pool: 5
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 3
Artisan                    : 0                      Pool: 3
Assensing                  : 4                      Pool: 8
Automatics                 : 1                      Pool: 4
Banishing                  : 1                      Pool: 2
Binding                    : 1                      Pool: 2
Blades                     : 1                      Pool: 4
Climbing                   : 3                      Pool: 6
Clubs                      : 1                      Pool: 4
Computer                   : 1                      Pool: 5
Con                        : 4                      Pool: 8
Counterspelling            : 1                      Pool: 2
Cybercombat                : 0                      Pool: 3
Data Search                : 1                      Pool: 5
Demolitions                : 0                      Pool: 3
Disguise                   : 3                      Pool: 7
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 2
Escape Artist              : 0                      Pool: 2
Etiquette                  : 4                      Pool: 8
Exotic Ranged Weapon       : 2 [Breath Weapon]      Pool: 5
First Aid                  : 0                      Pool: 3
Flight                     : 3                      Pool: 6
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 3                      Pool: 6
Hacking                    : 0                      Pool: 3
Hardware                   : 1                      Pool: 5
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 3                      Pool: 6
Instruction                : 0                      Pool: 3
Intimidation               : 1                      Pool: 5
Leadership                 : 4                      Pool: 8
Locksmith                  : 0                      Pool: 2
Longarms                   : 1                      Pool: 4
Navigation                 : 0                      Pool: 3
Negotiation                : 4                      Pool: 8
Palming                    : 3                      Pool: 6
Parachuting                : 0                      Pool: 2
Perception                 : 5                      Pool: 9
Pilot Ground Craft         : 2                      Pool: 5
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 1                      Pool: 4
Riding                     : 0                      Pool: 2
Ritual Spellcasting        : 1                      Pool: 2
Running                    : 3                      Pool: 6
Shadowing                  : 3                      Pool: 7
Software                   : 1                      Pool: 5
Spellcasting               : 1                      Pool: 2
Summoning                  : 1                      Pool: 2
Survival                   : 0                      Pool: 3
Swimming                   : 3                      Pool: 6
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 1                      Pool: 4

== Knowledge Skills ==
Cantonese                  : 1                      Pool: 5
English                    : N                      Pool: 0
Forensics                  : 4                      Pool: 8
Gangs                      : 4                      Pool: 8
Italian                    : 1                      Pool: 5
Japanese                   : 1                      Pool: 5
Magical Threats            : 2                      Pool: 6
Police Procedures          : 4                      Pool: 8
Politics                   : 2                      Pool: 6
Shadow Community           : 4                      Pool: 8
Spanish                    : 1                      Pool: 5
Sperethiel                 : 1                      Pool: 5
Underworld                 : 4                      Pool: 8

== Contacts ==
Flanders (1, 2)
Jake Armitage (3, 4)
Maurice (3, 2)
Phillip Lesker (3, 2)
Trixie (2, 1)

== Qualities ==
Bad Luck
Day Job (10 hrs/week)
Drake
Linguist
Mystic Adept
SINner (Standard) (UCAS)

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA ( 8 ))
Analyze Magic              DV: (F÷2)
Recorded Room              DV: (F÷2)+3

== Powers ==
Analytics Rating: 5
Astral Perception
Linguistics
Mystic Armor Rating: 3

== Critter Powers ==
Shift (Drake)

== Lifestyles ==
Middle  1 months

== Armor ==
Actioneer Business Clothes5/3

== Weapons ==
Rapier Rating 1
   +Weapon Focus
   Pool: 5   DV: 4P   AP: -1   RC: 0
Remington Roomsweeper
   Pool: 4   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   Pool: 4   DV: 2S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 2, 1, 3)
   +Disposable Commlink OS
Novatech Airware (3, 4, 3, 3)
   +Novatech Navi
   +Satellite Link
   +AR Gloves
   +Subvocal Microphone
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x50
Ammo: Regular Ammo (Heavy Pistols) x50
Camera Burner Rating 1
Fake SIN (Frank Castle) Rating 4
Glasses Rating 4
   +Image Link
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Vision Magnification
Operations Cleanup Tool Kit
Stealth Tags x100
Tag Eraser
Weapon Focus (Bonded Foci) (Rapier) Rating 1

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Vehicle Sensor

== Description ==
A usually well-dressed, professional-looking man, Spooky's blue eyes tend to see more than most would find comfortable.

As a drake, midnight blue and black scales cover his powerful form, which easily matches most trolls in size.

== Background ==
As a boy, Jeff always wanted to be a cop. He wanted to bring justice to the sprawl. On his eighteenth birthday, he managed to get into Knight Errant's basic training program, and was identified as an adept, with strong analytical talents. This got him transferred from basic patrol training to detective training. To Jeff's mind, this was even better. Once he completed the detective training, he found himself transferred to Seattle during the changeover from Lone Star. One of the jobs he found himself saddled with was to weed out any criminal element within the remaining Lone Star officers. This assignment was where he met his partner, Jake. Jake was an older beat cop who knew where the bodies were buried in his precinct that had been passed over once too often by his well-connected superior. Jeff requested the man as his partner before his own investigation was even halfway through. For a year or two, the pair made a great team, Jake providing street-smarts, and connections to get the information to close the case, and Jeff putting the pieces of the puzzle together to present the final product to their bosses. Until the Lesker case, that is. The niece of a KE exec had been killed, and Jeff and Jake were assigned the case. Much of the early evidence pointed towards gang violence, but the rest of the evidence pointed towards a paid job. Jake wanted to just bust the gangers, and leave it at that, having seen how much getting to the truth had cost detectives before. Jeff wouldn't let it go, and eventually managed to prove that it was the exec's brother who had paid the gangers to keep his daughter quiet about some things that her father had been into. Jeff jumped the chain to present his evidence, and Phillip Lesker's brother was arrested and tried for paying for the hit. Phillip was demoted for covering up his brother's activities. Jeff, however, ended up on the streets because Phillip's demotion made him the immediate superior of the detective who had cost him so much. Now unable to do much more than get a part-time job at Stuffer Shack, Jeff has taken to turning his talents and skills to private practice, which brushes him against the shadows on a regular basis. His last case brought him into contact with plenty of the strange and weird, and resulted in him undergoing dracomorphosis, as well as the new ability to cast spells. Now, he's looking to dive deeper into the shadows, because it's only a matter of time before somebody finds out, and knowing his luck, it'll be his worst enemy.

== Concept ==
Drake detective
"When the pin is pulled, Mr. Grenade is no longer your friend" - every instructor out there

"Maybe in your case, but he's a great buddy I'm leaving behind." - Siouxsie

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« Reply #154 on: <09-16-13/1744:51> »
Chrona, is it just me or did you start with a Rating 6 skill group? AFB at the moment but I don't think that's allowed. Otherwise seems pretty powerful, but that's okay. One thing I'm still unsure about, though, is the foot anchors. I said I'd allow Blades for them and I'm sticking with that... But I am wondering about defense with them. I'm not sure whether you can really effectively block and parry with foot anchors and you don't have an unarmed skill to defend with... No problem when wielding a blade, but without a blade your only melee defense seems to be full defense with gymnastics.
If I'm right about the skill group and considering you had so many karma you din't know what to spend it on, maybe some points in unarmed might fit?

Silence... Not sure how to say this and don't take this the wrong way -you can build your character however you want as long as it's within the rules- but are you sure that's how you want to build your character?
Your most significant skill investment seems to be in the Influence group, but the group already has two other characters labeled as (semi-)Face. If you were aiming for a detective who can walk into different places and talk to people, just buying Etiquette and maybe a few points in Con would've been enough.
For the rest of your skills... well, you just seem to be lacking focus. You bought the firearm group, melee group, tech group, stealth group, spellcasting group, conjuring group. Shadowrun really isn't that suited for that kind of thing. Specialization is key. As Tolkien so eloquently put it: "Like too little butter scraped over too much bread."
None of your skills really seem good enough to be able to rely on, your dicepools are just too low with not even a single one above ten.
My advice'd be to pick one sort of gun and stick with it, pick one kind of melee style (if you want melee) and stick with that. (If you want to fight as Drake, what skill is that? Unarmed?)Spellcasting group is useless with so little investment, if you want to cast a spell, take the spellcasting skill and forget about ritual casting... Counterspelling'd be nice, I guess.
Same with the summoning group: with that dicepool, attempting to banish or bind might wind up suicidal. If you do want to summon a spirit, why not just get summoning?
I get that understanding technology is useful, but when are you ever going to use the Software skill used for programming?
And for Power points, large part of your Adept powers are spent on a power that's very, very circumstantial, to the point that I've never seen a situation in play where it could be used. Okay, sure, my job as a GM is to build you guys a game fit for your characters, but I honestly can't say I can think of a way to make it worth that kind of expenditure without making it seem forced (or feeling forced myself, for the matter).
I... I don't know. Could be I'm missing something... But remember that your character is a 'runner. Sure, he's a detective, but he's very much a runner, too. That's the game we're playing. And that means often doing dangerous things in even more dangerous places for even more dangerous people. Picking up some clues could be helpful, certainly, but that's not everything he should be doing.
I'd strongly urge you to reconsider this build, maybe get some advice from others...
I'm not going to stop you from roleplaying, you don't need dice for that. But the moment dice need to be rolled, I'm afraid your character's greatly outclassed by the rest of the group on pretty much everything but assensing. And spellcasting, but mathematically, with 2 dice spellcasting, your chances of glitching are much higher than succeeding in a spell.
« Last Edit: <09-16-13/1804:45> by Xzylvador »

Yogi

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  • Omae
  • ***
  • Posts: 287
« Reply #155 on: <09-16-13/1834:27> »
== Info ==
Street Name: Boomer
Name: Charley Johnson
Movement: 8/20, Swim: 4
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 38
Height 4' 5" Weight 162
Composure: 8
Judge Intentions: 8
Lift/Carry: 13 (90 kg/60 kg)
Memory: 10
Nuyen:

== Attributes ==
BOD: 6 (7)
AGI: 4 (7)
REA: 4 (7)
STR: 3 (6)
CHA: 4
INT: 4
LOG: 4 (6)
WIL: 4
EDG: 3

== Derived Attributes ==
Essence:                   1.45
Initiative:                8 (11)
IP:                        1 (3)
Matrix Initiative:         6
Matrix IP:                 2
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 6
Armorer                    : 1                      Pool: 7
Artisan                    : 0                      Pool: 3
Automatics                 : 1                      Pool: 8
Blades                     : 2                      Pool: 9
Climbing                   : 1                      Pool: 7
Clubs                      : 2                      Pool: 9
Computer                   : 2                      Pool: 8
Con                        : 0                      Pool: 3
Cybercombat                : 0                      Pool: 5
Data Search                : 0                      Pool: 5
Demolitions                : 5 [Plastic Explosives] Pool: 11 (13)
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 6
Dodge                      : 0                      Pool: 6
Escape Artist              : 0                      Pool: 6
Etiquette                  : 2 [Military]           Pool: 6 (8)
First Aid                  : 1                      Pool: 7
Flight                     : 1                      Pool: 7
Forgery                    : 0                      Pool: 6
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 1                      Pool: 8
Hacking                    : 0                      Pool: 5
Hardware                   : 3 [Maglocks]           Pool: 9 (11)
Heavy Weapons              : 2                      Pool: 9
Infiltration               : 1                      Pool: 8
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 2 [Tactics]            Pool: 6 (8)
Locksmith                  : 0                      Pool: 6
Longarms                   : 4 [Shotguns]           Pool: 11 (13)
Navigation                 : 2                      Pool: 6
Negotiation                : 0                      Pool: 3
Palming                    : 0                      Pool: 6
Parachuting                : 0                      Pool: 6
Perception                 : 4                      Pool: 8
Pilot Ground Craft         : 2                      Pool: 9
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 5 [Semi-Automatics]    Pool: 12 (14)
Riding                     : 0                      Pool: 6
Running                    : 1                      Pool: 7
Shadowing                  : 0                      Pool: 3
Survival                   : 2                      Pool: 6
Swimming                   : 1                      Pool: 7
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 2                      Pool: 6
Unarmed Combat             : 2                      Pool: 9

== Knowledge Skills ==
Alcohol                    : 2                      Pool: 6
Architecture               : 3                      Pool: 9
Area Knowledge: Seattle    : 2                      Pool: 6
Bars and Clubs             : 2                      Pool: 6
Combat Tactics             : 3                      Pool: 9
Engineering                : 4                      Pool: 10
English                    : N                      Pool: 0
Military                   : 4                      Pool: 8
Security Companies         : 2                      Pool: 8
Security Design            : 2                      Pool: 6

== Contacts ==
Arms Dealer (3, 5)
Black Thorn Mercenary Group (4 (15), 2)  (1000+ members, Global, A minority have limited magical assets, Broad reaching matrix resources)
Fixer (3, 1)
Street Doc (2, 3)

== Qualities ==
Allergy (Uncommon, Mild) (Cats)
Biocompatability (Cyberware)
In Debt (10,000¥)
Records on File (UCAS Military )
Restricted Gear (Rating 1)
SINner (Standard) (UCAS)
Thermographic Vision
Weak Immune System

== Lifestyles ==
John Smith  3 months
   Comforts:      Squatter
   Entertainment: Squatter
   Necessities:   Squatter
   Neighborhood:  Squatter
   Security:      Low
   Qualities:     Loud Neighborhood [-1LP]
                  Network Bottleneck [-1LP]
                  Rough Neighborhood [-1LP]
Low ("Charley Johnson")  3 months
Street ("PO Box for Gregory Weis")  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Commlink
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
   +Increased Sensitivity
Cybereyes Basic System Rating 4
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Low-Light Vision
   +Thermographic Vision
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Microscopic Vision
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Suprathyroid Gland
Wired Reflexes Rating 2

== Armor ==
Armor Jacket              8/6
   +Chemical Protection 3
   +Insulation 2
   +Nonconductivity 6
Ballistic Mask            2/1
Clothing                  0/0
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 6
   +Thermal Damping 3
Lined Coat                6/4
   +Chemical Protection 2
   +Nonconductivity 2
SecureTech PPP Armor (Ensemble)2/4

== Weapons ==
Ares Predator IV
   +Concealable Holster
   +Spare Clips
   +Spare Clips
   +Metahuman Customization
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 14 (16)   DV: 5P   AP: -1   RC: 1
Cougar Fineblade Knife, Short
   Pool: 9   DV: 4P   AP: -1   RC: 0
Enfield AS-7
   +Advanced Safety System
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Gas Vent 3
   +Metahuman Customization
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 13 (15)   DV: 7P   AP: -1   RC: 4
Shock Glove
   Pool: 9   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 9   DV: 3S   AP: -   RC: 0

== Martial Arts ==
Krav Maga
   +Ready Weapon as Free Action

== Commlink ==
Sony Emperor (2, 2, 2, 3)  (Public comlink)
   +Renraku Ichi
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
Singularity Battle Buddy Basic (4, 5, 6, 5)  (Hidden Comlink)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +Optimization (Analyze)
   +Sim Module (Cold)
   +Mapsoft (Seattle) Rating 6
   +Analyze Rating 6 [Copy Protection 6, Ergonomic, Optimization 1, Registration]
   +Browse Rating 6 [Copy Protection 5, Ergonomic, Optimization 1, Registration]
   +Command Rating 5 [Copy Protection 5, Registration]
   +ECCM Rating 5 [Copy Protection 5, Registration]
   +Reality Filter Rating 4 [Copy Protection 4, Registration]
   +Stealth Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Edit Rating 5 [Copy Protection 5, Registration]
   +Scan Rating 5 [Copy Protection 5, Registration]
   +Eurosoft Clavicula [Decrypt 5, Encrypt 5]
   +Tacsoft Rating 2

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Regular Ammo (Shotguns) x100
Ammo: Stick-n-Shock (Shotguns) x60
AR Gloves
Autopicker Rating 6
Cellular Glove Molder Rating 3
Climbing Gear
Detonating Cord Rating 8 x4
Fake License (Wired Reflexes) Rating 4  (John Smith)
Fake License (Ares Predator IV) Rating 4 (John Smith)
Fake License (Enfield AS-7) Rating 4 (John Smith)
Fake License (Concealed Carry Pistols) Rating 4 (John Smith)
Fake License (Demolitions and Security Consultant) Rating 4 (John Smith)
Fake License (Wired Reflexes) Rating 2 (Gregory Weis)
Fake License (Ares Predator IV) Rating 2 (Gregory Weis)
Fake License (Enfield AS-7) Rating 2 (Gregory Weis)
Fake License (Body Guard) Rating 2 (Gregory Weis)
Fake License (Concealed Carry ) Rating 2 (Gregory Weis)
Fake SIN (John Smith) Rating 4
Fake SIN (Gregory Weis) Rating 2
Foam Explosive Rating 10 x2
Keycard Copier Rating 6
Maglock Passkey Rating 4
Maglock Sequencer Rating 4
Medkit Rating 6
Medkit Supplies
Rappelling Gloves
Smart Pack
Smart Pouch System, Ammunition Pouch
Smart Pouch System, Combat Load Vest
Smart Pouch System, Ration Pouch
Smart Pouch System, Smart Canteen
Survival Kit
Tag Eraser
Tool Kit (Hardware)
Tool Kit (Demolitions)
Wire Clippers

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
   +Metahuman Adjustment
   +Run Flat Tires Rating 2
   +Vehicle Sensor

« Last Edit: <09-17-13/0022:21> by Yogi »
Thoughts
Speaking
Comlink

Chrona

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  • Prime Runner
  • *****
  • Posts: 3794
« Reply #156 on: <09-16-13/1906:36> »
Chrona, is it just me or did you start with a Rating 6 skill group? AFB at the moment but I don't think that's allowed. Otherwise seems pretty powerful, but that's okay. One thing I'm still unsure about, though, is the foot anchors. I said I'd allow Blades for them and I'm sticking with that... But I am wondering about defense with them. I'm not sure whether you can really effectively block and parry with foot anchors and you don't have an unarmed skill to defend with... No problem when wielding a blade, but without a blade your only melee defense seems to be full defense with gymnastics.
If I'm right about the skill group and considering you had so many karma you din't know what to spend it on, maybe some points in unarmed might fit?


Yeah the skill group was technically a mistake, Chummer keeps changing what its set too for some reason, trying to keep it at 4 long enough to copy and paste the finished version.. I don't see why I couldn't block with material strong enough to puncture the ground, if people with cyberspurs in their feet can block and parry? I bought Unarmed anyway and no longer have that point left over.

== Info ==
Street Name: Three Star
Name: Diego Silver
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 25
Height 6'2''
Composure: 7
Judge Intentions: 8
Lift/Carry: 8 (60 kg/40 kg)
Memory: 6
Nuyen: 450

== Attributes ==
BOD: 3 (4)
AGI: 4 (6)
REA: 4 (8)
STR: 3 (4)
CHA: 4
INT: 4
LOG: 3
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   0.12
Initiative:                8 (12)
IP:                        1 (3)
Matrix Initiative:         4
Matrix IP:                 2
Physical Damage Track:     13
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 5
Armorer                    : 1                      Pool: 4
Artisan                    : 0                      Pool: 3
Automatics                 : 4                      Pool: 10
Blades                     : 6                      Pool: 12
Climbing                   : 4                      Pool: 8
Clubs                      : 0                      Pool: 5
Computer                   : 1                      Pool: 4
Con                        : 4                      Pool: 8
Cybercombat                : 0                      Pool: 2
Cybertechnology            : 1                      Pool: 4
Data Search                : 1                      Pool: 4
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 3
Dodge                      : 4                      Pool: 12
Escape Artist              : 0                      Pool: 5
Etiquette                  : 4                      Pool: 8
First Aid                  : 3                      Pool: 6
Flight                     : 4                      Pool: 8
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 4                      Pool: 10
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 4                      Pool: 10
Instruction                : 0                      Pool: 3
Intimidation               : 4                      Pool: 8
Leadership                 : 4                      Pool: 8
Locksmith                  : 0                      Pool: 5
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 3
Negotiation                : 4                      Pool: 8
Palming                    : 0                      Pool: 5
Parachuting                : 0                      Pool: 3
Perception                 : 4                      Pool: 10
Pilot Ground Craft         : 1                      Pool: 9
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 4                      Pool: 10
Riding                     : 0                      Pool: 7
Running                    : 4                      Pool: 8
Shadowing                  : 4                      Pool: 8
Survival                   : 0                      Pool: 2
Swimming                   : 4                      Pool: 8
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4                      Pool: 10

== Knowledge Skills ==
Cantonese                  : 2                      Pool: 6
English                    : N                      Pool: 0
German                     : 1                      Pool: 4
Gun Trivia                 : 3                      Pool: 7
Japanese                   : 3                      Pool: 7
Law EnforcementProcedures  : 3                      Pool: 6
Mandarin                   : 2                      Pool: 6
Security Procedures        : 3                      Pool: 6
SOTA Tech                  : 0                      Pool: 0
Spanish                    : 1                      Pool: 4
Street Gangs               : 3                      Pool: 7

== Contacts ==
Ceder (2, 3)
Lang Fang (2, 2)
Richard Salt (3, 3)

== Qualities ==
Addiction (Mild) (Alcohol)
Biocompatability (Cyberware)
Bodyguard
Critter Spook
First Impression
Poor Self Control (Vindictive)
Records on File (Birth Certificate, LoneStar)
SINner (Standard) (Diego Silver)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Flashback System
Nano-Biomonitor
Reaction Enhancers Rating 2
Synthetic Full Arm (BOD 6, AGI 9, STR 6) (Left)
   +Customized Agility Rating 6
   +Customized Body Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
Synthetic Full Leg (BOD 6, AGI 9, STR 6) (Left)
   +Customized Agility Rating 6
   +Customized Body Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
   +Foot Anchor
Synthetic Full Leg (BOD 6, AGI 9, STR 6) (Right)
   +Customized Agility Rating 6
   +Customized Body Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Armor Rating 2
   +Foot Anchor
Wired Reflexes Rating 2

== Armor ==
Actioneer Business Clothes5/3
Urban Explorer Helmet     0/2
Urban Explorer Jumpsuit   6/6
   +Biomonitor

== Weapons ==
Ares Predator IV ("Scary Monster")
   +Personalized Grip
   +Silencer
   +Smartgun System
   Pool: 12   DV: 5P   AP: -1   RC: 1
Ceramic Knife
   Pool: 12   DV: 3P   AP: -   RC: 0
FN HAR
   +Gas Vent 2
   +Laser Sight
   +Personalized Grip
   Pool: 11   DV: 6P   AP: -1   RC: 3
Foot Anchor
   Pool: 10   DV: 6P   AP: -   RC: 0
Foot Anchor
   Pool: 10   DV: 6P   AP: -   RC: 0
Taurus Multi-6
   +Personalized Grip
   Pool: 10   DV: 4P   AP: -   RC: 1
Unarmed Attack
   Pool: 10   DV: 2S   AP: -   RC: 0

== Gear ==
Analyze Rating 6
   +Copy Protection Rating 6
   +Registration
   +Optimization Rating 2
   +Ergonomic
AR Gloves
Barrier Foam x10
Certified Credstick, Ebony
Concealable Holster
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (4000) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Reaction Enhancers) Rating 4
   +Fake License (Wired Reflexes) Rating 4
   +Fake License (Pistols) Rating 4
   +Fake License (Blades) Rating 4
   +Fake License (Bounty Hunter License) Rating 4
   +Fake License (Automatics) Rating 4
   +Fake License (Concealed Carry) Rating 4
Fake SIN (Saul Robinson) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Enhanced Agility) Rating 4
   +Fake License (Reaction Enhancers) Rating 4
   +Fake License (Wired Reflexes) Rating 4
   +Fake License (Concealed Carry) Rating 4
   +Fake License (Pistols) Rating 4
   +Fake License (Blades) Rating 4
FTL Matrixware Power Suite
   +Analyze Rating 3 [Copy Protection 3; Registration]
   +Browse Rating 4 [Copy Protection 4; Registration]
   +Command Rating 2 [Copy Protection 2; Registration]
   +Edit Rating 4 [Copy Protection 4; Registration]
   +Purge Rating 4 [Copy Protection 4; Registration]
   +Scan Rating 2 [Copy Protection 2; Registration]
Goggles Rating 5
   +Smartlink
   +Vision Enhancement Rating 3
Medkit Rating 6
Medkit Supplies x2
Narcoject x10
Novatech Navi
Quick-Draw Holster
Satellite Link
Sim Module (Cold)
Smart Pouch System, Combat Load Vest
Subvocal Microphone
Survival Kit
Tag Eraser

== Vehicles ==
Indian Pathfinder (Racing Bike)
   +Smuggling Compartment, Normal
   +Vehicle Sensor

== Description ==
Diego Silver is a tall (over 6 foot), reasonably handsome man with neat blond hair. His hazel eyes appear almost red and he has three red dots along the lobule of his left ear.

== Background ==
Diego Silver is the son of an Ex-Lonestar Officer and competant but new Shadowrunner. He will do anything necessary to further his goals, whatever his goals may be. If you're the one hiring him, then well done, his goal is currently yours. I hope you continue to be the highest bidder. He is used to living in poverty due to his father having lost his job, long before Lonestar ever lost it's contract, back when he was a child. He despises his father for being fired for stealing from the company to fuel his alcohol addiction but acts as a doting son in his presence.


Hopefully that has fixed it.

HydroRaven

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  • Posts: 2537
« Reply #157 on: <09-16-13/1919:05> »
Name: Mickey Featherstone
Alias: Rat
Race: Ork
Sex: Male
Nationality: UCAS
Lifestyle: Squatter 200¥(Comforts 1, Entertainment 1, Necessities 2, Neighbourhood 1, Security 1, Lax Security, Worse Neighbours (Bunraku Parlour), No Privacy 1(Astral))
Karma Spent: 0
Physical Description: 6’1”, 110 kg, short, brown hair and black eyes. Has many scars on his back and on his chest and his left tusk is broken.
Personality/background Mickey grew up an orphan in Seattle's rough-end. Abandoned by his parents probably because they were too young to take care of a baby, he was taken in by a local orphanage. As is too common with these things, Mickey had a hard time fitting in and had no respect for authority. He soon found his way out of the orphanage and into the cold, harsh streets. He survived by making a few friends and stealing for a living.

When he was 14, he tried to steal a shipment of novacoke from one of the gangs (the Cogs) with a few friends. The trio would have made it if it wasn’t for their wheelman getting caught while escaping. At the time Mickey couldn’t drive, which proved his downfall. Caught on foot a few blocks away from their getaway vehicle, Mickey was brought in for a severe beating; the beating of his life, actually. His life was spared, however, as someone decided a living rat was more useful than a dead one. He was given another chance at life, but in exchange he would have to win it back through work for the syndicate. He has been working off and on for them, doing whatever they tell him to do, which comes on a weekly basis.

Being caught because he wasn’t able to drive really left a mark on young Mickey and he turned to cybermods to address his shortcomings. In the little time he had for himself, Mickey worked on the side, saving his money to go under the scalpel. Discovering his body had an affinity for cybermodding, he decided to break the bank and fit himself with as much as he could afford. Mickey found a streetdoc that had one piece of exceptionally good chrome considering the neighbourhood, and a loose friendship soon developed between them.

Over the last decade or so, Rat (as he came to be known) did all sorts of jobs, from B&E to tailing people to pickpocketing, either for himself or for the crime syndicate that still owns his life. Shadowrunning is where he wants to eventually end up, but he still has a little ways to go before he can commit himself fulltime to that lifestyle.

Attributes

BodyAgilityReactionStrength
55 (7)3 (9)5
CharismaIntuitionLogicWillpower
2533
EdgeMagic/ResonanceEssenceInitiative
3NA1.4614

Positive Qualities
Biocompatibility (Cyberware)
High Pain Tolerance 1
Perceptive 1
Restricted Gear
Martial Art (Kickboxing, +1 DV), Finishing Move, Two Weapon Style
Negative Qualities
Addiction (Mild, Betel)
Day Job (2,500/20 hrs)
Incompetent (automatics)
In Debt (15,000)

Active Skills
Perception5
Unarmed Combat5
Clubs4
Stealth (Group)4
Athletics (Group)4
Tracking3
Locksmith1
Pilot Aircraft2
Hardware3 (+2 Maglocks)
Pilot Ground Craft3
Pistols3
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Hangouts (Criminal)3
Hangouts (Safehouses)3
Seattle Gangs3
Security Design3
Security Procedures3
Design (Vehicles)2
Politics (Underworld)2
Sports2
Language Skills
EnglishN
Or’zet3


Cyber/Bioware
CyberwareEssenceCostNotes
Move-by-Wire System 2 (Alpha)2.16170,000¥+2 IP, +4 Rea, +2 Dodge, Skillwire
Skillwire Expert System0.093,000¥Can use Edge to reroll for failures on skillwire tests
Attention Coprocessor 30.279,000¥+3 Perception
Muscle Toner 20.416,000¥+2 Agi
Ceramic Bone Lacing1.0822,500¥+2 damage resist, +2 impact, Physical unarmed damage
Reaction Enhancer 20.5420,000¥+2 Rea

Gear
Sony Emperor (Novatech Navi, Armour Case 2, Hardening 2, Biometric Lock)2,500¥
Full-Body Form-Fitting Armour1,600¥
Chameleon Suit (Nonconductivity 2)8,400¥
Contact Lenses 2 (Image Link, Vision Enhancers 3)425¥
Earbuds 2 (Audio Enhancement 3, Spatial Recognizer)420¥
Autopicker 61,200¥
Maglock Sequencer 4800¥
Fake SIN 44,000¥
Fake License 2 (X3)600¥
Plastic Restraints X50
Betel X2550¥
Maglock Passkey 24,000¥
Defiance EX Shocker(Personalized Grip)250¥
Taser Darts X50250¥
Spare Clip X525¥

Contacts
ContactC/L
Charley (Fixer)2/3
Doc (Street Doc)1/2
Zhang Yi (Street Walker)2/3
[/spoiler]
« Last Edit: <09-18-13/0642:16> by HydroRaven »
Self thought
Speech
Matrix

Silence

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  • Omae
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  • Posts: 418
  • I swear, I'm innocent. Just ask the nuns.
« Reply #158 on: <09-16-13/1953:23> »
Silence... Not sure how to say this and don't take this the wrong way -you can build your character however you want as long as it's within the rules- but are you sure that's how you want to build your character?
Your most significant skill investment seems to be in the Influence group, but the group already has two other characters labeled as (semi-)Face. If you were aiming for a detective who can walk into different places and talk to people, just buying Etiquette and maybe a few points in Con would've been enough.
For the rest of your skills... well, you just seem to be lacking focus. You bought the firearm group, melee group, tech group, stealth group, spellcasting group, conjuring group. Shadowrun really isn't that suited for that kind of thing. Specialization is key. As Tolkien so eloquently put it: "Like too little butter scraped over too much bread."
None of your skills really seem good enough to be able to rely on, your dicepools are just too low with not even a single one above ten.
My advice'd be to pick one sort of gun and stick with it, pick one kind of melee style (if you want melee) and stick with that. (If you want to fight as Drake, what skill is that? Unarmed?)Spellcasting group is useless with so little investment, if you want to cast a spell, take the spellcasting skill and forget about ritual casting... Counterspelling'd be nice, I guess.
Same with the summoning group: with that dicepool, attempting to banish or bind might wind up suicidal. If you do want to summon a spirit, why not just get summoning?
I get that understanding technology is useful, but when are you ever going to use the Software skill used for programming?
And for Power points, large part of your Adept powers are spent on a power that's very, very circumstantial, to the point that I've never seen a situation in play where it could be used. Okay, sure, my job as a GM is to build you guys a game fit for your characters, but I honestly can't say I can think of a way to make it worth that kind of expenditure without making it seem forced (or feeling forced myself, for the matter).
I... I don't know. Could be I'm missing something... But remember that your character is a 'runner. Sure, he's a detective, but he's very much a runner, too. That's the game we're playing. And that means often doing dangerous things in even more dangerous places for even more dangerous people. Picking up some clues could be helpful, certainly, but that's not everything he should be doing.
I'd strongly urge you to reconsider this build, maybe get some advice from others...
I'm not going to stop you from roleplaying, you don't need dice for that. But the moment dice need to be rolled, I'm afraid your character's greatly outclassed by the rest of the group on pretty much everything but assensing. And spellcasting, but mathematically, with 2 dice spellcasting, your chances of glitching are much higher than succeeding in a spell.

As for the low Spellcasting and Conjuring pool, that was deliberate as a part of the background.  He only recently discovered the ability to cast spells.

As to the Influence 4..... Suddenly something that had been bothering me makes more sense.  Thanks for pointing it out.

Analytics is used for:  Evidence analysis (who screwed us), pattern recognition (deciphering coded messages), solving puzzles and logic problem. 

Doing a rework now, but the Drake quality is 75 BP, which translates out to 130 Karma.
« Last Edit: <09-16-13/1957:20> by Silence »
"When the pin is pulled, Mr. Grenade is no longer your friend" - every instructor out there

"Maybe in your case, but he's a great buddy I'm leaving behind." - Siouxsie

Silence

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  • Posts: 418
  • I swear, I'm innocent. Just ask the nuns.
« Reply #159 on: <09-16-13/2119:21> »
Lost most of the Analytics for Enhanced Perception, And juggled the skills like you said, and ended up with this.  And I'm surprised noboby noticed the Operations Cleanup Facility, which ate up a hell of a lot of Karma, in and of itself.  Fixed now.

== Info ==
Street Name: Spooky
Name: Jeff Thomas
Movement: 10/25, Swim: 5, Fly: 20/50
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human Male Age 25
Height 6' 2" Weight 190 lbs
Composure: 8
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 4
INT: 4
LOG: 4
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Arcana                     : 1                      Pool: 5
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 3
Artisan                    : 0                      Pool: 3
Assensing                  : 4 [Astral Signatures] Pool: 12 (14)
Automatics                 : 0                      Pool: 2
Binding                    : 2                      Pool: 3
Blades                     : 0                      Pool: 2
Climbing                   : 1                      Pool: 4
Clubs                      : 0                      Pool: 2
Computer                   : 2                      Pool: 6
Con                        : 3                      Pool: 7
Counterspelling            : 3                      Pool: 4
Cybercombat                : 0                      Pool: 3
Data Search                : 2                      Pool: 6
Demolitions                : 0                      Pool: 3
Disguise                   : 3                      Pool: 7
Diving                     : 0                      Pool: 2
Dodge                      : 3                      Pool: 6
Escape Artist              : 0                      Pool: 2
Etiquette                  : 3                      Pool: 7
Exotic Ranged Weapon       : 2 [Breath Weapon]      Pool: 5
First Aid                  : 0                      Pool: 3
Flight                     : 1                      Pool: 4
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 3                      Pool: 6
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 0                      Pool: 3
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 3
Palming                    : 3                      Pool: 6
Parachuting                : 0                      Pool: 2
Perception                 : 6 [Visual]             Pool: 14 (16)
Pilot Ground Craft         : 2                      Pool: 5
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 2                      Pool: 5
Riding                     : 0                      Pool: 2
Running                    : 1                      Pool: 4
Shadowing                  : 3                      Pool: 7
Spellcasting               : 3 [Detection]          Pool: 4 (6)
Summoning                  : 2                      Pool: 3
Survival                   : 0                      Pool: 3
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 2                      Pool: 5

== Knowledge Skills ==
Cantonese                  : 1                      Pool: 5
English                    : N                      Pool: 0
Forensics                  : 4                      Pool: 8
Gangs                      : 4                      Pool: 8
Italian                    : 1                      Pool: 5
Japanese                   : 1                      Pool: 5
Magical Threats            : 2                      Pool: 6
Police Procedures          : 4                      Pool: 8
Politics                   : 2                      Pool: 6
Shadow Community           : 4                      Pool: 8
Underworld                 : 4                      Pool: 8

== Contacts ==
Flanders (1, 2)
Jake Armitage (3, 4)
Maurice (3, 2)
Phillip Lesker (3, 2)
Trixie (2, 1)

== Qualities ==
Bad Luck
Day Job (10 hrs/week)
Distinctive Style
Drake
Linguist
Mystic Adept
SINner (Standard) (UCAS)

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (8))
Enhance Aim              DV: (F÷2)-1
Recorded Room              DV: (F÷2)+3

== Powers ==
Analytics Rating: 1
Astral Perception
Enhanced Perception Rating: 4
Linguistics
Mystic Armor Rating: 3

== Critter Powers ==
Shift (Drake)

== Lifestyles ==
 1 months
Jeff Thomas  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Free Access [1LP]
                  Friendly Neighbors [1LP]
                  Quiet Neighborhood [1LP]
                  Security Conscious [2LP]
                  Black Hole (Rating 1) [-2LP]

== Armor ==
Actioneer Business Clothes5/3
Armor Clothing            4/0
Zoé: Executive Suite Long Jacket (Ensemble)6/2

== Weapons ==
Remington Roomsweeper
   +Spare Clips
   Pool: 5   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   Pool: 5   DV: 2S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 2, 1, 3)
   +Disposable Commlink OS
Novatech Airware (3, 4, 3, 3)
   +Novatech Navi
   +AR Gloves
   +Satellite Link
   +Subvocal Microphone
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x50
Ammo: Regular Ammo (Heavy Pistols) x50
Camera Burner Rating 4
Camera, Micro Rating 1
Directional Microphone
Fake SIN (Frank Castle) Rating 4
Forensic Tool Kit
Glasses Rating 4
   +Flare Compensation
   +Image Link
   +Vision Enhancement Rating 3
   +Vision Magnification
Laser Microphone Rating 6
Macro Lens
Magical Lodge Materials Rating 2
Operations Cleanup Tool Kit
Professional Camera
Radio Signal Scanner Rating 6
Stealth Tags x100
Tag Eraser
Telephoto Lens

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Anti-Theft
   +Vehicle Sensor

== Description ==
A usually well-dressed, professional-looking man, Spooky's blue eyes tend to see more than most would find comfortable.

As a drake, midnight blue and black scales cover his powerful form, which easily matches most trolls in size.

== Background ==
As a boy, Jeff always wanted to be a cop. He wanted to bring justice to the sprawl. On his eighteenth birthday, he managed to get into Knight Errant's basic training program, and was identified as an adept, with strong analytical talents. This got him transferred from basic patrol training to detective training. To Jeff's mind, this was even better. Once he completed the detective training, he found himself transferred to Seattle during the changeover from Lone Star. One of the jobs he found himself saddled with was to weed out any criminal element within the remaining Lone Star officers. This assignment was where he met his partner, Jake. Jake was an older beat cop who knew where the bodies were buried in his precinct that had been passed over once too often by his well-connected superior. Jeff requested the man as his partner before his own investigation was even halfway through. For a year or two, the pair made a great team, Jake providing street-smarts, and connections to get the information to close the case, and Jeff putting the pieces of the puzzle together to present the final product to their bosses. Until the Lesker case, that is. The niece of a KE exec had been killed, and Jeff and Jake were assigned the case. Much of the early evidence pointed towards gang violence, but the rest of the evidence pointed towards a paid job. Jake wanted to just bust the gangers, and leave it at that, having seen how much getting to the truth had cost detectives before. Jeff wouldn't let it go, and eventually managed to prove that it was the exec's brother who had paid the gangers to keep his daughter quiet about some things that her father had been into. Jeff jumped the chain to present his evidence, and Phillip Lesker's brother was arrested and tried for paying for the hit. Phillip was demoted for covering up his brother's activities. Jeff, however, ended up on the streets because Phillip's demotion made him the immediate superior of the detective who had cost him so much. Now unable to do much more than get a part-time job at Stuffer Shack, Jeff has taken to turning his talents and skills to private practice, which brushes him against the shadows on a regular basis. His last case brought him into contact with plenty of the strange and weird, and resulted in him undergoing dracomorphosis, as well as the new ability to cast spells. Now, he's looking to dive deeper into the shadows, because it's only a matter of time before somebody finds out, and knowing his luck, it'll be his worst enemy.

== Concept ==
Drake detective


Anyone else notice that occasionally Chummer will give you the wrong starting nuyen?
« Last Edit: <09-20-13/1201:01> by Silence »
"When the pin is pulled, Mr. Grenade is no longer your friend" - every instructor out there

"Maybe in your case, but he's a great buddy I'm leaving behind." - Siouxsie

Anachronaut

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« Reply #160 on: <09-16-13/2216:46> »
Update: FINAL REVISION (too lazy to format this one all nice :P )


Street Name: P.I.G.
Name: Arsinius Lindsey
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 30
Height 6'0" Weight 160 lb.
Composure: 9
Judge Intentions: 10
Lift/Carry: 6 (45 kg/30 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 5 (7)
REA: 4 (6)
STR: 1 (3)
CHA: 7
INT: 3
LOG: 3 (5)
WIL: 2
EDG: 4

== Derived Attributes ==
Essence:                   2.03
Initiative:                7 (9)
IP:                        1
Matrix Initiative:         9
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         9

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 2
Automatics                 : 2                      Pool: 9
Blades                     : 0                      Pool: 6
Climbing                   : 0                      Pool: 2
Clubs                      : 0                      Pool: 6
Computer                   : 4                      Pool: 9
Con                        : 4                      Pool: 14
Cybercombat                : 4                      Pool: 9
Data Search                : 4                      Pool: 9
Demolitions                : 0                      Pool: 4
Disguise                   : 2                      Pool: 6
Diving                     : 0                      Pool: 2
Dodge                      : 4                      Pool: 11
Electronic Warfare         : 1                      Pool: 6
Escape Artist              : 0                      Pool: 6
Etiquette                  : 4                      Pool: 14
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 6
Gunnery                    : 1                      Pool: 8
Gymnastics                 : 0                      Pool: 6
Hacking                    : 6                      Pool: 11
Hardware                   : 1                      Pool: 6
Heavy Weapons              : 0                      Pool: 6
Infiltration               : 0                      Pool: 6
Instruction                : 0                      Pool: 6
Intimidation               : 1                      Pool: 11
Leadership                 : 4                      Pool: 14
Locksmith                  : 0                      Pool: 6
Longarms                   : 2                      Pool: 9
Navigation                 : 0                      Pool: 2
Negotiation                : 4                      Pool: 15
Palming                    : 0                      Pool: 6
Parachuting                : 0                      Pool: 2
Perception                 : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 2                      Pool: 10
Riding                     : 0                      Pool: 5
Running                    : 0                      Pool: 2
Shadowing                  : 0                      Pool: 2
Software                   : 1                      Pool: 6
Survival                   : 0                      Pool: 1
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 6

== Knowledge Skills ==
Bars and Clubs             : 2                      Pool: 5
Business                   : 1                      Pool: 6
Cantonese                  : 2                      Pool: 5
Data Havens                : 1                      Pool: 6
English                    : N                      Pool: 0
Gangs                      : 4                      Pool: 7
Music                      : 5                      Pool: 8
Narcotics                  : 1                      Pool: 6
Portuguese                 : 2                      Pool: 5
Sports                     : 1                      Pool: 4
Triads                     : 1                      Pool: 4

== Contacts ==
Amanda Wu (Lawyer) (3, 2)
Andre LaPierre (Publicist) (4, 3)
Big Merch (Drug Dealer/Rapper) (4, 3)
Bo Zhou (Eighty-Eights Cho-Hai) (5, 2)
Harmony (Fixer/Fence) (4, 3)
Hayley Delgado (Rigger/Pilot) (3, 2)
Li'l Crunch (Intern/Wannabe Rapper) (1, 6)
Wizbanger (DJ/Magician) (3, 3)

== Qualities ==
Addiction (Mild) (Long Haul)
Codeslinger (Hacking on the Fly)
Day Job (10 hrs/week)
Fame (National)
First Impression
In Debt (20,000¥)
Lost Loved One (Lucille)
Low-Light Vision
Trustworthy (1 Skill) (Negotiation)

== Lifestyles ==
[Bogota] Illegal Warehouse Loft Apartment  1 months
   Comforts:      Squatter
   Entertainment: Street
   Necessities:   Street
   Neighborhood:  Low
   Security:      Middle
   Qualities:     Easy-Going Landlord [1LP]
                  Loud Neighborhood [-1LP]
                  Pest Magnet (Rating 1) [-1LP]
                  Poor Condition [-1LP]
                  Rough Neighborhood [-1LP]
                  Worse Neighbors [-1LP]
[Lagos] Safehouse  1 months
   Comforts:      Squatter
   Entertainment: Squatter
   Necessities:   Street
   Neighborhood:  Low
   Security:      Low
   Qualities:     Easy-Going Landlord [1LP]
                  No Neighbors [1LP]
                  Privacy Screen, Physical (Rating 1) [1LP]
                  Rural Home [2LP]
                  Pest Magnet (Rating 2) [-3LP]
                  Poor Condition [-1LP]
[Seattle] Apartment  1 months
   Comforts:      High
   Entertainment: High
   Necessities:   Low
   Neighborhood:  High
   Security:      High
   Qualities:     Fully Stocked Bar [1LP]
                  Rad Pad [1LP]
                  Ultramodern [1LP]
                  Workplace [1LP]
                  Ambusher's Delight [-3LP]

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Datajack
Muscle Replacement Rating 2
Reaction Enhancers Rating 2
Reflex Recorder (Skill) (Dodge)
Reflex Recorder (Skill) (Pistols)
Reflex Recorder (Skill) (Disguise)
Skillwires Rating 4
Tailored Pheromones Rating 3

== Armor ==
Actioneer Business Clothes5/3
   +Biomonitor
   +Fire Resistance 2
   +Nonconductivity 6
Armor Clothing            4/0
   +Biomonitor
   +Nonconductivity 6

== Weapons ==
Baseball Bat
   +Custom Look Rating 1
   +Personalized Grip, Melee
   Pool: 7   DV: 3P   AP: -   RC: 0
Defiance EX Shocker
   +Concealable Holster
   +Personalized Grip
   +Smartgun System
   +Trigger Removal
   Pool: 12   DV: 8S(e)   AP: -half   RC: 1
Stun Baton
   +Personalized Grip, Melee
   Pool: 7   DV: 6S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 6   DV: 2S   AP: -   RC: 0

== Commlink ==
Hermes Ikon (5, 5, 6, 5)
   +Novatech Navi [Firewall 6, System 5]
   +Simrig
   +Subvocal Microphone
   +Biometric Reader
   +Sim Module (Hot)
   +AR Gloves
   +Optimization (Exploit)
Meta Link (1, 1, 1, 2)
   +Vector Xim
Meta Link (1, 1, 1, 2)
   +Vector Xim
Meta Link (1, 1, 1, 2)
   +Vector Xim
Novatech Airware (3, 3, 3, 3)
   +Iris Orb

== Gear ==
Activesoft (Dodge) Rating 4
   +Copy Protection Rating 2
   +Registration
Activesoft (Disguise) Rating 2
   +Copy Protection Rating 2
   +Registration
Agent (Hacked) Rating 3
Ammo: Taser Dart (Tasers) x100
Analyze (Hacked) Rating 5
   +Ergonomic
   +Crashguard
Armor (Hacked) Rating 5
   +Ergonomic
   +Crashguard
Attack (Hacked) Rating 3
   +Targeting
Biofeedback Filter (Hacked) Rating 5
   +Ergonomic
   +Crashguard
Browse (Hacked) Rating 5
Command (Hacked) Rating 5
   +Crashguard
Datachip x54
ECCM (Hacked) Rating 3
   +Crashguard
Edit Rating 5
   +Copy Protection Rating 5
   +Registration
Encrypt (Hacked) Rating 3
Exploit (Hacked) Rating 5
   +Mute
Fake SIN (Gregoire Puch) Rating 4
   +Fake License (Aztechnology Private Security) Rating 4
Fake SIN (Alain Slimme) Rating 4
   +Fake License (Reuters Journalist) Rating 4
   +Fake License (Muscle Replacement) Rating 4
   +Fake License (Smartgun System) Rating 4
   +Fake License (Reaction Enhancers) Rating 4
Fake SIN (Albert Horace) Rating 1
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Image Link
   +Smartlink
GPS
Headphones Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Jazz x13
Latex Face Mask x2
Linguasoft (Cantonese) Rating 2
   +Copy Protection Rating 2
   +Registration
Long Haul x13
Medic (Hacked) Rating 3
Medkit Rating 4 x2
Novacoke x13
Respirator Rating 6
Scan (Hacked) Rating 5
Sniffer (Hacked) Rating 3
   +Crashguard
Spoof (Hacked) Rating 5
   +Mute
Stealth (Hacked) Rating 5
   +Ergonomic
   +Crashguard
Tool Kit (Hand Tools)
Tool Kit (Basic Power Tools)
Track (Hacked) Rating 3
Virtual Surround Music
Virtual Weather
Wall Space
Wire Clippers

Other Aliases: (the) Capitalist P.I.G., Capo, (the) Parallactically Inverted Godfather, (the) Godfather
« Last Edit: <09-18-13/0556:20> by Anachronaut »

Yogi

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« Reply #161 on: <09-17-13/0004:10> »
Anachronaut -

Nice character.  I noticed that you split up two skill groups that are actually advantageous to purchase as a group instead of separately. You may already know this.  If so just disregard. 

You purchased
Computer 4
Data Search 4
Hardware 1
Software 1

Individually this costs you 52 karma.  If you were to purchase the group at 4 it would cost 55 karma.

You also purchased.
Con 4
Etiquette 1
Leadership1
Negotations 4

This also costs you 52 karma for the skills individually.  If done as a group it would cost 55 karma. 

I know for RP reasons splitting up the group makes sense.  I did it with the Firearms group. 

All you would need to do is free up 6 karma.  You could loose 1 from Electronic warfare and maybe 1 rating off a contact and you would be set. 

The net effect would be -1 rank in a skill, -1 from connection or loyalty on one contact and +3 ranks in 4 skills. 

I like to be efficient with building characters and this was just something that jumped out at me. 


Silence -

I don't know.  130 karma for a metatype sucks ass.  Throw in a MysAd on top of that and you are hurting, like Xzylvador said, to make a viable character that will keep up with the others and not be outclassed.
 
The concept is cool but mechanically its almost impossible to do.  If he were a straight up mage or adept it would be easier but that doesn't fit in with your idea.





« Last Edit: <09-17-13/0807:47> by Yogi »
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Silence

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« Reply #162 on: <09-17-13/0730:28> »
Yogi, trust me, I know about the 130 Karma sucking ass.  But it can suck even more when somebody decides you've met the threshold for changing, and you're suddenly 120 Karma in the hole.  Not saying Xzylvador would do that, but I've been burned by that once too often.  So I end up doing guys who are more on the starting curve of running the shadows with drake, rather than more experienced people with Latent Dracomorphosis.  I know, it ends up with a guy that ends up being outclassed a lot, but in the end, it is usually worth it.  And actually, the karmagen ends up being kinder than the BP build.
"When the pin is pulled, Mr. Grenade is no longer your friend" - every instructor out there

"Maybe in your case, but he's a great buddy I'm leaving behind." - Siouxsie

Xzylvador

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« Reply #163 on: <09-17-13/0746:26> »
I would do a lot of things...

What's a "threshold for changing"?
Need to read more books, obviously!

Oh, as for the "I started with low spellcasting because he's new to it", you could just reflect that with your low amount of spells, really. Truth be told, I'd never have the guts to roll anything with only 2 or 3 dice. 2dice means a 33% chance of a glitch, with a 66% chance of that being a critical glitch. That's BAD. 3 dice greatly reduce those odds, but it's still a large risk... larger even than your odds of success, assuming you need to get 2 hits.

Yogi

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« Reply #164 on: <09-17-13/0847:54> »
If switching to 2 pp for adept powers and having 3 for magician and upping spellcasting would greatly help you.  having a limited number of spells can account being new to it.  He could still be a natural with the skill.  You also have 8 drain dice.  one of your spells is a high drain.   Recorded room.  (F÷2)+3  cast that above your current magic of 1 and its physical damage (if I remember right as I don't play mages much.)  cast at 2 and you have a 4dv at physical damage. 

Lower agility and str by one add that into WILL and CHA. 

lower perception by 2 or 3 and add them into spellcasting. 

I can think of more but I have to get out of the office.   
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