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Moar alternate campaigns! whats yours?

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DigitalZombie

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« on: <09-20-13/1648:00> »
The corebook has a nice section called alternate campaigns on page 354. The section outlines rules for streetlevel, highlife, mercenary, docwagon and criminal syndicates. Although it has similar, but not identical rules for streetlevel and primerunner campaigns on page 64 (I guess those where made to confuse the enemy?)

What are your suggestions for alternate campaigns? or changes to some of those in the book? glittering vampire /loup garou campaigns? underwater auqamen? mad scientists?

Here are some of mine, they arent fully fleshed out, as the purpose was more for presenting my players with more choices, and go from there.

Smuggler campaign. When something valuable needs to be transported/extracted from A to B through/out/into containment/war/high risk zones you dont just turn to your regular runners, you go to the specialists. The team uses the priority tabel as a normal shadowrun campaign, but gets a free Ares venture T-bird. Furthermore each player gets 5 free skillpoints in either Pilot air/gunnery/EW/areonautics mechanic/navigation/armorer or artisan(for painting hot ork chicks on the T-bird). Each player gets a number of free knowledge skillpoints equal to their intuition in smuggling related topics. The team must fund the upgrades for their aircraft themselves, and name it something cool ofcourse. They are allowed to start with a joined lifestyle with room for their baby.

The awakened campaign. Hogwarts on kamikaze and psyche at the same time!! you get the idea. Every player is awakened (or awakened and emerged). Priority table is as standard, except for the magic or resonance column. That column is moved down 1 step (adept and aspected at D goes down to E, C to D and so on) there is no A for magic then, leaving that choice for the metahuman, attribute, skills or cash column instead. The players are encouraged to make a diverse team as possible, with as many archetypes as possible (adept deckers, aspected riggers, shaman faces, burn out B&E experts, magic fingering mystic adept demolition experts and so on). Furthermore to strengthen the team synergy the GM can grant players free ranks in ritual spellcasting/ritual spells or alternatively for those that cant use the ritual skill (adepts, summoning/alchemy aspected magicians) free ranks in arcane/assensing or foci of an equal value could work. (maybe even a hellhound for the grumpy old ork animal handler adept)

Da ork unda-grawnd!! Yep all the players are in an ork underground campaign (or the more pansy tir na nog elven campaign) exhance human with ork in the priority tabel and dwarf with troll, all other races are ignored as they are too weedy. (this can easily be combined with streetlevel play if they are too über). all players start with a prejudiced mild  negative quality against either other metahuman races or some oppressing corp for no bonus points, they also gain free knucks or clubs!

Braaiins!! all the players are flesh eating ghouls! (or other infected if you dare try coming up with costs for them) As all metahumans can become infected and turn out as ghouls just use the priority tabel as normal (rules for ghouls are on page 405). Each player gets 8 extra skillpoints to be used on assensing/outdoors and linked skills/animal handling/intimidate/sneaking/gymnastics and running(and specializations for each of those).Each player also gets their logic score as free knowledge skills in something HMHVV related. Again players are encouraged to make a diverse team as possible (with deckers, faces(yikes), magicians and cybered freaks etc.). Each player gets his charisma score as extra points for contacts to be used on devil rat packs or feral ghouls, or something else suitable. (if they suffer losses they will be resupplied after the next game). They arent very usable as contacts but are willing to get their hands dirty (and teeths). This is more of a survival game, where the evil corporations are hunting the poor misunderstood cannibals.
« Last Edit: <09-20-13/1748:05> by DigitalZombie »

Michael Chandra

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« Reply #1 on: <09-20-13/1658:30> »
High Prime: High Life's AABCC with AAAB for Mundanes, Prime Runner creation rules except for High Life Availability rules and doubled Standard Resource values (yes, this means 280k/550k/900k values), 35 extra karma at chargen, Initiation/Submerging/Betaware/Deltaware allowed at chargen.
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SpyroD

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« Reply #2 on: <09-21-13/0137:43> »
Not statted but whatever...

Minicorps employers/operative: you are in the high echelon of a minicorp (or own it), you found some niche (more than one) in the market and struggle to hold it and you  could either play in the hibiz financial world or on the field (or both if you stomach it), you do your work and get paid from someone, you do some specialized work given by a bigger corp, you struggle try to don't get eaten from that corp or get eaten YOUR way. You can hire Shadowrunner or other consultants, you could have security of various types, have employers works for you and with you(hire,fire and use it), manage accounts and get the money straight at the end of the fiscal year. A lot of things to do in a lot of inusual way for this game.

DigitalZombie

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« Reply #3 on: <09-21-13/0138:24> »
@Michael Chandra. Good point about the mundanes, its odd that you cant play those according to highlife rules in the book. (except if you play a burn out with 5.01+essence loss).
Although mundanes wont get the full benefits from the race column, unles they are trolls,  because of the high special attribute ratings.

@spyroD Good one, I dont get why it wasnt in the core book, because its obvious and relevant. ( I hope they have more along that line in a sourcebook) (was there rules for playing corp guys in a prior edition?). The archetypes wouldnt be street sams, B&E experts, hackers and the like but Key account managers (faces) CEO (party leader) other Executive officers (financial/R&D/operations/intelligence/security/HRM(extraction specialist)) for the rest.
I would suggest the party gets 2 different accounts. The first they choose themselves in the priority system as normal, the other could be the combined chosen resources of the party as bonus cash(giving the party as a whole twice as much money) but with a limited list to be used on: eurocar westwind/bentley concordant or mitsubishi nightsky as vehicles. matrix hosts and cash for hiring extern aggresive consultants (runners) and the like. That way players wont feel cheated by being forced to use their own money on "fluff" things. Furthermore I would give the players many more contacts, like charisma*6 with a higher contact limit than 7. The players could start with a corporate limited SIN (gaining the karma bonus, but it wouldnt count against their limit of 25 negative quality points) with the option of upgrading it to a full corporate SIN
« Last Edit: <09-21-13/0431:19> by DigitalZombie »

Michael Chandra

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« Reply #4 on: <09-21-13/0459:36> »
I kept out the fixes for Humans and Elves B yes. :) Wanted to keep it short..
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DigitalZombie

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« Reply #5 on: <10-19-13/0802:39> »
Crime syndicate: Mobsters, vorys, yakz, triads etc the characters are all part of the family. While there is a crime syndicate suggestion in the rulebook, theres isnt anything in it that sets it apart from vanilla runners.
The made men, all gain bilingual quality at no cost, 1 free point of notoriety (wohoo), extra free knowledge skills (log+int) in own crime syndicate, rivals, area of expertise etc. The group may together choose 2 areas of expertise. Each group member then decides in which one of those 2 his focus is on.
BTL/drugs: gain chemistry, computer or palming at 3 ranks.
Identity crimes: gain forgery, impersonation, disguise or con at 3 ranks.
Organ legging: gain medicine, biotechnology, cybertechnology or intimidate at 3 ranks.
Prostitution: gain con, negotiation or perception at 3 ranks.
Talislegging: gain arcana, tracking, animal handling or artisan at 3 ranks.
Smuggling: gain pilot, navigation or sneaking at 3 ranks.
The group must have a group contact from runners companion SR4, that represents their family and resources. They gain 14 points to spend on it all together. They cant use their own karma to improve it, except for improving loyalty, and then it only concerns the individual.
« Last Edit: <10-19-13/0853:37> by DigitalZombie »

Noble Drake

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« Reply #6 on: <10-19-13/1457:38> »
I am going to be running a street level campaign modified to allow the team extra longevity and wider skill-base so they are prepared for more varying challenges (because I intend the campaign to run from 2050 until at least 2075).

To facilitate this, priority has been pre-chosen based on character type and operates on a "sum to 10" style.

With all priorities listed in the order the priority table is arranged (metatype/attributes/magic/skills/resources):
Awakened Humans get CCCBD, and mundane humans choose either CBEBC or CCEBB

Awakened Dwarfs and Elfs get BDCBD, and mundane dwarfs and elfs choose either BCEBC or BDEBB

I call it "street rats with potential"

Hellion

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« Reply #7 on: <10-19-13/1643:47> »
I got an idea that I wanna spring on my players if I can convince them to play another lot of characters, the name for it is BUGS, basically in my setting the the universal brotherhood was never discovered to be a front until it was a little to late, so now, its a terminator style like survival game....
Its not the victors who write the history books, its the suvivors

BetaCAV

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« Reply #8 on: <10-20-13/1649:38> »
Not statted but whatever...

Minicorps employers/operative: you are in the high echelon of a minicorp (or own it), you found some niche (more than one) in the market and struggle to hold it and you  could either play in the hibiz financial world or on the field (or both if you stomach it), you do your work and get paid from someone, you do some specialized work given by a bigger corp, you struggle try to don't get eaten from that corp or get eaten YOUR way. You can hire Shadowrunner or other consultants, you could have security of various types, have employers works for you and with you(hire,fire and use it), manage accounts and get the money straight at the end of the fiscal year. A lot of things to do in a lot of inusual way for this game.

Your worst nightmare, a runner with a badge - One notable variation of the microcorp idea is a LS/KE police franchise. I experimented with this, for a group of (mostly new) players that had expressed reservations about playing criminals and subversives, back in the 2E era (IIRC). The characters were pulled from various other LS divisions, and placed in a special investigations unit, who were being surreptitously being steered towards investigating the events in the Harlequin module, along with whatever crimes involving people with deep pockets that could be swiped from other divisions, to fund the new unit's continued operations. I no longer have the details in written form, but characters were required to take certain skills, but go a few extra skill points to cover part of that, along with some "free" equipment. There was lots of potential, most of which I never got to develop. It was bound to get incredibly messy toward the end, as what the Jolly Swordsman was up to started to leak out, and other power players started applying pressure to "cease and desist the investigation" or "nail his quilt-patterned hoop to the fraggin' wall".

Shamie

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« Reply #9 on: <10-21-13/2015:38> »
im currently working of making WOD using the system of shadowrun.

because i love wod but system wise Shadowrun is more what im looking for:

Luckily the basic systems are the same (att + skill +/- mods) only difference is in one you throw d6 and in the other d10s and the 10s explode always. Currently working on if aplying limits or not.

ChewyGranola

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« Reply #10 on: <10-28-13/1513:53> »
It would be fun to run a government operatives campaign. Maybe operatives of the UCAS Marshals or Consular Operation or something. Not sure if anyone mentioned this is a previous thread, but being gov backed shadow runners would be pretty cool.

DigitalZombie

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« Reply #11 on: <10-28-13/1730:28> »
Yeah, I would totally love rules for running Corporate/government /law enforcement guys.  ;)

Live from Gene&Erics Restaurant..... The players are all reporters/journalists/paparazzis they are cute news reporters (faces) camera men (drone riggers) and honest hardworking people exposing the scandals (B&E experts and hackers) or making them up (hackers, mages etc) and of course some hired deadbeat former shadowrunner, acting as "an expert" and protecting the brave media peeps.
Eyeware, earware, simrigs en masse. You dont have a camera you ARE the camera! Take the news hungering audience on daring shadowruns, through ghoul infested hideouts and to the best parties. Interview the runners while they are breaking in, create some romantic tension between the cybersamurai and the cute decker elf chick ( or edit it seems to be there) And the best part? you can always try to make the runners redo the scene when they make a critical glitch, and then the audience will never know.

Bach_The_Fox

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« Reply #12 on: <10-28-13/1744:39> »
We're currently running a corporate operatives campaign. The PCs are all Aztechnology agents in Denver prior to the events of Stormfront. They have cover jobs, and pose as Shadowrunners as well, getting their assignments through different Johnsons, for maximum deniability. They know they're there to destabilize Ghostwalker's regime, handling runs that Aztechnology can't trust to regular Shadowrunners, but they still don't know the whole story.

The characters generally have a rosey picture of Aztechnology (read: not quite as bad as other megacorps), but don't appreciate the depths to which they will be asked to sink. Looking forward to them breaking away (or not) :)