This is place for random chatter, the occasional die rolls that aren't made in IC, questions, background info, you know the works.
PLAYERS & CHARACTERS:
Benched:
Player | Char Nick | Role |
TheDarkMessiah | Swish | Unarmed Combat/Infiltration Adept |
MaxKojote | Fang | SURGEd Technomancer |
Farothel | The Doctor | Hermetic Mage |
Mithlas |  | Mystic Adept Elf Sniper/Overwatch |
RHat | Ayizan | Mystic Adept Face/Investigator |
Houserules currently in play:
- Setting/timeline: I'm running SR4, so we're around 2070-2074. I'm not a Shadowrun-Canon-Encyclopedia and stuff I come up with may or may not make sense in the world. The Amazon war probably won't come up, but it's still ongoing. Nanotechnology and genetech are working as written in SR4; not broken, infectious and dangerous like SR5.
- Stick 'n Shock rounds can only be used in Shotguns.
- Called Shots made with a Sniper Rifle in SS or SA only give half the dice pool penalty they normally would (round down).
- Take Aim actions made with a Sniper Rifle fired in SS or SA are limited to your weapon skill instead of only half your weapon skill.
- Take Aim actions made with a Sports Rifle give +2 dice instead of +1. The maximum modifier gained this way can not be higher than your weapon skill.
- Emotisoft/toys are banned with extreme prejudice! Characters attempting to get them at chargen will receive 160BP's worth of negative qualities. Attempts to get or make them in-game get you served as a side-dish to a Great Dragon.
- Softweave armor mod is banned. --It's not generally that bad, but can easily get too cheesy and there's no real reason to have it in game.--
- War!: 'Slow' spell is banned. (It's actually already been errata’d out in the German books.)
- War!: MRSI, works with mortars and artillery, probably also with a well coordinated missile attack. It does NOT work with grenade launchers or bows!
- Software Degradation for Hacked Programs: Instead of the normal Programming(<degradation rating>,1 week), characters can instead choose either Programming(5x<degradation rating>, 1 day) or Programming(10x<degradation rating>, 1 day). The first involves quick (and sometimes sloppy) work which allows bugs or worse to get into the programming on glitches, the slower way involves a lot more checking and doesn't cause such errors on normal glitches (critical glitches may still cause bugs, but their overall effect will be lessened too).
- Mystic Adepts follow the rules as written in SR4A, NOT the stuff mentioned in the SR4 FAQ. (I don't consider this a houserule but I'll mention it regardless.)
- Combat: It is possible to aim for non-lethal attacks with lethal weapons, just try not to glitch
. Examples are shooting people in their limbs to slow/cripple/incapacitate them or to bust someones nose to intimidate them, with far decreased chances of accidentally ending up killing them. This will usually involve splitting damage between Stun and Physical and/or using Called Shots to lower damage instead of increasing it and not adding net hits to damage. The base damage + net hits etc. still count for the purpose of piercing armor/barriers.
Things like this will be dealt with case by case, please request & describe what you want to accomplish first. Just know that if it's reasonable, it's an option. (Reasonable meaning this like: No, this shouldn’t be tried with Assault Canons, Grenade or Missile Launchers.)
- Combat: Characters doing Unarmed Physical damage (Bone lacing, Hardliner, etc.) can do Stun damage instead by holding their punches, doing -2 Stun damage.
- Extended Tests receive a cumulative -1 dice modifier to each test after the first, unless mentioned otherwise by the GM.
- (Mystic) Adepts can get PP instead of a Metamagic feat when they initiate.
- Advanced Combat Rules in Arsenal (p161) are included too. I’ll admit to sometimes forget/overlook them and am not prepared to lose lots of time looking it up for every attack, just know that shooting at microdrones tends to be tougher than shooting at trucks and that strong people can handle more recoil. Stuff that makes sense, you know.
- Other Optional rules: I'll allow quite a few, ask me for specifics if they come up, I’ll try telling you when they come up too. Springing to mind at the moment:
- Direct Combat Spells get +2 drain.
- Elemental Spells get -1 drain.
- Rules about Notoriety, Public Awareness, etc. have been cut out of the book and thrown out of the window. The concepts still exist but when and how they come into play will be up to the GM.
- Licences:
-- Weapons: One per weapon category (or at least, the R-rated weapons) + one for concealed carry. (For categories, just look at the skills: pistol / automatic / rifle /...)
-- Bio/cyberware: One per restricted item.
-- Other items: One per job/cover/category. What makes a category? Let's say your SIN says you're a wildlife photographer. Then you might get away with putting chameleon gear (so the animals don't see you), shock frills (protection vs. predators), maybe even a laser microphone (find out if something's in that nest), grapple gun (to get to difficult places) and some gas (protection vs. predators) in a single license. You will have a hard time explaining why you need anti-technological or lockpicking items with the same license, though.
-- A drivers licence or stuff like that don't need to be bought, they're part of your (fake) SIN.
ENFORCED PLAYER ACTIVITY:
Respect your GM and your fellow players. We're all putting in an effort to make this game fun for everyone involved. For every day you do not post, 5 other people also waste a day.
I expect posts daily, preferably more than once if possible.
But I realize there is a thing called RL and can understand if sometimes that's not possible and skipping a day on occasions can happen, though preferably not too often.
Warn ahead of time when RL intervenes because of work, holiday, family, sickness or whatever.
If taking one minute to post "I'm sick/on vacation/swamped with work and won't be able to post next XXX." on OOC is too much of an effort to ask for, then don't expect me to make an effort running a game for you. It's disrespectful to the rest of the group.
If there's been no message:
Player inactivity for longer than 2 days will mean your character either doesn't do a thing or is controlled by me, as I see fit in the situation. I won't like it very much when this happens and I'll like it even less if when you come back, you complain about what your character did or didn't do. (If you're reading and just waiting for someone else to do something, say something entertaining in OOC to let us know you're alive.)
Inactivity longer beyond that will lead to warnings and being booted.
PLEASE KEEP THE NEXT 5 POSTS FREE FOR CHARACTERS SHEETS ONLY.
Format of the post:
First I want to clearly read your Character name (both real name and nickname), 'role', (perceived) race, age, weight, height.
Then I want a description of what your character typically looks like plus maybe some typical quirks or mannerism (always has a cigar in his mouth, constantly twitchy and looking around as if paranoid, ...) if they apply.
Then in spoiler tags, the character sheet.
In the charsheet, give your Contacts a (brief) description/explanation of who they are and what they're involved in. The higher their loyalty or the higher their connection the more I need to know. Add quirks or behavior if you think they should have 'em.
Make it nice and easy to read, please. A short description of your 'ware or powers
"Synthacardium (Rating 2), +2 Athletics" would be nice, too. Same with qualities that might benefit from this or might need more explanation. (How much Debt left and to whom, which enemy, etc.)
Close spoiler tags.
After spoiler tags, I want the character background.
Thank you.
More IC rules:
Please keep IC clean. I'm a big fan of clean. I like reading clean IC's and get upset when they're not clean.
This means I want any rolls done at the end of the posts in quote tags.say/do.
If there's questions you (and not your character) needs to ask, I prefer you keep them in OOC unless you -really- think they belong in IC (they don't) because they're clearer to read or understand there (they aren't).
In any IC post you make, if at all possible, in the bottom quote tags, roll "Just in case" dice like this:
JiC: 30d6.hits(5)[2,6,5,2,3,6,5,1,4,3,1,3,4,4,2,3,6,1,3,2,5,6,6,3,1,1,3,3,6,2] = (9).
I'll use these dice should I need a roll you don't know about. If you don't post it, I will roll 'em for you. 20-30 dice should be enough for me to use.
I also REALLY want your character's name/nick at least once in every post. If you can't come up with a way to write it in, just start the post with "<name>: <return>" and then do your post.
Did I mention I like a clean IC?
Also please use different colors for different modes of conversation (speech, comms, ...) and put thoughts in
Italic. Use colors that aren't blinding.
Interruptions: PbP's don't really make it easy to interrupt events, but that doesn't mean you can't or shouldn't do so. If you read something that your character would interrupt, say so in OOC and we'll see if we can fix it with some editing. eg. when a NPC is going through a long monologue and you want to interrupt his speech by shouting something or shooting him in the face; or when I write "You all drive for 3 long, boring and uneventful hours and arrive at a wooden barn in the middle of nowhere" but you decide your character wants to jump out of the moving car an hour after they started driving.