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[OOC, SR4A] There will be flood.

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Chrona

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« Reply #120 on: <11-04-13/1420:15> »
Passenger side, middle, so long as it puts me between two other people. (middle between two other people is my preference)

Chrona

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« Reply #121 on: <11-04-13/1422:25> »
Quote
memory with nanitey goodness (8d6.hits(5)=4)
street gangs (7d6.hits(5)=2)
I am thinking he might piece together enough info with the length of the drive from the Lonestar compound, anything he smelled, heard etc, known Feral or Ghoul Territory and Wild Dog/Barghast Danger Zone (do not really have a knowledge skill for this though) crossovers to narrow down where we might be or what might be going on, if it isnt as it appears.. I am aware this is all very "Taken 2" and that i might not have enough knowledge skills for it, so I am relying heavily on the very good memory roll and his Bodyguard qualities perception bonus.
Area knowledge would've been better here
The street gang knowledge is enough to know that gangs don't tend include ferals and from what Three Star can see from the dead bodies, if they were faking it, they sure made it look convincing.
Memory roll: Three Star does remember a story he read where things like this were described. It was fantasy and didn't take place in the real world or anything, but there was an area that was quickly abandoned and people left their things and pets behind. The dogs in the neighborhood form new packs. The beginning isn't usually so bad and there's usually food to be found at start. But as they breed and the pack grows, the hunger grows and with it the violence. A few generations later (and this area looks as if it has been abandoned for decades) the dogs are completely wild animals again. They grow up knowing only to fight for food. Couple that with a strong and confident barghest as pack leader...
Sure, it could be set up. And there are probably ways to 'persuade' a pack into going somewhere or attacking something, too. But they might've just been starved animals fighting for the survival of their pack, too.

Thanks, I realized when we started playing that I had missed out local area knowledge.

Silence

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« Reply #122 on: <11-04-13/1624:12> »
I'm thinking Spooky would sit up near the cab on the passenger side.
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Xzylvador

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« Reply #123 on: <11-04-13/1818:54> »
Chrona, UK passenger side or, you know, like the rest of the world? :p

Assuming Shadowrun default/rest of the world style:
Rat: Left rear
Boomer: Right middle
Three Star: Right middle
Spooky: Right front

No time for the complete IC now...
You can all roll initiative, though.
If you scored 3 hits on the perception roll, add 3 dice for being alerted.
Pay attention though, I'm seeing high dicepools on this test. It's far too late (I MUST go to bed asap) to do this myself and only Yogi/Boomer wrote down the breakdown of his dicepool, but make sure you only include enhancement bonuses if you've got them through powers, qualities or implants. You left your equipment at the police station.
« Last Edit: <11-04-13/1827:38> by Xzylvador »

Yogi

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« Reply #124 on: <11-04-13/1825:19> »
Chrona, UK passenger side or, you know, like the rest of the world? :p

Assuming Shadowrun default/rest of the world style:
Rat: Left rear
Boomer: Right middle
Three Star: Right middle
Spooky: Right front

I think you meant Three Star is left middle as boomer is right middle. 
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HydroRaven

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« Reply #125 on: <11-04-13/1855:55> »
Sorry for that. The breakdown of the perception test for Rat is Intuition 5 + Perception 5 + Perceptive 1 + Attention coprocessor 3. I assumed that since it's not a weapon, Rat still had access to his attention coprocessor. If not, we can always knock the last 3 dice.
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Chrona

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« Reply #126 on: <11-04-13/1927:13> »
Pay attention though, I'm seeing high dicepools on this test. It's far too late (I MUST go to bed asap) to do this myself and only Yogi/Boomer wrote down the breakdown of his dicepool, but make sure you only include enhancement bonuses if you've got them through powers, qualities or implants. You left your equipment at the police station.
Yeah that was INT, Perception and Bodyguard with 3 from actively perceiving.

REA 4 and INT 4 and Wire 2 and Enhancers 2 plus 3 from alert followed by regular initiative (15d6.hits(5)=5, 12d6.hits(5)=3)
So Suprise is at 5, Initiative is at 15
« Last Edit: <11-04-13/1944:15> by Chrona »

Yogi

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« Reply #127 on: <11-04-13/2117:33> »
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Xzylvador

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« Reply #128 on: <11-05-13/0314:50> »
Chrona, UK passenger side or, you know, like the rest of the world? :p

Assuming Shadowrun default/rest of the world style:
Rat: Left rear
Boomer: Right middle
Three Star: Right middle
Spooky: Right front

I think you meant Three Star is left middle as boomer is right middle.

Quote from: Yogi
Boomer is sitting right side middle.   
Quote from: Chrona
Passenger side, middle, so long as it puts me between two other people. (middle between two other people is my preference)

Like I said, you can be seated on the same position. The position is relative to the flatbed truck, not to each other. With enough space on each side to seat maybe 7-8 people, there's plenty of room.

Driv.   Maj.    Quint.
-----------------------
Sarge       Spooky
X        Syra       Elf
X                        X
Elf      Tur-    Boomer
Elf      -Ret      3-Star
X        Dead      Elf
Rat    Dead      Elf

HydroRaven

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« Reply #129 on: <11-05-13/0430:30> »
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Silence

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« Reply #130 on: <11-05-13/0957:43> »
Initiative (10d6.hits(5)=0)  Seriously?  Guess I'm going last.
"When the pin is pulled, Mr. Grenade is no longer your friend" - every instructor out there

"Maybe in your case, but he's a great buddy I'm leaving behind." - Siouxsie

Xzylvador

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« Reply #131 on: <11-06-13/0324:02> »
IC updated.

HydroRaven

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« Reply #132 on: <11-06-13/0529:00> »
Since Rat is pretty low down the initiative line, I'll post his resistance roll here: Will 3 + Impact Armour 2 + Ceramic Bone Lacing 2 (7d6.hits(5)=1) no glitches. So that's 4S for him.

Edit: Here are the extra 2 dice: Extra dice (2d6.hits(5)=2) lucky! So that's 2S for Rat.
« Last Edit: <11-06-13/1053:33> by HydroRaven »
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farothel

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« Reply #133 on: <11-06-13/0750:06> »
I feel like I'll have to bring my medkit as well, when I come with the cavalry to save the day.  ;D
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Yogi

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« Reply #134 on: <11-06-13/0802:52> »
Since Rat is pretty low down the initiative line, I'll post his resistance roll here: Will 3 + Impact Armour 2 + Ceramic Bone Lacing 2 (7d6.hits(5)=1) no glitches. So that's 4S for him.


Rat should be rolling Body to resist the impact damage if I'm not mistaken. 

I'll have a post up around lunch my time.  Maybe sooner. 
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