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[OOC, SR4A] There will be flood.

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Yogi

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« Reply #180 on: <11-17-13/1718:55> »
Yup no worries.   
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Yogi

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« Reply #181 on: <11-19-13/1223:15> »
Still checking.   Xzy I hope the kids and you are feeling better.
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Xzylvador

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« Reply #182 on: <11-20-13/0346:02> »
Kids are... they made me sick, though :(

Yogi

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« Reply #183 on: <11-20-13/0808:58> »
Body 5 + Bone Lacing 2 - AP 1 (6d6.hits(5)=3) no glitches, so that means 5P for Rat.[/spoiler]

HR doesn't Rat have armor.  Your sheet says he has FFBA and the Ancients didn't make us remove any armor.  I think you should have another 6 dice to resist with. 
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Yogi

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« Reply #184 on: <11-20-13/0816:13> »
Xzy is there still an Orc either behind the flower bed or in the building?  I wasn't sure if the turret started firing yet or not.  Boomer did set it up to cover one of the ends of the truck (north or south not sure which but it was the end that was facing the flower bed I think.)

Also in looking around earlier did Boomer spot what might be a fire extinguisher of some sort.  like maybe there was one near where the Elf who is covering near the utility box. 
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Xzylvador

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« Reply #185 on: <11-20-13/0843:01> »
You should have your armor, yeah.

No, the first 4 orks were all killed.

No extinguisher in sight... most likely place (if the ancients followed security procedures, which is doubtful) would be inside the truck's cabin... which is also on fire.
As for the box, I'm not 100 percent sure utility box is what it's called... If you do, let me know. It's the kind of box with a lot of electrical wires and fuses. Don't expect to get anything out of it.

Xzylvador

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« Reply #186 on: <11-20-13/0851:18> »
Okay, editted my IC. Think that's all. If there are any things I missed, let me know. Fever messing with my head.

HydroRaven

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« Reply #187 on: <11-20-13/1001:18> »
Guess I got confused with what they were allowed to keep. Here's the extra 6 dice: Armour (6d6.hits(5)=3) so it brings his damage down to 2P.
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Xzylvador

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« Reply #188 on: <11-20-13/1041:13> »
Did you account for the AP -1? If not, the damage is 3P

Yogi

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« Reply #189 on: <11-20-13/1645:26> »
I'll have a post up this evening.
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Chrona

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« Reply #190 on: <11-20-13/1752:32> »
Oh Full dodge can be Blade + Dodge + REA which is 18 for me, i need to keep that in mind.

HydroRaven

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« Reply #191 on: <11-20-13/2031:35> »
@Xzylvador
Yes I did, it effectively reduced my bone lacing bonus to 1 instead of 2.
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Xzylvador

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« Reply #192 on: <11-21-13/0319:46> »
IP2
Three Star 21
Rat 18
Boomer 16
Quinten 12

IP3
Three Star 21
Rat 18
Boomer 16

8 Black Rains
2 in melee with Three Star
1 in melee range with Boomer
2 at the north side of the truck, slightly wounded but standing and armed with guns!
2 more taking cover at the south side of the truck, also armed with guns!
1 almost on top of Quinten.
Plenty of things to do.
« Last Edit: <11-21-13/0322:54> by Xzylvador »

HydroRaven

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« Reply #193 on: <11-21-13/0452:15> »
How far are the 2 orks firing on Rat and Spooky? Or, more importantly, could Rat get to them in a round?
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Xzylvador

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« Reply #194 on: <11-21-13/1337:23> »
In a round, certainly. Takes 2 IP's for Rat though. (1 spent running, Rat could attack on the second)