NEWS

[OOC] From the Cradle to the Grave

  • 1078 Replies
  • 225390 Views

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #645 on: <01-25-14/1814:58> »
I'd like to send my spirit up to check it out, but wasn't sure how to describe where I wanted it to check. If there is a fairly clear idea of a path to where the mines are, I think the spirit can figure it out. I was mostly worried about it being too complicated for my spirit to understand.

I'm going to post my comments in IC to try and get our IC plans rolling.
« Last Edit: <01-25-14/1820:15> by JackVII »
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Reminder

  • *
  • Omae
  • ***
  • Posts: 635
« Reply #646 on: <01-25-14/2037:49> »
Well, it's a beast spirit, so keep that in mind.

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #647 on: <01-25-14/2113:11> »
Would a Spirit of Beast not be able to identify whether people were in an area?

ETA: Fun fact. one of the assault rifles in Gun H(e)aven 3 is explicitly mentioned as a veteran of the Kilimanjaro cleansing.
« Last Edit: <01-25-14/2318:24> by JackVII »
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Reminder

  • *
  • Omae
  • ***
  • Posts: 635
« Reply #648 on: <01-26-14/0016:27> »
You weren't asking if it could tell; you were wondering how to give the instruction :)

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #649 on: <01-26-14/0028:10> »
Yeah, I gave a shot to speaking in its language. If those instructions don't work, I guess the cards will just have to fall as they will.  Push comes to shove, I guess we have Ultra's drone.
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Reminder

  • *
  • Omae
  • ***
  • Posts: 635
« Reply #650 on: <01-26-14/2003:44> »
It's going to take the spirit longer since you asked it to check along the way. While it could move there very quickly, if its looking as it goes, travel time is longer.

So lets say its 5:38 now.

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #651 on: <01-26-14/2049:44> »
Works for me. I think we are going to prefer the cover of darkness if there are people there.
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Reminder

  • *
  • Omae
  • ***
  • Posts: 635
« Reply #652 on: <01-27-14/0834:23> »
You can see one man outside the mine, along with a single jeep. The man is wearing fairly standard bush clothing and appears to be unloading the jeep.

You can't tell hat is inside the mine from overhead.
« Last Edit: <01-27-14/0836:48> by Reminder »

Ren

  • *
  • Ace Runner
  • ****
  • Posts: 1364
« Reply #653 on: <01-27-14/0842:48> »
Is there any logo on the jeep, the man's clothes, or the equipment he is unloading?
"Speech", Matrix, >>Text<<, Thoughts, Astral
Bulldog
Stake

Reminder

  • *
  • Omae
  • ***
  • Posts: 635
« Reply #654 on: <01-27-14/1741:57> »
Is there any logo on the jeep, the man's clothes, or the equipment he is unloading?

no logos.

The one guy you can see probably isn't dressed that much differently than what you are all wearing. He also has a visible pistol strapped to his thigh.
« Last Edit: <01-27-14/1800:07> by Reminder »

Reminder

  • *
  • Omae
  • ***
  • Posts: 635
« Reply #655 on: <01-27-14/1748:24> »
Since you wouldn't know necessarily know what to roll to ID the stuff, I rolled for everyone other than Mlinzi (since no way for Mlinzi to see it).

You can tell some of it looks like fruit, but you can't tell what any of it is (meaning none of it is something commonly seen in a marketplace, or that you would see every day in the bush for those of you who would frequent those areas)

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #656 on: <01-27-14/1750:50> »
...and I am probably one of the only ones with parabotany, in the event it is some kind of awakened fruit.
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Reminder

  • *
  • Omae
  • ***
  • Posts: 635
« Reply #657 on: <01-27-14/1758:23> »
At the risk of giving away too much, I will say I was allowing for several ways of figuring it out based on knowledge skills.

I'm not sure they can do an adequate enough description for you. Beyond color, without knowledge of different plant parts, any description would be rudimentary at best.

Just try describing the outward appearance of a pineapple to someone (assuming you had never seen one before) if you want to see what I mean.
« Last Edit: <01-27-14/1802:53> by Reminder »

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #658 on: <01-27-14/1804:39> »
No problems with me. It shows that NQs can still have an impact even if you avoid the actual mechanical disadvantage.


...and are you referring to this scaly egg with grass hair the size of a child's head? LOL
« Last Edit: <01-27-14/1806:51> by JackVII »
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Reminder

  • *
  • Omae
  • ***
  • Posts: 635
« Reply #659 on: <01-27-14/1806:28> »
No problems with me. It shows that NQs can still have an impact even if you avoid the actual mechanical disadvantage.

...and falling celestial bodies (which can be quite hard to avoid)
« Last Edit: <01-27-14/1817:44> by Reminder »