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[OOC] From the Cradle to the Grave

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JackVII

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« Reply #690 on: <02-02-14/1537:06> »
I thought he kept the helmet and refused to give it up, LOL.
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« Reply #691 on: <02-02-14/1631:25> »
I thought he kept the helmet and refused to give it up, LOL.

You see, he is looking out for his own safety even when you aren't

Ultra finished putting up his own pop-up tent in the course of a few minutes, glad he'd made the most of the ailing light as the others prepared to enter the mine
He took a minute to scan the trid feed from the drone's sensors, checking for anything that looked alive enough to be a threat as it performed its patrol.
int 3 percep 3 image enhance 1 (low light) active search 3 (10d6.hits(5)=4)

matrix perception (6d6.hits(5)=2) general matrix perception for mine entrance
matrix perception (6d6.hits(5)=3) search for hidden icons

At this point you don't make note of anything. If by general matrix perception you mean you are looking for any active icons within 100m, you don't need to roll for that.

Also, active search doesn't apply if you are looking for threats in general. If you were trying to locate the hyena pack Mlinzi indicated, then it would be an active search for a specific thing (the pack).
« Last Edit: <02-02-14/1632:59> by Reminder »

JackVII

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« Reply #692 on: <02-03-14/1259:42> »
OK, let's get going into the mine then...

Marching order? I'm thinking Mwindaji, Mlinzi, Alzmer, then Frenchy. That way Mwindaji is point, Mlinzi can astrally perceive for spirits/spells and won't have a ton of people between her and targets for spellcasting, Alzmer is basically in the middle, and Frenchy is covering our ass.

Thoughts?

Mlinzi will be putting up her bow and drawing her knife for the mine. If she needs to go ranged, she has spells available.
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Csjarrat

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« Reply #693 on: <02-03-14/1348:50> »
gl hf :-)
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Crunch

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« Reply #694 on: <02-03-14/1438:47> »
Sounds good to me.

JackVII

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« Reply #695 on: <02-03-14/1818:58> »
@Reminder: How heavy/bulky is an empty crate? Is it portable by a single person? I may just carry it since I don't need my hands. I'll edit my post if it isn't too heavy.
« Last Edit: <02-03-14/1824:12> by JackVII »
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« Reply #696 on: <02-03-14/2318:35> »
Metal, 1m square abouts. It's not going to be light, probably 40kg or there abouts. You may be able to carry it in. On the way out, if you can't find a cart, you may need to get creative.

JackVII

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« Reply #697 on: <02-03-14/2329:50> »

If anyone else wants to chime in, feel free.

Mlinzi can carry the crate in, but it is right at her carrying limit. Luckily, she isn't carrying anything heavy other than that. She should still be able to cast spells, so will probably be the least impacted.

Once we locate the minerals and load the box, I think we have three available options for getting the crate topside, so I am not as worried about that.
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Ren

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« Reply #698 on: <02-04-14/0523:30> »
Marching order is cool. As for carrying that crate when full, a cart might be a good idea. Mutumbo will take some basic tools with him in case we find one but have to make some repairs.
Just a note: I have a flashlight and a few light sticks but you might also want to activate some light sources because it will be dark down there and I don’t think that any pre-installed lighting will work.
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JackVII

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« Reply #699 on: <02-04-14/1008:29> »
I'm ready to go. I'm not entirely clear on how light works in the astral, but I don't think I need a light source to see. If we need some more ambient lighting, Mlinzi can activate her survival knife's light and hold it in her teeth.
« Last Edit: <02-04-14/1013:05> by JackVII »
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« Reply #700 on: <02-04-14/1724:02> »
I'm ready to go. I'm not entirely clear on how light works in the astral, but I don't think I need a light source to see. If we need some more ambient lighting, Mlinzi can activate her survival knife's light and hold it in her teeth.

You can tell where the tunnels are and any living things/things with auras are, but you aren't going to see any real detail in darkness using astral alone, so your footing may have issues, etc.

And all actions would be at -2 of course.

JackVII

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« Reply #701 on: <02-04-14/1744:43> »
Guess I'll go without since I'm already at -2 dice due to sustaining that spell on Mwindaji.

Sorry folks, no astral early warning.
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« Reply #702 on: <02-04-14/1851:41> »
Fyi, stopping astral perception is only a standard action.

Is anyone else doing anything to prep before going in?

JackVII

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« Reply #703 on: <02-04-14/1910:14> »
I'm pretty sure I won't have a standard action to stop myself from falling down a hole in the ground, so no thanks. 8(
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« Reply #704 on: <02-04-14/2258:26> »
I'm pretty sure I won't have a standard action to stop myself from falling down a hole in the ground, so no thanks. 8(

Tripping over something would be the bigger concern. You would think Hunter would say, hey there is a hole here (though maybe you stole his gummy bears he packed for the trip or something - and then all bets are off)