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[OOC] From the Cradle to the Grave

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JackVII

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« Reply #990 on: <04-28-14/1753:02> »
I think Reminder posted those. The trucks don't have icons. I think the only icons are four commlinks, one with a satlink.

Quote
As far as matrix perception goes, it's pretty low tech. 4 commlinks (one is a sat link). Two are the same you saw last time (even though you aren't necessarily entitled to that info, I am giving it to you anyway). They are probably pretty low tech in terms of gear (as far as you can tell, given the absence of other icons). The trucks aren't running wirelessly (there is no grid guide here anyway).

@Reminder: Do I need to roll initiative before summoning? Basically, I just need to know if I am going to get capped when I try to re-summon the spirit.
« Last Edit: <04-28-14/1755:00> by JackVII »
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"Dialogue"
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>>Matrix/Comm
"Astral"
<<Text/Email>>
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Reminder

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« Reply #991 on: <04-29-14/0007:53> »
Just roll it up.

And yes, this group is quite low tech (at least as far as you can tell). You are out in the middle of nowhere at the moment, since that is where you wanted to find a campsite. Not much use for the matrix for them out here.

Csjarrat

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« Reply #992 on: <04-29-14/0326:33> »
Ah, my bad. Must have missed it while I was travelling. Will get a post up tonight after work
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JackVII

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« Reply #993 on: <04-29-14/0742:11> »
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"Astral"
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Ren

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« Reply #994 on: <04-29-14/1612:23> »
I don't like the situation. How far off are the trucks? And from what we have seen? Are they heading for us? Depending on the situation, maybe i will spend Edge to roll 5 dice for initiative.
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JackVII

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« Reply #995 on: <04-29-14/1617:11> »
I don't like the situation. How far off are the trucks? And from what we have seen? Are they heading for us? Depending on the situation, maybe i will spend Edge to roll 5 dice for initiative.
At last check (and I don't think much of any time has passed) they are 300-500ish meters out, I believe.
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Csjarrat

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« Reply #996 on: <04-29-14/1619:23> »
Deck set-up:
5 Attack
4 DP
4 Firewall
2 Sleaze

Programs: 2 (+1 virtual box)
-Virtual box: Fork, Hammer
-Shell

hot sim VR initiative int + DP + 4d6 = 8 +4d6=15 = 23 INT
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Reminder

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« Reply #997 on: <04-29-14/1752:07> »
Towards you. Based on the stuff you did, they are lets say 300meters away right now.

Where is Ultra, physically, since he is in VR.

Csjarrat

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« Reply #998 on: <04-30-14/0306:26> »
Front seat of the van, hasn't moved all night
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Ren

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« Reply #999 on: <04-30-14/1050:56> »
Yeah, spending that point of Edge.
Initiative: 5d6+8=28
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Reminder

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« Reply #1000 on: <04-30-14/1839:48> »
Ok, ren you can do your shooting then. Then Frenchy, if you guys want to decide what he's going to do. Frenchy's Init Roll
« Last Edit: <04-30-14/1844:11> by Reminder »

JackVII

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« Reply #1001 on: <04-30-14/1904:09> »
What kind of rifle does he have and does he have any adept abilities that are relevant but would need to be activated?
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Reminder

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« Reply #1002 on: <04-30-14/2358:55> »
Hmm, still no spoilers, or I'd just post his whole sheet. Let me figure out how to do this.

Ren

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« Reply #1003 on: <05-01-14/0704:52> »
Well, then, according to my post, i assume my first simple action is Ready Weapon and the second is the Fire Single Shot. Lighting penalties nullified by low-light, wind by smart-link.
AGI(6) + Longarms(6) + Smartlink(2) [Accuracy(9)] (14d6.hits(5)=6); if it hits: damage 12P+net hits, AP -4.
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JackVII

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« Reply #1004 on: <05-01-14/1836:23> »
Can we get the initiative order? I think Frenchy is next, but we still need his equipment/abilities if you want us to decide what he does.
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>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal