Hello,
I am wanting to try out SR5E. I have not played Shadowrun since 3rd edition. I've come up with some disparate parts to an overall story, but I am having a hard time putting it all together. Any help would be appreciated.
My players will be an ork adept, human face, human decker (i asked him to play one specifically to test out the matrix and wireless rules), and a combat mage.
Backstory:
One of my players is an ork adept. I gave him a backstory that he was from a very well-to-do family, but he goblinized into an ork at 17. Fights with his rascist father (member of Humanis), and player left to make his way in the world. Ends up running the shadows, has been at it for some years now.
My player does not know this, but his younger sister worshipped her brother. Parents died couple years after he left in an accident (he missed the funeral while on a run), so she spent some money on trying to keep tabs on him. Also began romanticizing his life as a runner, so she was drawn to things that were dangerous and edgy. She grew up to be quite a beauty, and she does some modeling work on the side. In the past 6 months, she has taken up the role of Gov. Brackhaven's mistress, but this is not public knowledge.
Overarcing plot:
UCAS Intelligence special team (I have no idea who this group would be from source material) has recruited the sister to infiltrate into Brackhaven regime and try to gather info on what exactly he is planning. They know he is planning something, just not what. She agrees b/c this is opportunity to operate "in the shadows" like her brother. She eavesdrops on sensitive conversations, tries to find files. Brackhaven eventually discovers her true purpose. This is when she disappears (haven't decided yet if she is alive or dead).
Brackhaven has a plan to declare independence for Seattle from the UCAS with himself as Interim President, of course. He has struck a deal with Aztechnology. Azzies have slowly been infiltrating into Seattle (with help from Brackhaven) over the past 8 months. On the go date, Brackhaven will arrange for the top officers of the UCAS forces in Seattle to be incapacitated (through drugged food at an officer's ball). The combination of loss of leadership, support from Aztechnology military, and beefed up Gov. guard (forgot their name) to take out the existing UCAS forces. In exchange, Brackhaven will trade a powerful artifact that has come into his possession, as well as favorable trade relations with Aztechnology. Aztechnology, without Brackhaven's knowledge, has been swiping some SINless and homeless people for blood magic rituals.
Aztechnology, without Brackhaven's knowledge, has been swiping some SINless and homeless people for blood magic rituals. I have thought about plot where Azzies are gathering these sacrifices to be combined with the Artifact in order to accomplish super blood magic ritual with cataclysmic consequences to the city, but not sure if I want to go there. And not sure what such a ritual would do.
Structure of adventures
Beginning:
So my players will begin the game coming back from their last run. His sister is missing, and in some manner the brother will find out and start looking for her. And here, we come to probably my biggest problem. I want to setup the first combat to be against a group of up and coming gangers in the Barrens. I think this would be a fairly good way to get everyone's feet wet in combat, and I don't have to dream up hyper-deadly corp kill teams or anything like that. But how to connect them to the missing sister I have no idea.
Middle:
The players eventually learn that the sister opened up a security deposit box under an assumed name in a mid-sized bank. Inside the deposit box will be a data chip with incriminating evidence against Brackhaven, and a journal. Brackhaven's people will just have become aware of this as well, so he will hire a runner team to steal the chip. So it becomes a race to see who can get it first. (I set this up as a mid-size bank so the security and run would be easier for a first run. In game, probably say that Brackhaven has too much influence in the other banks, and just be able to cash in favors with them).
Once the players have the chip, they will find somewhat choppy audio recording of conversation about Aztechnology and "the Patriot Project", another conversation about the "special sauce" for the officers' ball, and one last conversation where a man she calls "Micah" gives her instructions on a setup for her to bump into Brackhaven for the first time. Journal will be an accounting of her thoughts about hero worship for brother, recruitment and training by Micah and the UCAS intelligence team, and where she meets them. Also, the end has a note that she believes evidence of agreement letter between Brackhaven and Aztechnology can be found on Governor's secured server (only accessible inside his mansion).
If players go to location of UCAS team, they will be found dead.
End:
But by default, they can try to make a run on the letter in the Governor's mansion, or they can try to stop the UCAS military officers from being taken out. Or both. Obviously, players can think up other options I have not. I'll try to be flexible.
So that is my plot. Maybe a little over detailed, but it's what I came up with.
So to recap, I need help with:
1. Start looking for the sister. I had originally just planned on a panicked msg to brother asking for help. But my players have exressed to me that they want to be rewarded when playing Shadowrun. So should I maybe offer them the job to find his sister, and find out later that it was a trigger for if she was taken out? Money would be funded by her, setup before all these events.
2. Disconnect from there to fighting a gang to knowing that she hid info at the bank? I can't think of any really good ideas on this front, unfortunately.
3. Should I have an uber-blood magic ritual from mages at the end? And if so, what kind of ritual?
Sorry, for the wall of text. Thanks for any help. Hopefully it was at least entertaining o read
