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Arcana skill

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SpyroD

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« Reply #15 on: <09-29-13/0903:06> »
Seems to me something amiss here and on purpose, probably is one of those things filled by Magic splat

Cpeerson2000

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« Reply #16 on: <09-29-13/2315:10> »
Pg 89 covers restricted skills and it pretty much sounds like you have to have the appropriate attributes to use them aka magic or resonance.

Silence

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« Reply #17 on: <09-29-13/2339:32> »
To be entirely honest, I always viewed Arcana as the practical skill to understand magic.  Not Magic Theory, which is WAGs galore, and spouts things like the Unified Magic Theory without any proofs being done.  Or, in another terms, Arcana is the engineering version of magic(how it actually works), while Magic Theory is the social science version of magic(how it should be working). 

What Theory ignores is that belief is a very core thing for any magician to have.  It is their belief that shapes the magic, and enables them to summon the spirits they summon.  From what I've read, the Unified Magic Theory says anyone can summon any spirit.  Arcana says that if you don't believe in it, you ain't gonna summon it.  But it lets you write out the formula for somebody who does believe in it.  Alchemy is actually a logical outgrowth from Enchanting using the Arcana skill to figure it out and develop it.
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Shinobi Killfist

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« Reply #18 on: <10-01-13/1832:22> »
Arcana really should be logic based across the board. It's a study of magic skill, which ties it to logic. And besides give hermetics like 1 thing they are better at magic wise. Charisma is all over the place in the magic section, logic is pretty much no where.

Michael Chandra

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« Reply #19 on: <10-01-13/1837:17> »
I don't think it should be in Initiation, but the rest I agree.
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Xenon

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« Reply #20 on: <10-02-13/0111:12> »
maybe there should be an arcana test that actually link arcana to logic then.


there are currently only 4 different tests you can do with arcana -and they are all linked to intuition or magic....

Shinobi Killfist

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« Reply #21 on: <10-02-13/1113:16> »
maybe there should be an arcana test that actually link arcana to logic then.


there are currently only 4 different tests you can do with arcana -and they are all linked to intuition or magic....

Yup, currently everything is intuition or magic under arcana.  I think all of those should be logic, though I can concede initiation as that is pretty important. The magic chapter reads like it was written by a Shaman fanatic who really does not like hermetics.  Every place where logic could be the stat they take it away and put it as magic, or higher of the two social or mental limit etc.  Yet, # of spirits bound, pushing through barriers etc all can be tied to charisma.  The summoning chapter makes hermetics come across as slavers while shamans are all around awesome guys.  I play Shamans so up yeah for me, but I GM mostly and my players are more hermetic when they play mages and they are like WTF?

Silence

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« Reply #22 on: <10-02-13/1207:00> »
Looks like I'm going to be using the Common Sense Rule if I'm running this edition.  If the rule makes me go "WTF?" I change it to make more sense.  Because research has practically nothing to do with Magic, and quite a lot to do with Logic.
"When the pin is pulled, Mr. Grenade is no longer your friend" - every instructor out there

"Maybe in your case, but he's a great buddy I'm leaving behind." - Siouxsie