So I'm starting a new campaign for my players - we just wrapped up an epic 2-year Exalted (WW) campaign, did a few one/two-shots (Numenera, D&D 3.5) and they've agreed to try out a Shadowrun campaign. Three players (1 very into crunch, 2 heavy RPers) have played SR before, while 2 are new to the setting and ruleset. I've GM'd SR2 and 3 before - skipped 4, although I read it. One other player might join us later, if he decides he can fit it into his workschedule - he's also completely new to SR.
I'm trying to balance the drastically different levels of experience by starting the hopefully long-running campaign on the smaller "street" level. Missions are going to have a focus on non-lethal measures, both to help out with the legality of the gear they're running around with and to match up with the sensibilities of the group when it comes to everything from headshots to chunky salsa - so we're talking a group where everybody probably has Assassin's Creed code of honor, or at least a game structured as if they did (actual characters can differ, but very heavy on sneaking/leave-no-trace, very light on I-have-a-mini-gun-let's-rock-this).
Right now I'm trying to troubleshoot any chargen issues that are likely to come up with these parameters in play, and I've run into a rough one for the decker character: They need resources at priority A just to get an Erika MCD 1 cyberdeck at 49,5k, and it eats up nearly all the cash. Street level is tough, so perhaps that's just the way it has to be, but the decker in particular looks like a tough job at street level. Any ideas, thoughts, workarounds, or other feedback on the campaign would be most welcome. I've thought about possibly trying to let them build a cyberdeck worse than the Erika, but I'm not sure how that would play out...